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Searched
refs:samplerVal
(Results
1 - 2
of
2
) sorted by null
/device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp
835
GLint
samplerVal
;
837
while ((samplerIdx = shared->getNextSamplerUniform(program, samplerIdx, &
samplerVal
, &samplerTarget)) != -1) {
838
if (
samplerVal
< 0 ||
samplerVal
>= GLClientState::MAX_TEXTURE_UNITS)
840
if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 +
samplerVal
,
843
hostActiveTexture = GL_TEXTURE0 +
samplerVal
;
[
all
...]
/external/llvm/lib/Target/R600/
AMDILPeepholeOptimizer.cpp
[
all
...]
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