HomeSort by relevance Sort by last modified time
    Searched refs:precisiontype (Results 1 - 25 of 42) sorted by null

1 2

  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 71 void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_entry.cpp 78 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
648 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
651 ctx->glGetShaderPrecisionFormat(ctx, shadertype, precisiontype, range, precision);
    [all...]
gl2_enc.h 94 void glGetShaderPrecisionFormat_enc(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /frameworks/native/opengl/include/GLES2/
gl2.h 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/5/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/6/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/6/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/7/platforms/android-14/arch-arm/usr/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/7/platforms/android-14/arch-x86/usr/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/7/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/7/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/7/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/7/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/7/platforms/android-9/arch-arm/usr/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/7/platforms/android-9/arch-x86/usr/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/8/platforms/android-14/arch-arm/usr/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/8/platforms/android-14/arch-mips/usr/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /prebuilts/ndk/8/platforms/android-14/arch-x86/usr/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);

Completed in 444 milliseconds

1 2