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Searched
refs:maskTexture
(Results
1 - 6
of
6
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/opengl/
TextureMapperGL.h
41
virtual void drawTexture(const BitmapTexture& texture, const IntRect&, const TransformationMatrix& transform, float opacity, const BitmapTexture*
maskTexture
);
TextureMapperGL.cpp
283
" uniform sampler2D SourceTexture,
MaskTexture
; \n"
289
" lowp vec4 maskColor = texture2D(
MaskTexture
, OutTexCoordMask); \n"
349
TEXMAP_GET_SHADER_VAR_LOCATION(OpacityAndMask,
MaskTexture
)
363
void TextureMapperGL::drawTexture(const BitmapTexture& texture, const IntRect& targetRect, const TransformationMatrix& modelViewMatrix, float opacity, const BitmapTexture*
maskTexture
)
371
if (
maskTexture
)
414
if (
maskTexture
&&
maskTexture
->isValid()) {
415
const BitmapTextureGL* maskTextureGL = static_cast<const BitmapTextureGL*>(
maskTexture
);
427
if (textureGL.m_opaque && opacity > 0.99 && !
maskTexture
)
/external/webkit/Source/WebCore/platform/graphics/qt/
TextureMapperQt.cpp
135
void TextureMapperQt::drawTexture(const BitmapTexture& texture, const IntRect& targetRect, const TransformationMatrix& matrix, float opacity, const BitmapTexture*
maskTexture
)
143
if (
maskTexture
&&
maskTexture
->isValid()) {
144
const BitmapTextureQt* mask = static_cast<const BitmapTextureQt*>(
maskTexture
);
TextureMapperQt.h
56
virtual void drawTexture(const BitmapTexture& texture, const IntRect& targetRect, const TransformationMatrix& matrix, float opacity, const BitmapTexture*
maskTexture
);
/external/webkit/Source/WebCore/platform/graphics/texmap/
TextureMapperNode.cpp
497
RefPtr<BitmapTexture>
maskTexture
= m_state.maskLayer ? m_state.maskLayer->m_texture : 0;
501
if (
maskTexture
)
502
maskTexture
->unpack();
512
replicaMaskTexture ? replicaMaskTexture.get() :
maskTexture
.get());
516
options.textureMapper->drawTexture(*m_texture.get(), rect, transform, opacity, options.isSurface ? 0 :
maskTexture
.get());
524
RefPtr<BitmapTexture>
maskTexture
;
526
maskTexture
= mask->m_texture;
541
options.textureMapper->drawTexture(texture, replicaRect(), m_transforms.replica, replica->m_state.opacity, replicaMaskTexture ? replicaMaskTexture.get() :
maskTexture
.get());
542
options.textureMapper->drawTexture(texture, IntRect(IntPoint(0, 0), options.surface->size()), TransformationMatrix(), 1.0f,
maskTexture
.get());
554
RefPtr<BitmapTexture>
maskTexture
;
[
all
...]
TextureMapper.h
99
virtual void drawTexture(const BitmapTexture& texture, const IntRect& target, const TransformationMatrix& matrix = TransformationMatrix(), float opacity = 1.0f, const BitmapTexture*
maskTexture
= 0) = 0;
Completed in 812 milliseconds