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    Searched refs:nummiptex (Results 1 - 7 of 7) sorted by null

  /external/quake/quake/src/QW/client/
bspfile.h 96 int nummiptex; member in struct:__anon14091
97 int dataofs[4]; // [nummiptex]
gl_model.c 355 m->nummiptex = LittleLong (m->nummiptex);
357 loadmodel->numtextures = m->nummiptex;
358 loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
360 for (i=0 ; i<m->nummiptex ; i++)
399 for (i=0 ; i<m->nummiptex ; i++)
432 for (j=i+1 ; j<m->nummiptex ; j++)
    [all...]
model.c 353 m->nummiptex = LittleLong (m->nummiptex);
355 loadmodel->numtextures = m->nummiptex;
356 loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
358 for (i=0 ; i<m->nummiptex ; i++)
390 for (i=0 ; i<m->nummiptex ; i++)
423 for (j=i+1 ; j<m->nummiptex ; j++)
    [all...]
  /external/quake/quake/src/QW/server/
model.c 295 m->nummiptex = LittleLong (m->nummiptex);
297 loadmodel->numtextures = m->nummiptex;
298 loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
300 for (i=0 ; i<m->nummiptex ; i++)
329 for (i=0 ; i<m->nummiptex ; i++)
362 for (j=i+1 ; j<m->nummiptex ; j++)
  /external/quake/quake/src/WinQuake/
bspfile.h 99 int nummiptex; member in struct:__anon14379
100 int dataofs[4]; // [nummiptex]
gl_model.cpp 355 m->nummiptex = LittleLong (m->nummiptex);
357 loadmodel->numtextures = m->nummiptex;
358 loadmodel->textures = (texture_t**) Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
360 for (i=0 ; i<m->nummiptex ; i++)
399 for (i=0 ; i<m->nummiptex ; i++)
432 for (j=i+1 ; j<m->nummiptex ; j++)
    [all...]
model.cpp 371 m->nummiptex = LittleLong (m->nummiptex);
373 loadmodel->numtextures = m->nummiptex;
374 loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
376 for (i=0 ; i<m->nummiptex ; i++)
408 for (i=0 ; i<m->nummiptex ; i++)
441 for (j=i+1 ; j<m->nummiptex ; j++)
    [all...]

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