/external/skia/src/core/ |
SkTileGridPicture.cpp | 14 SkTileGridPicture::SkTileGridPicture(int tileWidth, int tileHeight, int width, int height) { 16 fTileHeight = tileHeight; 18 fYTileCount = (height + tileHeight - 1) / tileHeight;
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SkTileGrid.cpp | 11 SkTileGrid::SkTileGrid(int tileWidth, int tileHeight, int xTileCount, int yTileCount, SkTileGridNextDatumFunctionPtr nextDatumFunction) 14 fTileHeight = tileHeight;
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SkTileGrid.h | 29 SkTileGrid(int tileWidth, int tileHeight, int xTileCount, int yTileCount,
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/external/skia/include/core/ |
SkTileGridPicture.h | 23 SkTileGridPicture(int tileWidth, int tileHeight, int width, int height);
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/external/replicaisland/src/com/replica/replicaisland/ |
TiledVertexGrid.java | 40 public TiledVertexGrid(Texture texture, int width, int height, int tileWidth, int tileHeight) { 43 mTileHeight = tileHeight; 61 final int tileHeight = mTileHeight; 63 final int tilesDown = height / tileHeight; 68 final int textureTilesDown = texture.height / tileHeight; 90 final float offsetY = tileY * tileHeight; 97 int textureOffsetY = (tileIndex / textureTilesAcross) * tileHeight; 101 textureOffsetY > texture.height - tileHeight) { 108 final float v2 = ((textureOffsetY + tileHeight - GL_MAGIC_OFFSET) * texelHeight); 112 final float[] p2 = { offsetX, offsetY + tileHeight, 0.0f } [all...] |
LevelBuilder.java | 120 int width, int height, int tileWidth, int tileHeight, TiledWorld world, 157 width, height, tileWidth, tileHeight);
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CollisionSystem.java | 86 public void initialize(TiledWorld world, int tileWidth, int tileHeight) { 90 mTileHeight = tileHeight; 631 public void setup(Vector2 movementDirection, int tileWidth, int tileHeight) { 639 mTileHeight = tileHeight; [all...] |
GameObjectFactory.java | 574 public void spawnFromWorld(TiledWorld world, int tileWidth, int tileHeight) { 576 final float worldHeight = world.getHeight() * tileHeight; 586 final float worldY = worldHeight - ((y + 1) * tileHeight); 589 if (object.height < tileHeight) { 592 object.getPosition().y += (tileHeight - object.height) / 2.0f; [all...] |
/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
GaneshContext.cpp | 131 const float tileHeight = renderInfo.tileSize.height(); 136 (int)tileHeight, WINDOW_FORMAT_RGBA_8888); 139 renderInfo.textureInfo->m_height = tileHeight; 154 renderTargetDesc.fHeight = TilesManager::tileHeight();
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GaneshRenderer.cpp | 74 && renderInfo.tileSize.height() == TilesManager::tileHeight()) { 79 TilesManager::tileWidth(), TilesManager::tileHeight(),
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TileGrid.cpp | 127 int tileHeight = TilesManager::tileHeight(); 130 computedArea.setY(area.y() / tileHeight); 132 float bottom = (area.y() + area.height()) / (float) tileHeight; 314 const float tileHeight = TilesManager::tileHeight() * invScale; 343 rect.fTop = tile->y() * tileHeight; 345 rect.fBottom = rect.fTop + tileHeight; 395 const float tileHeight = TilesManager::tileHeight() / m_scale [all...] |
RasterRenderer.cpp | 51 TilesManager::instance()->tileHeight());
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Tile.h | 112 bool intersectWithRect(int x, int y, int tileWidth, int tileHeight,
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Tile.cpp | 168 if (intersectWithRect(m_x, m_y, TilesManager::tileWidth(), TilesManager::tileHeight(), 268 bool Tile::intersectWithRect(int x, int y, int tileWidth, int tileHeight, 274 realTileRect.fTop = y * tileHeight; 276 realTileRect.fBottom = realTileRect.fTop + tileHeight; 339 const float tileHeight = renderInfo.tileSize.height();
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TilesManager.cpp | 134 tileWidth(), tileHeight()); 150 tileWidth(), tileHeight()); 163 m_tilesTextures.size() * tileWidth() * tileHeight() * 4 / 1024 / 1024); 534 int TilesManager::tileHeight()
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TilesManager.h | 84 static int tileHeight();
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BaseRenderer.cpp | 97 TilesManager::instance()->tileHeight(),
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Surface.cpp | 435 tile->y() * TilesManager::tileHeight(), 437 TilesManager::tileHeight());
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/external/webkit/Source/WebCore/platform/graphics/filters/ |
FETurbulence.cpp | 282 float tileHeight = paintingData.filterSize.height(); 283 ASSERT(tileHeight > 0); 298 float lowFrequency = floorf(tileHeight * m_baseFrequencyY) / tileHeight; 299 float highFrequency = ceilf(tileHeight * m_baseFrequencyY) / tileHeight; 308 paintingData.height = roundf(tileHeight * m_baseFrequencyY);
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
LayerTilerChromium.cpp | 410 float tileHeight = static_cast<float>(m_tileSize.height()); 412 float texTranslateY = texOffset.y() / tileHeight; 414 float texScaleY = tileRect.height() / tileHeight;
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/external/webkit/Source/WebCore/platform/graphics/android/ |
GLWebViewState.cpp | 131 const float invTileContentHeight = scale / TilesManager::tileHeight(); 225 TilesManager::tileHeight());
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/external/webkit/Source/WebCore/platform/graphics/android/layers/ |
CanvasLayer.cpp | 139 && size.height() <= TilesManager::tileHeight())
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BaseLayerAndroid.cpp | 229 float(getHeight()) / TilesManager::tileHeight());
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/external/webkit/Source/WebKit/android/jni/ |
WebViewCore.cpp | 781 int th = TilesManager::tileHeight(); [all...] |