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  /sdk/eclipse/plugins/com.android.ide.eclipse.tests/unittests/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
LayoutPointTest.java 28 LayoutPoint point2 = LayoutPoint.create(mCanvas, 1, 2); local
32 assertFalse(point2.equals(null));
34 assertEquals(point2, point2);
35 assertEquals(point2, point2b);
36 assertEquals(point2.hashCode(), point2b.hashCode());
37 assertNotSame(point2, point2b);
39 assertFalse(point1.equals(point2));
41 assertFalse(point2.equals(point3));
42 assertFalse(point1.equals(point2));
    [all...]
ControlPointTest.java 57 ControlPoint point2 = ControlPoint.create(mCanvas, 1, 2); local
61 assertFalse(point2.equals(null));
63 assertEquals(point2, point2);
64 assertEquals(point2, point2b);
65 assertEquals(point2.hashCode(), point2b.hashCode());
66 assertNotSame(point2, point2b);
68 assertFalse(point1.equals(point2));
70 assertFalse(point2.equals(point3));
71 assertFalse(point1.equals(point2));
    [all...]
  /external/webkit/Source/WebCore/svg/
SVGPathParser.cpp 123 FloatPoint point2; local
125 if (!m_source->parseCurveToCubicSegment(point1, point2, targetPoint))
131 point2 += m_currentPoint;
134 m_consumer->curveToCubic(point1, point2, targetPoint, AbsoluteCoordinates);
136 m_controlPoint = point2;
139 m_consumer->curveToCubic(point1, point2, targetPoint, m_mode);
145 FloatPoint point2; local
147 if (!m_source->parseCurveToCubicSmoothSegment(point2, targetPoint))
161 point2 += m_currentPoint;
165 m_consumer->curveToCubic(point1, point2, targetPoint, AbsoluteCoordinates)
    [all...]
SVGPathByteStreamSource.cpp 75 bool SVGPathByteStreamSource::parseCurveToCubicSegment(FloatPoint& point1, FloatPoint& point2, FloatPoint& targetPoint)
78 point2 = readFloatPoint();
83 bool SVGPathByteStreamSource::parseCurveToCubicSmoothSegment(FloatPoint& point2, FloatPoint& targetPoint)
85 point2 = readFloatPoint();
SVGPathStringBuilder.cpp 70 void SVGPathStringBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
73 m_stringBuilder.append(String::format("C %.6lg %.6lg %.6lg %.6lg %.6lg %.6lg ", point1.x(), point1.y(), point2.x(), point2.y(), targetPoint.x(), targetPoint.y()));
75 m_stringBuilder.append(String::format("c %.6lg %.6lg %.6lg %.6lg %.6lg %.6lg ", point1.x(), point1.y(), point2.x(), point2.y(), targetPoint.x(), targetPoint.y()));
78 void SVGPathStringBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
81 m_stringBuilder.append(String::format("S %.6lg %.6lg %.6lg %.6lg ", point2.x(), point2.y(), targetPoint.x(), targetPoint.y()));
83 m_stringBuilder.append(String::format("s %.6lg %.6lg %.6lg %.6lg ", point2.x(), point2.y(), targetPoint.x(), targetPoint.y()))
    [all...]
SVGPathBuilder.cpp 52 void SVGPathBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
56 m_path->addBezierCurveTo(m_current + point1, m_current + point2, m_current + targetPoint);
60 m_path->addBezierCurveTo(point1, point2, m_current);
SVGPathSegListBuilder.cpp 92 void SVGPathSegListBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
97 m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicAbs(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), point2.x(), point2.y(), m_pathSegRole));
99 m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicRel(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), point2.x(), point2.y(), m_pathSegRole));
102 void SVGPathSegListBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
107 m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicSmoothAbs(targetPoint.x(), targetPoint.y(), point2.x(), point2.y(), m_pathSegRole));
109 m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicSmoothRel(targetPoint.x(), targetPoint.y(), point2.x(), point2.y(), m_pathSegRole))
    [all...]
SVGPathByteStreamBuilder.cpp 65 void SVGPathByteStreamBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
70 writeFloatPoint(point2);
74 void SVGPathByteStreamBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
78 writeFloatPoint(point2);
SVGPathTraversalStateBuilder.cpp 48 void SVGPathTraversalStateBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode)
51 m_traversalState->m_totalLength += m_traversalState->cubicBezierTo(point1, point2, targetPoint);
SVGPathSegListSource.cpp 98 bool SVGPathSegListSource::parseCurveToCubicSegment(FloatPoint& point1, FloatPoint& point2, FloatPoint& targetPoint)
104 point2 = FloatPoint(cubic->x2(), cubic->y2());
109 bool SVGPathSegListSource::parseCurveToCubicSmoothSegment(FloatPoint& point2, FloatPoint& targetPoint)
114 point2 = FloatPoint(cubicSmooth->x2(), cubicSmooth->y2());
SVGPathStringSource.cpp 160 bool SVGPathStringSource::parseCurveToCubicSegment(FloatPoint& point1, FloatPoint& point2, FloatPoint& targetPoint)
176 point2 = FloatPoint(x2, y2);
197 bool SVGPathStringSource::parseCurveToQuadraticSegment(FloatPoint& point2, FloatPoint& targetPoint)
208 point2 = FloatPoint(x2, y2);
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
