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  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/queue/
RenderQueue.java 41 * <code>RenderQueue</code> is used to queue up and sort
46 public class RenderQueue {
57 * Creates a new RenderQueue, the default {@link GeometryComparator comparators}
60 public RenderQueue() {
76 * via {@link Spatial#setQueueBucket(com.jme3.renderer.queue.RenderQueue.Bucket) }.
216 * {@link #getShadowQueueContent(com.jme3.renderer.queue.RenderQueue.ShadowMode) },
341 public void renderQueue(Bucket bucket, RenderManager rm, Camera cam) {
342 renderQueue(bucket, rm, cam, true);
345 public void renderQueue(Bucket bucket, RenderManager rm, Camera cam, boolean clear) {
  /external/jmonkeyengine/engine/src/core/com/jme3/post/
PreDepthProcessor.java 41 import com.jme3.renderer.queue.RenderQueue;
83 public void postQueue(RenderQueue rq) {
86 rq.renderQueue(RenderQueue.Bucket.Opaque, rm, vp.getCamera(), false);
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
ReflectionProcessor.java 12 import com.jme3.renderer.queue.RenderQueue;
54 public void postQueue(RenderQueue rq) {
62 vp.getQueue().renderQueue(RenderQueue.Bucket.Sky, rm, reflectionCam, true);
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
TranslucentBucketFilter.java 15 import com.jme3.renderer.queue.RenderQueue;
104 viewPort.getQueue().renderQueue(RenderQueue.Bucket.Translucent, renderManager, viewPort.getCamera());
144 emitter.setQueueBucket(RenderQueue.Bucket.Translucent);
150 // emitter.setQueueBucket(RenderQueue.Bucket.Transparent);
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderManager.java 41 import com.jme3.renderer.queue.RenderQueue;
42 import com.jme3.renderer.queue.RenderQueue.Bucket;
43 import com.jme3.renderer.queue.RenderQueue.ShadowMode;
684 private void renderShadow(Spatial s, RenderQueue rq) {
694 RenderQueue.ShadowMode shadowMode = s.getShadowMode();
695 if (shadowMode != RenderQueue.ShadowMode.Off && shadowMode != RenderQueue.ShadowMode.Receive) {
697 rq.addToShadowQueue(gm, RenderQueue.ShadowMode.Cast);
743 * Flattens the given scene graph into the ViewPort's RenderQueue,
757 * RenderQueue's
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