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Searched
refs:m_currentContext
(Results
1 - 2
of
2
) sorted by null
/sdk/emulator/opengl/tests/ut_renderer/
RenderingThread.cpp
33
m_tls->
m_currentContext
->addPendingCropRect(p);
100
m_tls->
m_currentContext
->setActiveTexture(texture);
106
if (target == GL_TEXTURE_2D) m_tls->
m_currentContext
->setTex2DBind(texture);
112
if (cap == GL_TEXTURE_2D) m_tls->
m_currentContext
->setTex2DEnable(true);
118
if (cap == GL_TEXTURE_2D) m_tls->
m_currentContext
->setTex2DEnable(false);
125
m_tls->
m_currentContext
->setClientActiveTexture(texture);
131
m_tls->
m_currentContext
->enableClientState(cap, true);
137
m_tls->
m_currentContext
->enableClientState(cap, false);
143
PendingCropRectSet &rset =
m_currentContext
->getPendingCropRects();
145
GLuint currBindedTex =
m_currentContext
->getTex2DBind()
[
all
...]
RenderingThread.h
44
RendererContext *currentContext() { return
m_currentContext
; }
45
void setCurrentContext(RendererContext *ctx) {
m_currentContext
= ctx; }
59
RendererContext *
m_currentContext
;
Completed in 31 milliseconds