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Searched
refs:m_num_compressedTextureFormats
(Results
1 - 4
of
4
) sorted by null
/device/generic/goldfish/opengl/system/GLESv1_enc/
GLEncoder.cpp
61
&
m_num_compressedTextureFormats
);
62
if (
m_num_compressedTextureFormats
> 0) {
64
m_compressedTextureFormats = new GLint[
m_num_compressedTextureFormats
];
65
this->glGetCompressedTextureFormats(this,
m_num_compressedTextureFormats
, m_compressedTextureFormats);
80
if (ctx->
m_num_compressedTextureFormats
> 0 &&
83
ctx->
m_num_compressedTextureFormats
* sizeof(GLint));
118
if (ctx->
m_num_compressedTextureFormats
> 0 &&
120
for (int i = 0; i < ctx->
m_num_compressedTextureFormats
; i++) {
157
if (ctx->
m_num_compressedTextureFormats
> 0 &&
159
for (int i = 0; i < ctx->
m_num_compressedTextureFormats
; i++)
[
all
...]
GLEncoder.h
53
GLint
m_num_compressedTextureFormats
;
/device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp
49
m_num_compressedTextureFormats
= 0;
235
if (ctx->
m_num_compressedTextureFormats
> 0 &&
238
ctx->
m_num_compressedTextureFormats
* sizeof(GLint));
282
if (ctx->
m_num_compressedTextureFormats
> 0 &&
284
for (int i = 0; i < ctx->
m_num_compressedTextureFormats
; i++) {
330
if (ctx->
m_num_compressedTextureFormats
> 0 &&
332
for (int i = 0; i < ctx->
m_num_compressedTextureFormats
; i++) {
539
&
m_num_compressedTextureFormats
);
540
if (
m_num_compressedTextureFormats
> 0) {
542
m_compressedTextureFormats = new GLint[
m_num_compressedTextureFormats
];
[
all
...]
GL2Encoder.h
54
GLint
m_num_compressedTextureFormats
;
Completed in 33 milliseconds