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  /sdk/emulator/opengl/tests/ut_renderer/
RenderingThread.cpp 126 m_tls->m_glClientActiveTexture(texture);
169 m_glClientActiveTexture(GL_TEXTURE0 + i);
179 m_glClientActiveTexture(m_currentContext->getClientActiveTexture());
310 m_glClientActiveTexture = m_glDec.set_glClientActiveTexture(s_glClientActiveTexture);
RenderingThread.h 110 glClientActiveTexture_server_proc_t m_glClientActiveTexture;

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