SimplexCollisionShape.java 27 public SimplexCollisionShape(Vector3f point1, Vector3f point2, Vector3f point3, Vector3f point4) {
29 vector2 = point2;
35 public SimplexCollisionShape(Vector3f point1, Vector3f point2, Vector3f point3) {
37 vector2 = point2;
42 public SimplexCollisionShape(Vector3f point1, Vector3f point2) {
44 vector2 = point2;
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
SimplexCollisionShape.java 27 public SimplexCollisionShape(Vector3f point1, Vector3f point2, Vector3f point3, Vector3f point4) {
29 vector2 = point2;
35 public SimplexCollisionShape(Vector3f point1, Vector3f point2, Vector3f point3) {
37 vector2 = point2;
42 public SimplexCollisionShape(Vector3f point1, Vector3f point2) {
44 vector2 = point2;
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/imageshow/
GeometryMath.java 94 public static float[] getVectorFromPoints(float[] point1, float[] point2) {
96 point2[0] - point1[0], point2[1] - point1[1]
101 public static float[] getUnitVectorFromPoints(float[] point1, float[] point2) {
103 point2[0] - point1[0], point2[1] - point1[1]
  /external/skia/src/utils/win/
SkDWriteGeometrySink.cpp 120 { beziers->point2.x, beziers->point2.y },
128 SkFloatToScalar(beziers->point2.x), SkFloatToScalar(beziers->point2.y),
  /external/webkit/Source/WebCore/platform/graphics/wx/
PathWx.cpp 172 void Path::addArcTo(const FloatPoint& point1, const FloatPoint& point2, float radius)
176 m_path->AddArcToPoint(point1.x(), point1.y(), point2.x(), point2.y(), radius);
  /external/clang/test/CodeGen/
struct.c 18 } point2; variable in typeref:struct:__anon6405
21 point2.p1.a = 42;
  /external/opencv/cvaux/src/
cvmorphcontours.cpp 554 CvPoint* point2; // array of second contour point local
571 point2 = (CvPoint* )malloc( Nj*sizeof(CvPoint) );
575 cvCvtSeqToArray( contour2, point2, CV_WHOLE_SEQ );
579 point2[Nj-1] = point2[0];
596 point_output.x = cvRound(point1[i].x + param*( point2[corr_point].x - point1[i].x ));
597 point_output.y = cvRound(point1[i].y + param*( point2[corr_point].y - point1[i].y ));
634 CvPoint* point2; // array of second contour point local
659 point2 = (CvPoint* )malloc( Nj*sizeof(CvPoint) );
665 cvCvtSeqToArray( contour2, point2, CV_WHOLE_SEQ )
    [all...]
cvepilines.cpp 77 CvPoint3D64d point2,
87 icvGetPieceLength3D(pointCorner,point2,&len2);
211 CvPoint2D64d point2; local
225 point2.x = (1.0 - alpha) * quad1[1][0] + alpha * quad1[2][0];
226 point2.y = (1.0 - alpha) * quad1[1][1] + alpha * quad1[2][1];
236 point2,
340 CvPoint2D64d point2,
369 icvGetDirectionForPoint( point2,
667 int icvGetAngleLine( CvPoint2D64d startPoint, CvSize imageSize,CvPoint2D64d *point1,CvPoint2D64d *point2)
695 *point2 = pc
2051 CvPoint2D64d point1,point2; local
    [all...]
  /external/webkit/Source/WebKit/mac/WebView/
WebWindowAnimation.m 47 static CGFloat squaredDistance(NSPoint point1, NSPoint point2)
49 CGFloat deltaX = point1.x - point2.x;
50 CGFloat deltaY = point1.y - point2.y;
  /external/webkit/Source/WebCore/platform/graphics/wince/
PlatformPathWinCE.cpp 338 const PathPoint& point2 = *i; local
340 if (point2.x() == point.x()) {
343 } else if (point2.x() < point.x() != point1->x() < point.x()) {
344 float y = (point2.y() - point1->y()) / (point2.x() - point1->x()) * (point.x() - point1->x()) + point1->y();
356 if (point2.x() == point.x()) {
358 if (point2.y() <= point.y())
386 if (wasNegative ? point2.x() > point.x() : point2.x() < point.x())
389 } else if (point2.x() == point.x() && point2.y() >= point.y()
    [all...]
  /external/opencv/cvaux/include/
cvaux.h 560 CvPoint3D64f point2,
563 CVAPI(void) icvGetPieceLength3D(CvPoint3D64f point1,CvPoint3D64f point2,double* dist);
586 CVAPI(float) icvDefinePointPosition(CvPoint2D32f point1,CvPoint2D32f point2,CvPoint2D32f point);
602 CvPoint2D64f point2,
638 CVAPI(int) icvGetAngleLine( CvPoint2D64f startPoint, CvSize imageSize,CvPoint2D64f *point1,CvPoint2D64f *point2);
655 CvPoint2D32f *point2);
661 CvPoint2D32f point2);
675 CVAPI(void) icvGetPieceLength(CvPoint2D64f point1,CvPoint2D64f point2,double* dist);
713 CvPoint2D64f point1,CvPoint2D64f point2,
718 CVAPI(double) icvGetVect(CvPoint2D64f basePoint,CvPoint2D64f point1,CvPoint2D64f point2);
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/android/context/
PlatformGraphicsContextSkia.cpp 358 const IntPoint& point2)
366 const int idx = SkAbs32(point2.x() - point1.x());
367 const int idy = SkAbs32(point2.y() - point1.y());
373 SkScalar x = SkIntToScalar(SkMin32(point1.x(), point2.x()));
374 SkScalar y = SkIntToScalar(SkMin32(point1.y(), point2.y()));
426 SkPoint pts[2] = { point1, point2 };
PlatformGraphicsContextSkia.h 88 virtual void drawLine(const IntPoint& point1, const IntPoint& point2);
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnLocalTriangulator.cpp 77 FloatPoint3D point2(m_vertices[2]->xyCoordinates());
78 FloatPoint3D crossProduct = (point1 - point0).cross(point2 - point0);

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