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    Searched refs:texY (Results 1 - 3 of 3) sorted by null

  /frameworks/base/libs/hwui/
Layer.h 75 const float texY = 1.0f / float(texture.height);
78 regionRect.left * texX, (height - regionRect.top) * texY,
79 regionRect.right * texX, (height - regionRect.bottom) * texY);
LayerRenderer.cpp 172 const float texY = 1.0f / float(mLayer->getHeight());
182 const float v1 = (height - r->top) * texY;
184 const float v2 = (height - r->bottom) * texY;
OpenGLRenderer.cpp     [all...]

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