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  /external/clang/test/PCH/
objc_property.h 5 float percentage; variable
11 @property float percentage; variable
  /packages/apps/Settings/src/com/android/settings/deviceinfo/
PercentageBarChart.java 44 public final float percentage; field in class:PercentageBarChart.Entry
47 protected Entry(int order, float percentage, Paint paint) {
49 this.percentage = percentage;
89 if (e.percentage == 0.0f) {
92 entryWidth = Math.max(mMinTickWidth, width * e.percentage);
113 if (e.percentage == 0.0f) {
116 entryWidth = Math.max(mMinTickWidth, width * e.percentage);
144 * Adds a new slice to the percentage bar chart. Callers are responsible for
147 * @param percentage the total width tha
    [all...]
UsageBarPreference.java 31 * Creates a percentage bar chart inside a preference.
53 public void addEntry(int order, float percentage, int color) {
54 mEntries.add(PercentageBarChart.createEntry(order, percentage, color));
  /external/webkit/Tools/Scripts/
check-dom-results 93 my $percentage = (sprintf "%.1f", ($successCount * 100.0 / $count));
95 if ($percentage == 100) {
98 print "${name}: ${successCount} out of ${count} tests succeeded (${percentage}%)";
  /external/webkit/Source/WebCore/svg/
SVGAnimateElement.cpp 167 void SVGAnimateElement::calculateAnimatedValue(float percentage, unsigned repeat, SVGSMILElement* resultElement)
169 ASSERT(percentage >= 0 && percentage <= 1);
171 bool isInFirstHalfOfAnimation = percentage < 0.5f;
183 percentage = 1;
214 number = (m_toNumber - m_fromNumber) * percentage + m_fromNumber;
249 color = ColorDistance(m_fromColor, m_toColor).scaledDistance(percentage).addToColorAndClamp(m_fromColor);
263 if (!percentage) {
265 ASSERT(percentage >= 0);
267 } else if (percentage == 1)
    [all...]
SVGAnimateMotionElement.h 44 virtual void calculateAnimatedValue(float percentage, unsigned repeat, SVGSMILElement* resultElement);
59 // Note: we do not support percentage values for to/from coords as the spec implies we should (opera doesn't either)
SVGAnimateTransformElement.h 50 virtual void calculateAnimatedValue(float percentage, unsigned repeat, SVGSMILElement* resultElement);
SVGAnimateElement.h 49 virtual void calculateAnimatedValue(float percentage, unsigned repeat, SVGSMILElement* resultElement);
SVGAnimateMotionElement.cpp 180 void SVGAnimateMotionElement::calculateAnimatedValue(float percentage, unsigned, SVGSMILElement*)
200 float positionOnPath = path.length() * percentage;
216 transform->translate(diff.width() * percentage + m_fromPoint.x(), diff.height() * percentage + m_fromPoint.y());
SVGAnimationElement.h 96 virtual void calculateAnimatedValue(float percentage, unsigned repeat, SVGSMILElement* resultElement) = 0;
SVGAnimateTransformElement.cpp 132 void SVGAnimateTransformElement::calculateAnimatedValue(float percentage, unsigned repeat, SVGSMILElement*)
146 SVGTransform transform = SVGTransformDistance(m_fromTransform, m_toTransform).scaledDistance(percentage).addToSVGTransform(m_fromTransform);
  /external/v8/src/
runtime-profiler.cc 114 int* percentage) {
124 *percentage = *ic_total_count > 0 member in namespace:v8::internal
138 int typeinfo, total, percentage; local
139 GetICCounts(function, &typeinfo, &total, &percentage);
140 PrintF(", ICs with typeinfo: %d/%d (%d%%)", typeinfo, total, percentage);
296 int typeinfo, total, percentage; local
297 GetICCounts(function, &typeinfo, &total, &percentage);
298 if (percentage >= FLAG_type_info_threshold) {
310 typeinfo, total, percentage);
  /external/skia/tools/
PictureRenderer.h 319 void setTileWidthPercentage(double percentage) {
320 fTileWidthPercentage = percentage;
327 void setTileHeightPercentage(double percentage) {
328 fTileHeightPercentage = percentage;
  /packages/apps/Settings/src/com/android/settings/fuelgauge/
PowerGaugePreference.java 48 R.string.percentage, (int) Math.ceil(percentOfTotal));
PowerUsageDetail.java 128 private double mNoCoverage; // Percentage of time that there was no coverage
171 final int percentage = args.getInt(EXTRA_PERCENT, 1); local
208 text1.setText(getString(R.string.percentage, percentage));
323 final int percentage = (int) Math.floor(mValues[i]); local
324 value = getActivity().getString(R.string.percentage, percentage);
  /external/expat/tests/
minicheck.c 151 double percentage = ((double) passed) / runner->nchecks; local
152 int display = (int) (percentage * 100);
  /frameworks/testing/uiautomator/library/core-src/com/android/uiautomator/core/
UiObject.java 923 float percentage = percent \/ 100f; local
961 float percentage = percent \/ 100f; local
    [all...]
  /external/webkit/Source/JavaScriptCore/wtf/text/
AtomicString.h 91 bool percentage(int& p) const { return m_string.percentage(p); } function in class:WTF::AtomicString
  /frameworks/base/core/java/android/net/
IConnectivityManager.aidl 110 void reportInetCondition(int networkType, int percentage);
ConnectivityManager.java     [all...]
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.test.performance.ui/src/org/eclipse/test/performance/ui/
ScenarioData.java 186 int percentage = (int) ((progress++ / total) * 100); local
187 subMonitor.setTaskName("Generating data for "+configBox+": "+percentage+"%");
390 String percentage = (diffPercentage == 0) ? "" : "<br>" + diffPercentage + " %"; local
392 stream.print("<td><FONT COLOR=\"" + fontColor + "\"><b>" + diffDisplayValue + percentage + "</b></FONT></td>");
394 stream.print("<td>" + diffDisplayValue + percentage + "</td>");
  /sdk/attribute_stats/src/
Analyzer.java 427 float percentage = 100 * usage.count/(float)totalCount; local
428 if (percentage < THRESHOLD && prevPercentage >= THRESHOLD) {
432 percentage, usage.attribute);
434 prevPercentage = percentage;
440 if (percentage >= THRESHOLD /*&& usage.count > 1*/) { // 1:Ignore when not enough data?
  /packages/wallpapers/HoloSpiral/src/com/android/wallpaper/holospiral/
HoloSpiralRS.java 231 float percentage = (float) i / (float) size; local
233 radius * (float) Math.sin(radians), (percentage * depth) - halfDepth);
  /external/webkit/PerformanceTests/SunSpider/resources/
sunspider-compare-results.js 305 var percentage = 100 * diff / mean1;
307 var probablySame = (percentage < 0.1) && !statisticallySignificant;
  /frameworks/av/media/libstagefright/
AwesomePlayer.cpp 690 int percentage = 100.0 * (double)cachedDurationUs / mDurationUs; local
691 if (percentage > 100) {
692 percentage = 100;
695 notifyListener_l(MEDIA_BUFFERING_UPDATE, percentage);
740 int percentage = 100.0 * (double)cachedDurationUs / mDurationUs; local
741 if (percentage > 100) {
742 percentage = 100;
745 notifyListener_l(MEDIA_BUFFERING_UPDATE, percentage);
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