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Searched
refs:playertextures
(Results
1 - 7
of
7
) sorted by null
/external/quake/quake/src/QW/client/
glquake2.h
160
extern int
playertextures
;
gl_rmisc.c
223
playertextures
= texture_extension_number;
312
GL_Bind(
playertextures
+ playernum);
glquake.h
208
extern int
playertextures
;
gl_rmain.c
45
int
playertextures
; // up to 16 color translated skins
variable
612
GL_Bind(
playertextures
+ i);
/external/quake/quake/src/WinQuake/
gl_rmisc.cpp
229
playertextures
= texture_extension_number;
303
GL_Bind(
playertextures
+ playernum);
glquake.h
197
extern int
playertextures
;
gl_rmain.cpp
45
int
playertextures
; // up to 16 color translated skins
variable
700
GL_Bind(
playertextures
- 1 + i);
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