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Searched
refs:steptrace
(Results
1 - 2
of
2
) sorted by null
/external/quake/quake/src/WinQuake/
sv_phys.cpp
225
If
steptrace
is not NULL, the trace of any vertical wall hit will be stored
229
int SV_FlyMove (edict_t *ent, float time, trace_t *
steptrace
)
293
if (
steptrace
)
294
*
steptrace
= trace; // save for player extrafriction
907
trace_t
steptrace
;
local
933
clip = SV_FlyMove (ent, 0.1, &
steptrace
);
965
trace_t
steptrace
, downtrace;
local
976
clip = SV_FlyMove (ent, host_frametime, &
steptrace
);
1013
clip = SV_FlyMove (ent, host_frametime, &
steptrace
);
1028
SV_WallFriction (ent, &
steptrace
);
[
all
...]
/external/quake/quake/src/QW/server/
sv_phys.c
234
If
steptrace
is not NULL, the trace of any vertical wall hit will be stored
238
int SV_FlyMove (edict_t *ent, float time, trace_t *
steptrace
)
299
if (
steptrace
)
300
*
steptrace
= trace; // save for player extrafriction
Completed in 28 milliseconds