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    Searched refs:maxTextureUnits (Results 1 - 4 of 4) sorted by null

  /sdk/emulator/opengl/tests/ut_renderer/
RenderingThread.cpp 98 if (texture - GL_TEXTURE0 >= m_tls->m_backendCaps.maxTextureUnits) return;
124 if (texture - GL_TEXTURE0 >= m_tls->m_backendCaps.maxTextureUnits) return;
161 for (unsigned int i=0; i<m_backendCaps.maxTextureUnits; i++) {
286 m_glDec.glGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint *)&m_backendCaps.maxTextureUnits);
RenderingThread.h 63 GLuint maxTextureUnits;
  /frameworks/base/libs/hwui/
Caches.cpp 126 GLint maxTextureUnits;
127 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
128 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
  /external/skia/src/gpu/gl/
GrGpuGL.cpp 207 GrGLint maxTextureUnits;
212 GR_GL_GetIntegerv(gl, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
213 GrAssert(maxTextureUnits > GrDrawState::kNumStages);
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