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Searched
refs:maxTextureUnits
(Results
1 - 4
of
4
) sorted by null
/sdk/emulator/opengl/tests/ut_renderer/
RenderingThread.cpp
98
if (texture - GL_TEXTURE0 >= m_tls->m_backendCaps.
maxTextureUnits
) return;
124
if (texture - GL_TEXTURE0 >= m_tls->m_backendCaps.
maxTextureUnits
) return;
161
for (unsigned int i=0; i<m_backendCaps.
maxTextureUnits
; i++) {
286
m_glDec.glGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint *)&m_backendCaps.
maxTextureUnits
);
RenderingThread.h
63
GLuint
maxTextureUnits
;
/frameworks/base/libs/hwui/
Caches.cpp
126
GLint
maxTextureUnits
;
127
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &
maxTextureUnits
);
128
if (
maxTextureUnits
< REQUIRED_TEXTURE_UNITS_COUNT) {
/external/skia/src/gpu/gl/
GrGpuGL.cpp
207
GrGLint
maxTextureUnits
;
212
GR_GL_GetIntegerv(gl, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &
maxTextureUnits
);
213
GrAssert(
maxTextureUnits
> GrDrawState::kNumStages);
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