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Searched
refs:shadedots
(Results
1 - 2
of
2
) sorted by null
/external/quake/quake/src/QW/client/
gl_rmain.c
287
float *
shadedots
= r_avertexnormal_dots[0];
variable
341
l =
shadedots
[verts->lightnormalindex] * shadelight;
375
l =
shadedots
[verts->lightnormalindex] * shadelight;
565
shadedots
= r_avertexnormal_dots[((int)(e->angles[1] * (SHADEDOT_QUANT / 360.0))) & (SHADEDOT_QUANT - 1)];
/external/quake/quake/src/WinQuake/
gl_rmain.cpp
314
float *
shadedots
= r_avertexnormal_dots[0];
variable
386
l =
shadedots
[verts->lightnormalindex] * shadelight;
416
l =
shadedots
[verts->lightnormalindex] * shadelight;
657
shadedots
= r_avertexnormal_dots[((int)(e->angles[1] * (SHADEDOT_QUANT / 360.0))) & (SHADEDOT_QUANT - 1)];
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