/external/skia/legacy/src/images/ |
bmpdecoderhelper.cpp | 108 bool rle = false; local 110 rle = true; 161 if (!rle && (pos_ + (rowLen * height_) > len_ + 1)) { 170 if (rle && (bpp_ == 4 || bpp_ == 8)) {
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/external/skia/src/images/ |
bmpdecoderhelper.cpp | 108 bool rle = false; local 110 rle = true; 161 if (!rle && (pos_ + (rowLen * height_) > len_ + 1)) { 170 if (rle && (bpp_ == 4 || bpp_ == 8)) {
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/external/icu4c/tools/genrb/ |
Makefile.in | 37 wrtjava.o rle.o wrtxml.o prscmnts.o
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/external/skia/src/pdf/ |
SkPDFImage.cpp | 48 const SkBitmap::RLEPixels* rle = local 52 rle->packedAtY(y));
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/external/jpeg/ |
wrrle.c | 8 * This file contains routines to write output images in RLE format. 23 /* rle.h is provided by the Utah Raster Toolkit. */ 25 #include <rle.h> 38 * Since RLE stores scanlines bottom-to-top, we have to invert the image 41 * RLE file during finish_output. 46 * For now, if we emit an RLE color map then it is always 256 entries long, 57 rle_map *colormap; /* RLE-style color map, or NULL if none */ 87 * Make sure the image can be stored in RLE format. 89 * - RLE stores image dimensions as *signed* 16 bit integers. JPEG 110 /* Convert colormap, if any, to RLE format. * [all...] |
rdrle.c | 8 * This file contains routines to read input images in Utah RLE format. 16 * the file is indeed RLE format). 26 /* rle.h is provided by the Utah Raster Toolkit. */ 28 #include <rle.h> 40 * We support the following types of RLE files: 56 * Since RLE stores scanlines bottom-to-top, we have to invert the image 89 /* Use RLE library routine to get the header info */ 231 * Load the image into a virtual array. We have to do this because RLE 234 * of input. What we do is load the RLE data into the array and then call 256 /* Read the RLE data into our virtual array [all...] |
/external/qemu/distrib/jpeg-6b/ |
wrrle.c | 8 * This file contains routines to write output images in RLE format. 23 /* rle.h is provided by the Utah Raster Toolkit. */ 25 #include <rle.h> 38 * Since RLE stores scanlines bottom-to-top, we have to invert the image 41 * RLE file during finish_output. 46 * For now, if we emit an RLE color map then it is always 256 entries long, 57 rle_map *colormap; /* RLE-style color map, or NULL if none */ 87 * Make sure the image can be stored in RLE format. 89 * - RLE stores image dimensions as *signed* 16 bit integers. JPEG 110 /* Convert colormap, if any, to RLE format. * [all...] |
rdrle.c | 8 * This file contains routines to read input images in Utah RLE format. 16 * the file is indeed RLE format). 26 /* rle.h is provided by the Utah Raster Toolkit. */ 28 #include <rle.h> 40 * We support the following types of RLE files: 56 * Since RLE stores scanlines bottom-to-top, we have to invert the image 89 /* Use RLE library routine to get the header info */ 231 * Load the image into a virtual array. We have to do this because RLE 234 * of input. What we do is load the RLE data into the array and then call 256 /* Read the RLE data into our virtual array [all...] |
/external/skia/legacy/src/core/ |
SkBitmap.cpp | 650 const SkBitmap::RLEPixels* rle = local 652 SkPackBits::Unpack8(&dst, x, 1, rle->packedAtY(y)); 804 const RLEPixels* rle = (const RLEPixels*)this->getPixels(); local 810 SkPackBits::Unpack8(dst, r.fLeft, width, rle->packedAtY(y)); [all...] |
/external/skia/src/core/ |
SkBitmap.cpp | 657 const SkBitmap::RLEPixels* rle = local 659 SkPackBits::Unpack8(&dst, x, 1, rle->packedAtY(y)); 952 const RLEPixels* rle = (const RLEPixels*)this->getPixels(); local 958 SkPackBits::Unpack8(dst, r.fLeft, width, rle->packedAtY(y)); [all...] |