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  /external/libvorbis/vq/
distribution.c 95 long maxcount=0; local
138 long maxcount=0,i,j; local
140 if(countarray[i]>maxcount)maxcount=countarray[i];
144 int stars=rint(50./maxcount*countarray[ptr]);
228 long maxcount=0,i,j; local
230 if(countarray[i]>maxcount)maxcount=countarray[i];
235 int stars=rint(50./maxcount*countarray[i]);
  /external/e2fsprogs/e2fsck/
dict.c 60 #define maxcount dict_maxcount macro
255 dict_t *dict_create(dictcount_t maxcount, dict_comp_t comp)
265 new->maxcount = maxcount;
335 dict_t *dict_init(dict_t *dict, dictcount_t maxcount, dict_comp_t comp)
342 dict->maxcount = maxcount;
363 dict->maxcount = template->maxcount;
964 return dict->nodecount == dict->maxcount;
    [all...]
  /hardware/qcom/media/mm-video/vidc/venc/inc/
video_encoder_device_copper.h 51 unsigned long maxcount; member in struct:msm_venc_allocatorproperty
  /frameworks/native/opengl/tools/glgen/specs/gles11/
checks.spec 48 glGetAttachedShaders nullAllowed check count 1 check shaders maxcount
GLES20.spec 58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
  /hardware/qcom/media/mm-video/vidc/venc/src/
video_encoder_device_copper.cpp 387 m_sInput_buff_property.mincount=m_sInput_buff_property.maxcount=m_sInput_buff_property.actualcount=bufreq.count;
394 m_sOutput_buff_property.mincount=m_sOutput_buff_property.maxcount=m_sOutput_buff_property.actualcount=bufreq.count;
561 m_sInput_buff_property.mincount=m_sInput_buff_property.maxcount=m_sInput_buff_property.actualcount=bufreq.count;
646 "datasize = %u, maxcount = %u, actualcnt = %u, "
648 m_sInput_buff_property.maxcount, m_sInput_buff_property.actualcount,
658 "datasize = %u, maxcount = %u, actualcnt = %u, "
660 m_sOutput_buff_property.maxcount, m_sOutput_buff_property.actualcount,
669 (portDefn->nBufferCountActual <= m_sInput_buff_property.maxcount))
693 (m_sInput_buff_property.maxcount >= portDefn->nBufferCountActual) &&
724 (m_sOutput_buff_property.maxcount >= portDefn->nBufferCountActual
    [all...]
video_encoder_device.cpp 594 "datasize = %u, maxcount = %u, actualcnt = %u, "
596 m_sInput_buff_property.maxcount, m_sInput_buff_property.actualcount,
607 "datasize = %u, maxcount = %u, actualcnt = %u, "
609 m_sOutput_buff_property.maxcount, m_sOutput_buff_property.actualcount,
620 (portDefn->nBufferCountActual <= m_sInput_buff_property.maxcount)) {
648 (m_sOutput_buff_property.maxcount >= portDefn->nBufferCountActual)
    [all...]
  /hardware/qcom/msm8960/kernel-headers/linux/
msm_vidc_enc.h 272 unsigned long maxcount; member in struct:venc_allocatorproperty
msm_vidc_dec.h 169 uint32_t maxcount; member in struct:vdec_allocatorproperty
  /hardware/qcom/msm8960/original-kernel-headers/linux/
msm_vidc_enc.h 477 unsigned long maxcount; member in struct:venc_allocatorproperty
msm_vidc_dec.h 244 uint32_t maxcount; member in struct:vdec_allocatorproperty
  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_entry.cpp 65 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
570 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
573 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders);
    [all...]
gl2_enc.h 81 void glGetAttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  /frameworks/base/core/jni/
android_opengl_GLES20.cpp     [all...]
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  /external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
libGLESv2.cpp     [all...]
  /frameworks/native/opengl/include/GLES2/
gl2.h 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  /prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  /prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  /prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  /prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  /prebuilts/ndk/5/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  /prebuilts/ndk/6/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);

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