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Searched
refs:m_surfaceTexture
(Results
1 - 5
of
5
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/android/layers/
MediaListener.h
40
,
m_surfaceTexture
(surfaceTexture)
71
m_framerateCallback(m_nativeWindow.get(),
m_surfaceTexture
->getTimestamp());
81
sp<android::GLConsumer>
m_surfaceTexture
;
CanvasTexture.cpp
110
m_surfaceTexture
= new android::GLConsumer(m_texture, false);
111
m_ANW = new android::Surface(
m_surfaceTexture
->getBufferQueue());
173
if (!
m_surfaceTexture
.get())
175
status_t result =
m_surfaceTexture
->updateTexImage();
191
m_surfaceTexture
->abandon();
192
m_surfaceTexture
.clear();
204
,
m_surfaceTexture
(0)
VideoLayerAndroid.h
70
sp<android::GLConsumer>
m_surfaceTexture
;
CanvasTexture.h
84
sp<android::GLConsumer>
m_surfaceTexture
;
VideoLayerAndroid.cpp
59
//
m_surfaceTexture
is only useful on UI thread, no need to copy.
68
m_surfaceTexture
= texture;
168
} else if (m_playerState == PLAYING &&
m_surfaceTexture
.get()) {
170
m_surfaceTexture
->updateTexImage();
171
m_surfaceTexture
->getTransformMatrix(surfaceMatrix);
Completed in 48 milliseconds