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    Searched refs:rle (Results 1 - 10 of 10) sorted by null

  /external/skia/legacy/src/images/
bmpdecoderhelper.cpp 108 bool rle = false; local
110 rle = true;
161 if (!rle && (pos_ + (rowLen * height_) > len_ + 1)) {
170 if (rle && (bpp_ == 4 || bpp_ == 8)) {
  /external/skia/src/images/
bmpdecoderhelper.cpp 108 bool rle = false; local
110 rle = true;
161 if (!rle && (pos_ + (rowLen * height_) > len_ + 1)) {
170 if (rle && (bpp_ == 4 || bpp_ == 8)) {
  /external/icu4c/tools/genrb/
Makefile.in 37 wrtjava.o rle.o wrtxml.o prscmnts.o
  /external/skia/src/pdf/
SkPDFImage.cpp 48 const SkBitmap::RLEPixels* rle = local
52 rle->packedAtY(y));
  /external/jpeg/
wrrle.c 8 * This file contains routines to write output images in RLE format.
23 /* rle.h is provided by the Utah Raster Toolkit. */
25 #include <rle.h>
38 * Since RLE stores scanlines bottom-to-top, we have to invert the image
41 * RLE file during finish_output.
46 * For now, if we emit an RLE color map then it is always 256 entries long,
57 rle_map *colormap; /* RLE-style color map, or NULL if none */
87 * Make sure the image can be stored in RLE format.
89 * - RLE stores image dimensions as *signed* 16 bit integers. JPEG
110 /* Convert colormap, if any, to RLE format. *
    [all...]
rdrle.c 8 * This file contains routines to read input images in Utah RLE format.
16 * the file is indeed RLE format).
26 /* rle.h is provided by the Utah Raster Toolkit. */
28 #include <rle.h>
40 * We support the following types of RLE files:
56 * Since RLE stores scanlines bottom-to-top, we have to invert the image
89 /* Use RLE library routine to get the header info */
231 * Load the image into a virtual array. We have to do this because RLE
234 * of input. What we do is load the RLE data into the array and then call
256 /* Read the RLE data into our virtual array
    [all...]
  /external/qemu/distrib/jpeg-6b/
wrrle.c 8 * This file contains routines to write output images in RLE format.
23 /* rle.h is provided by the Utah Raster Toolkit. */
25 #include <rle.h>
38 * Since RLE stores scanlines bottom-to-top, we have to invert the image
41 * RLE file during finish_output.
46 * For now, if we emit an RLE color map then it is always 256 entries long,
57 rle_map *colormap; /* RLE-style color map, or NULL if none */
87 * Make sure the image can be stored in RLE format.
89 * - RLE stores image dimensions as *signed* 16 bit integers. JPEG
110 /* Convert colormap, if any, to RLE format. *
    [all...]
rdrle.c 8 * This file contains routines to read input images in Utah RLE format.
16 * the file is indeed RLE format).
26 /* rle.h is provided by the Utah Raster Toolkit. */
28 #include <rle.h>
40 * We support the following types of RLE files:
56 * Since RLE stores scanlines bottom-to-top, we have to invert the image
89 /* Use RLE library routine to get the header info */
231 * Load the image into a virtual array. We have to do this because RLE
234 * of input. What we do is load the RLE data into the array and then call
256 /* Read the RLE data into our virtual array
    [all...]
  /external/skia/legacy/src/core/
SkBitmap.cpp 650 const SkBitmap::RLEPixels* rle = local
652 SkPackBits::Unpack8(&dst, x, 1, rle->packedAtY(y));
804 const RLEPixels* rle = (const RLEPixels*)this->getPixels(); local
810 SkPackBits::Unpack8(dst, r.fLeft, width, rle->packedAtY(y));
    [all...]
  /external/skia/src/core/
SkBitmap.cpp 657 const SkBitmap::RLEPixels* rle = local
659 SkPackBits::Unpack8(&dst, x, 1, rle->packedAtY(y));
952 const RLEPixels* rle = (const RLEPixels*)this->getPixels(); local
958 SkPackBits::Unpack8(dst, r.fLeft, width, rle->packedAtY(y));
    [all...]

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