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    Searched refs:primitivesCount (Results 1 - 7 of 7) sorted by null

  /frameworks/rs/
rsMesh.cpp 27 mHal.state.primitivesCount = 0;
40 uint32_t primitivesCount) : ObjectBase(rsc) {
42 mHal.state.primitivesCount = primitivesCount;
43 mHal.state.indexBuffersCount = primitivesCount;
44 mHal.state.primitives = new RsPrimitive[mHal.state.primitivesCount];
46 for (uint32_t i = 0; i < mHal.state.primitivesCount; i ++) {
59 mIndexBuffers = new ObjectBaseRef<Allocation>[mHal.state.primitivesCount];
94 stream->addU32(mHal.state.primitivesCount);
96 for (uint32_t pCount = 0; pCount < mHal.state.primitivesCount; pCount ++)
    [all...]
rsMesh.h 52 uint32_t primitivesCount;
59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
rsPath.h 40 Path(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
rsPath.cpp 41 Path::Path(Context *rsc, uint32_t vertexBuffersCount, uint32_t primitivesCount)
  /frameworks/compile/libbcc/lib/Renderscript/runtime/
rs_mesh.c 23 return mesh->mHal.state.primitivesCount;
40 if (mesh == NULL || index >= mesh->mHal.state.primitivesCount) {
51 if (mesh == NULL || index >= mesh->mHal.state.primitivesCount) {
rs_structs.h 258 uint32_t primitivesCount;
  /frameworks/rs/driver/
rsdMeshObj.cpp 130 if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) {
185 mGLPrimitives = new uint32_t[mRSMesh->mHal.state.primitivesCount];
186 for (uint32_t i = 0; i < mRSMesh->mHal.state.primitivesCount; i ++) {

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