/external/quake/quake/src/QW/client/ |
spritegn.h | 35 // <repeat dsprite_t.numframes times> 36 // <if spritegroup, repeat dspritegroup_t.numframes times> 77 int numframes; member in struct:__anon14221 95 int numframes; member in struct:__anon14223
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modelgen.h | 71 int numframes; member in struct:__anon14187 107 int numframes; member in struct:__anon14191
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model.h | 211 int numframes; member in struct:__anon14174 227 int numframes; member in struct:__anon14176 268 int numframes; member in struct:__anon14180 317 int numframes; member in struct:model_s
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model.c | 1181 mod->numframes = 2; // regular and alternate animation 1285 int i, numframes; local 1292 numframes = LittleLong (pingroup->numframes); 1295 (numframes - 1) * sizeof (paliasgroup->frames[0]), loadname); 1297 paliasgroup->numframes = numframes; 1310 poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname); 1314 for (i=0 ; i<numframes ; i++) 1326 for (i=0 ; i<numframes ; i++ 1447 int version, numframes, numskins; local 1753 int i, numframes; local 1807 int numframes; local [all...] |
gl_model.c | 1213 mod->numframes = 2; // regular and alternate animation 1316 int i, numframes; local 1322 numframes = LittleLong (pingroup->numframes); 1325 frame->numposes = numframes; 1338 pin_intervals += numframes; 1342 for (i=0 ; i<numframes ; i++) 1516 int version, numframes; local 1746 int i, numframes; local 1800 int numframes; local [all...] |
gl_model.h | 230 int numframes;
member in struct:__anon14144 246 int numframes;
member in struct:__anon14146 282 int numframes;
member in struct:__anon14149 307 int numframes;
member in struct:__anon14150 351 int numframes;
member in struct:model_s
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r_sprite.c | 240 int i, numframes, frame; local 245 if ((frame >= psprite->numframes) || (frame < 0)) 259 numframes = pspritegroup->numframes; 260 fullinterval = pintervals[numframes-1]; 268 for (i=0 ; i<(numframes-1) ; i++)
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r_alias.c | 113 if ((frame >= pmdl->numframes) || (frame < 0)) 670 int i, numframes; local 675 if ((frame >= pmdl->numframes) || (frame < 0)) 691 numframes = paliasgroup->numframes; 692 fullinterval = pintervals[numframes-1]; 702 for (i=0 ; i<(numframes-1) ; i++)
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gl_rmain.c | 150 int i, numframes, frame; local 156 if ((frame >= psprite->numframes) || (frame < 0)) 170 numframes = pspritegroup->numframes; 171 fullinterval = pintervals[numframes-1]; 179 for (i=0 ; i<(numframes-1) ; i++) 472 if ((frame >= paliashdr->numframes) || (frame < 0))
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cl_tent.c | 435 if (f >= ex->model->numframes)
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/external/quake/quake/src/WinQuake/ |
spritegn.h | 35 // <repeat dsprite_t.numframes times>
36 // <if spritegroup, repeat dspritegroup_t.numframes times>
77 int numframes;
member in struct:__anon14666 95 int numframes;
member in struct:__anon14668
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modelgen.h | 71 int numframes;
member in struct:__anon14547 107 int numframes;
member in struct:__anon14551
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model.h | 200 int numframes; member in struct:__anon14534 216 int numframes; member in struct:__anon14536 257 int numframes; member in struct:__anon14540 306 int numframes; member in struct:model_s
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model.cpp | 1183 mod->numframes = 2; // regular and alternate animation 1288 int i, numframes; local 1295 numframes = LittleLong (pingroup->numframes); 1298 (numframes - 1) * sizeof (paliasgroup->frames[0]), loadname); 1300 paliasgroup->numframes = numframes; 1313 poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname); 1317 for (i=0 ; i<numframes ; i++) 1329 for (i=0 ; i<numframes ; i++ 1450 int version, numframes, numskins; local 1730 int i, numframes; local 1784 int numframes; local [all...] |
gl_model.cpp | 1187 mod->numframes = 2; // regular and alternate animation 1291 int i, numframes; local 1297 numframes = LittleLong (pingroup->numframes); 1300 frame->numposes = numframes; 1313 pin_intervals += numframes; 1317 for (i=0 ; i<numframes ; i++) 1495 int version, numframes, numskins; local 1702 int i, numframes; local 1756 int numframes; local [all...] |
gl_model.h | 226 int numframes; member in struct:__anon14507 242 int numframes; member in struct:__anon14509 278 int numframes; member in struct:__anon14512 303 int numframes; member in struct:__anon14513 348 int numframes; member in struct:model_s
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r_sprite.cpp | 240 int i, numframes, frame;
local 245 if ((frame >= psprite->numframes) || (frame < 0))
259 numframes = pspritegroup->numframes;
260 fullinterval = pintervals[numframes-1];
268 for (i=0 ; i<(numframes-1) ; i++)
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r_alias.cpp | 113 if ((frame >= pmdl->numframes) || (frame < 0))
655 int i, numframes;
local 660 if ((frame >= pmdl->numframes) || (frame < 0))
676 numframes = paliasgroup->numframes;
677 fullinterval = pintervals[numframes-1];
687 for (i=0 ; i<(numframes-1) ; i++)
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gl_rmain.cpp | 149 int i, numframes, frame; local 155 if ((frame >= psprite->numframes) || (frame < 0)) 169 numframes = pspritegroup->numframes; 170 fullinterval = pintervals[numframes-1]; 178 for (i=0 ; i<(numframes-1) ; i++) 561 if ((frame >= paliashdr->numframes) || (frame < 0)) [all...] |
host_cmd.cpp | [all...] |
/external/svox/pico/lib/ |
picokpdf.h | 100 picoos_uint16 numframes; member in struct:picokpdf_pdfdur 112 picoos_uint16 numframes; member in struct:picokpdf_pdfmul
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picokpdf.c | 52 - Numframes: 1 uint16 59 - And then numframes x vecsize uint8 62 - numframes: 1 uint16 74 And then numframes x vecsize uint8 105 pdfdur->numframes = ((picoos_uint16)(this->base[pos+1])) << 8 | 117 PICODBG_DEBUG(("numframes %d, vecsize %d, phonquantlen %d, " 118 "statequantlen %d", pdfdur->numframes, pdfdur->vecsize, 120 if ((picoos_uint32)(pos + (pdfdur->numframes * pdfdur->vecsize)) != this->size) { 122 pos + (pdfdur->numframes * pdfdur->vecsize), 159 pdfmul->numframes = ((picoos_uint16)(this->base[pos+1])) << 8 [all...] |
picopam.c | [all...] |
/cts/tests/tests/media/src/android/media/cts/ |
DecoderTest.java | 341 int numframes = 0; local 443 numframes = 0; 458 numframes += info.size; 461 numframes++; 488 return numframes; 508 int numframes = 0; local 599 numframes += info.size; 603 if (numframes < checksums.length) { 604 checksums[numframes] = sum; 606 numframes++ [all...] |
/external/quake/quake/src/QW/server/ |
model.c | 1101 mod->numframes = 2; // regular and alternate animation
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