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  /external/webkit/Source/WebCore/webaudio/
AudioBufferSourceNode.h 74 bool looping() const { return m_isLooping; }
75 void setLooping(bool looping) { m_isLooping = looping; }
96 // If m_isLooping is false, then this node will be done playing and become inactive after it reaches the end of the sample data in the buffer.
98 bool m_isLooping;
101 // This will only be set to true if m_isLooping == false.
AudioBufferSourceNode.cpp 51 , m_isLooping(false)

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