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    Searched refs:m_currentContext (Results 1 - 2 of 2) sorted by null

  /sdk/emulator/opengl/tests/ut_renderer/
RenderingThread.cpp 33 m_tls->m_currentContext->addPendingCropRect(p);
100 m_tls->m_currentContext->setActiveTexture(texture);
106 if (target == GL_TEXTURE_2D) m_tls->m_currentContext->setTex2DBind(texture);
112 if (cap == GL_TEXTURE_2D) m_tls->m_currentContext->setTex2DEnable(true);
118 if (cap == GL_TEXTURE_2D) m_tls->m_currentContext->setTex2DEnable(false);
125 m_tls->m_currentContext->setClientActiveTexture(texture);
131 m_tls->m_currentContext->enableClientState(cap, true);
137 m_tls->m_currentContext->enableClientState(cap, false);
143 PendingCropRectSet &rset = m_currentContext->getPendingCropRects();
145 GLuint currBindedTex = m_currentContext->getTex2DBind()
    [all...]
RenderingThread.h 44 RendererContext *currentContext() { return m_currentContext; }
45 void setCurrentContext(RendererContext *ctx) { m_currentContext = ctx; }
59 RendererContext * m_currentContext;

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