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Searched
refs:textureUnit
(Results
1 - 9
of
9
) sorted by null
/frameworks/base/libs/hwui/
Dither.h
45
void setupProgram(Program* program, GLuint*
textureUnit
);
Dither.cpp
86
void Dither::setupProgram(Program* program, GLuint*
textureUnit
) {
87
GLuint textureSlot = (*
textureUnit
)++;
SkiaShader.h
66
GLuint*
textureUnit
);
146
GLuint*
textureUnit
);
169
GLuint*
textureUnit
);
193
GLuint*
textureUnit
);
236
GLuint*
textureUnit
);
SkiaShader.cpp
86
GLuint*
textureUnit
) {
141
const Snapshot& snapshot, GLuint*
textureUnit
) {
142
GLuint textureSlot = (*
textureUnit
)++;
227
const Snapshot& snapshot, GLuint*
textureUnit
) {
229
GLuint textureSlot = (*
textureUnit
)++;
242
Caches::getInstance().dither.setupProgram(program,
textureUnit
);
347
const Snapshot& snapshot, GLuint*
textureUnit
) {
349
GLuint textureSlot = (*
textureUnit
)++;
362
Caches::getInstance().dither.setupProgram(program,
textureUnit
);
413
const Snapshot& snapshot, GLuint*
textureUnit
) {
[
all
...]
Caches.cpp
437
void Caches::activeTexture(GLuint
textureUnit
) {
438
if (mTextureUnit !=
textureUnit
) {
439
glActiveTexture(gTextureUnits[
textureUnit
]);
440
mTextureUnit =
textureUnit
;
Caches.h
213
void activeTexture(GLuint
textureUnit
);
/external/webkit/Source/WebCore/platform/graphics/gpu/
SharedGraphicsContext3D.h
115
void setActiveTexture(GC3Denum
textureUnit
);
SharedGraphicsContext3D.cpp
361
void SharedGraphicsContext3D::setActiveTexture(GC3Denum
textureUnit
)
363
m_context->activeTexture(
textureUnit
);
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Context.cpp
[
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...]
Completed in 122 milliseconds