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    Searched refs:m_surfaceTexture (Results 1 - 5 of 5) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/android/layers/
MediaListener.h 40 , m_surfaceTexture(surfaceTexture)
71 m_framerateCallback(m_nativeWindow.get(), m_surfaceTexture->getTimestamp());
81 sp<android::GLConsumer> m_surfaceTexture;
CanvasTexture.cpp 110 m_surfaceTexture = new android::GLConsumer(m_texture, false);
111 m_ANW = new android::Surface(m_surfaceTexture->getBufferQueue());
173 if (!m_surfaceTexture.get())
175 status_t result = m_surfaceTexture->updateTexImage();
191 m_surfaceTexture->abandon();
192 m_surfaceTexture.clear();
204 , m_surfaceTexture(0)
VideoLayerAndroid.h 70 sp<android::GLConsumer> m_surfaceTexture;
CanvasTexture.h 84 sp<android::GLConsumer> m_surfaceTexture;
VideoLayerAndroid.cpp 59 // m_surfaceTexture is only useful on UI thread, no need to copy.
68 m_surfaceTexture = texture;
168 } else if (m_playerState == PLAYING && m_surfaceTexture.get()) {
170 m_surfaceTexture->updateTexImage();
171 m_surfaceTexture->getTransformMatrix(surfaceMatrix);

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