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    Searched refs:m_specularConstant (Results 1 - 4 of 4) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/filters/
FESpecularLighting.cpp 80 return m_specularConstant;
85 if (m_specularConstant == specularConstant)
87 m_specularConstant = specularConstant;
150 << "specualConstant=\"" << m_specularConstant << "\" "
FELighting.h 93 float m_specularConstant;
FELighting.cpp 52 , m_specularConstant(specularConstant)
197 lightStrength = m_specularConstant * halfwayVector.z() / halfwayVectorLength;
199 lightStrength = m_specularConstant * powf(halfwayVector.z() / halfwayVectorLength, m_specularExponent);
215 lightStrength = m_specularConstant * (normalVector * halfwayVector) / (normalVectorLength * halfwayVectorLength);
217 lightStrength = m_specularConstant * powf((normalVector * halfwayVector) / (normalVectorLength * halfwayVectorLength), m_specularExponent);
468 floatArguments.diffuseConstant = m_specularConstant;
  /external/webkit/Source/WebCore/svg/
SVGFESpecularLightingElement.cpp 48 , m_specularConstant(1)

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