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    Searched refs:maskTexture (Results 1 - 6 of 6) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/opengl/
TextureMapperGL.h 41 virtual void drawTexture(const BitmapTexture& texture, const IntRect&, const TransformationMatrix& transform, float opacity, const BitmapTexture* maskTexture);
TextureMapperGL.cpp 283 " uniform sampler2D SourceTexture, MaskTexture; \n"
289 " lowp vec4 maskColor = texture2D(MaskTexture, OutTexCoordMask); \n"
349 TEXMAP_GET_SHADER_VAR_LOCATION(OpacityAndMask, MaskTexture)
363 void TextureMapperGL::drawTexture(const BitmapTexture& texture, const IntRect& targetRect, const TransformationMatrix& modelViewMatrix, float opacity, const BitmapTexture* maskTexture)
371 if (maskTexture)
414 if (maskTexture && maskTexture->isValid()) {
415 const BitmapTextureGL* maskTextureGL = static_cast<const BitmapTextureGL*>(maskTexture);
427 if (textureGL.m_opaque && opacity > 0.99 && !maskTexture)
  /external/webkit/Source/WebCore/platform/graphics/qt/
TextureMapperQt.cpp 135 void TextureMapperQt::drawTexture(const BitmapTexture& texture, const IntRect& targetRect, const TransformationMatrix& matrix, float opacity, const BitmapTexture* maskTexture)
143 if (maskTexture && maskTexture->isValid()) {
144 const BitmapTextureQt* mask = static_cast<const BitmapTextureQt*>(maskTexture);
TextureMapperQt.h 56 virtual void drawTexture(const BitmapTexture& texture, const IntRect& targetRect, const TransformationMatrix& matrix, float opacity, const BitmapTexture* maskTexture);
  /external/webkit/Source/WebCore/platform/graphics/texmap/
TextureMapperNode.cpp 497 RefPtr<BitmapTexture> maskTexture = m_state.maskLayer ? m_state.maskLayer->m_texture : 0;
501 if (maskTexture)
502 maskTexture->unpack();
512 replicaMaskTexture ? replicaMaskTexture.get() : maskTexture.get());
516 options.textureMapper->drawTexture(*m_texture.get(), rect, transform, opacity, options.isSurface ? 0 : maskTexture.get());
524 RefPtr<BitmapTexture> maskTexture;
526 maskTexture = mask->m_texture;
541 options.textureMapper->drawTexture(texture, replicaRect(), m_transforms.replica, replica->m_state.opacity, replicaMaskTexture ? replicaMaskTexture.get() : maskTexture.get());
542 options.textureMapper->drawTexture(texture, IntRect(IntPoint(0, 0), options.surface->size()), TransformationMatrix(), 1.0f, maskTexture.get());
554 RefPtr<BitmapTexture> maskTexture;
    [all...]
TextureMapper.h 99 virtual void drawTexture(const BitmapTexture& texture, const IntRect& target, const TransformationMatrix& matrix = TransformationMatrix(), float opacity = 1.0f, const BitmapTexture* maskTexture = 0) = 0;

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