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    Searched refs:m_visibleContentRect (Results 1 - 9 of 9) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
GLExtras.h 48 m_visibleContentRect = visibleContentRect;
58 SkRect m_visibleContentRect;
GLExtras.cpp 44 , m_visibleContentRect()
ShaderProgram.cpp 520 m_visibleContentRect = visibleContentRect;
707 IntRect viewport(m_visibleContentRect.fLeft - margin, m_visibleContentRect.fTop - margin,
708 m_visibleContentRect.width() + margin,
709 m_visibleContentRect.height() + margin);
    [all...]
ShaderProgram.h 200 SkRect m_visibleContentRect;
  /external/webkit/Source/WebCore/platform/graphics/android/layers/
CanvasLayer.cpp 68 m_visibleContentRect = IntRect();
74 m_visibleContentRect = layer.visibleContentRect();
91 const IntPoint& offset = m_visibleContentRect.location();
103 m_dirtyRegion.op(m_visibleContentRect.x(), m_visibleContentRect.y(),
104 m_visibleContentRect.maxX(), m_visibleContentRect.maxY(), SkRegion::kUnion_Op);
192 SkRect dst = SkRect::MakeXYWH(m_visibleContentRect.x() - m_offsetFromRenderer.width(),
193 m_visibleContentRect.y() - m_offsetFromRenderer.height(),
194 m_visibleContentRect.width(), m_visibleContentRect.height())
    [all...]
CanvasLayer.h 71 IntRect m_visibleContentRect;
  /external/webkit/Source/WebCore/platform/graphics/android/
GLWebViewState.cpp 76 m_visibleContentRect.setEmpty();
144 if ((m_visibleContentRect == visibleContentRect)
152 m_goingDown = m_visibleContentRect.fTop - visibleContentRect.fTop <= 0;
153 m_goingLeft = m_visibleContentRect.fLeft - visibleContentRect.fLeft >= 0;
156 m_isVisibleContentRectScrolling = m_visibleContentRect != visibleContentRect
157 && SkRect::Intersects(m_visibleContentRect, visibleContentRect);
158 m_visibleContentRect = visibleContentRect;
161 m_visibleContentRect.fLeft, m_visibleContentRect.fTop,
162 m_visibleContentRect.fRight, m_visibleContentRect.fBottom
    [all...]
GLWebViewState.h 225 SkRect m_visibleContentRect;
  /external/webkit/Source/WebKit/android/nav/
WebView.cpp 234 if (left < m_visibleContentRect.fLeft)
235 dx = left - m_visibleContentRect.fLeft;
237 else if (right > m_visibleContentRect.fRight
238 && right - left < m_visibleContentRect.width())
239 dx = right - m_visibleContentRect.fRight;
243 if (top < m_visibleContentRect.fTop)
244 dy = top - m_visibleContentRect.fTop;
246 else if (bottom > m_visibleContentRect.fBottom
247 && bottom - top < m_visibleContentRect.height())
248 dy = bottom - m_visibleContentRect.fBottom
    [all...]

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