/external/libvorbis/vq/ |
distribution.c | 95 long maxcount=0; local 138 long maxcount=0,i,j; local 140 if(countarray[i]>maxcount)maxcount=countarray[i]; 144 int stars=rint(50./maxcount*countarray[ptr]); 228 long maxcount=0,i,j; local 230 if(countarray[i]>maxcount)maxcount=countarray[i]; 235 int stars=rint(50./maxcount*countarray[i]);
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/external/e2fsprogs/e2fsck/ |
dict.c | 60 #define maxcount dict_maxcount macro 255 dict_t *dict_create(dictcount_t maxcount, dict_comp_t comp) 265 new->maxcount = maxcount; 335 dict_t *dict_init(dict_t *dict, dictcount_t maxcount, dict_comp_t comp) 342 dict->maxcount = maxcount; 363 dict->maxcount = template->maxcount; 964 return dict->nodecount == dict->maxcount; [all...] |
/hardware/qcom/media/mm-video/vidc/venc/inc/ |
video_encoder_device_copper.h | 51 unsigned long maxcount; member in struct:msm_venc_allocatorproperty
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
checks.spec | 48 glGetAttachedShaders nullAllowed check count 1 check shaders maxcount
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GLES20.spec | 58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
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/hardware/qcom/media/mm-video/vidc/venc/src/ |
video_encoder_device_copper.cpp | 387 m_sInput_buff_property.mincount=m_sInput_buff_property.maxcount=m_sInput_buff_property.actualcount=bufreq.count; 394 m_sOutput_buff_property.mincount=m_sOutput_buff_property.maxcount=m_sOutput_buff_property.actualcount=bufreq.count; 561 m_sInput_buff_property.mincount=m_sInput_buff_property.maxcount=m_sInput_buff_property.actualcount=bufreq.count; 646 "datasize = %u, maxcount = %u, actualcnt = %u, " 648 m_sInput_buff_property.maxcount, m_sInput_buff_property.actualcount, 658 "datasize = %u, maxcount = %u, actualcnt = %u, " 660 m_sOutput_buff_property.maxcount, m_sOutput_buff_property.actualcount, 669 (portDefn->nBufferCountActual <= m_sInput_buff_property.maxcount)) 693 (m_sInput_buff_property.maxcount >= portDefn->nBufferCountActual) && 724 (m_sOutput_buff_property.maxcount >= portDefn->nBufferCountActual [all...] |
video_encoder_device.cpp | 594 "datasize = %u, maxcount = %u, actualcnt = %u, " 596 m_sInput_buff_property.maxcount, m_sInput_buff_property.actualcount, 607 "datasize = %u, maxcount = %u, actualcnt = %u, " 609 m_sOutput_buff_property.maxcount, m_sOutput_buff_property.actualcount, 620 (portDefn->nBufferCountActual <= m_sInput_buff_property.maxcount)) { 648 (m_sOutput_buff_property.maxcount >= portDefn->nBufferCountActual) [all...] |
/hardware/qcom/msm8960/kernel-headers/linux/ |
msm_vidc_enc.h | 272 unsigned long maxcount; member in struct:venc_allocatorproperty
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msm_vidc_dec.h | 169 uint32_t maxcount; member in struct:vdec_allocatorproperty
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/hardware/qcom/msm8960/original-kernel-headers/linux/ |
msm_vidc_enc.h | 477 unsigned long maxcount; member in struct:venc_allocatorproperty
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msm_vidc_dec.h | 244 uint32_t maxcount; member in struct:vdec_allocatorproperty
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | [all...] |
/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_entry.cpp | 65 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 570 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) 573 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders); [all...] |
gl2_enc.h | 81 void glGetAttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/frameworks/base/core/jni/ |
android_opengl_GLES20.cpp | [all...] |
/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
gl2.h | 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
libGLESv2.cpp | [all...] |
/frameworks/native/opengl/include/GLES2/ |
gl2.h | 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES2/ |
gl2.h | 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES2/ |
gl2.h | 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/GLES2/ |
gl2.h | 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/prebuilts/ndk/5/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/prebuilts/ndk/6/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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