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  /cts/suite/audio_quality/lib/include/
Semaphore.h 35 void tryWait();
  /device/generic/goldfish/opengl/shared/OpenglOsUtils/
osProcess.h 40 int tryWait(bool& isAlive);
osProcessWin.cpp 53 // keep the process handle for wait/trywait operations, will
89 childProcess::tryWait(bool& isAlive)
  /sdk/emulator/opengl/shared/OpenglOsUtils/
osProcess.h 40 int tryWait(bool& isAlive);
osProcessWin.cpp 53 // keep the process handle for wait/trywait operations, will
89 childProcess::tryWait(bool& isAlive)
  /cts/suite/audio_quality/lib/src/
Semaphore.cpp 32 void Semaphore::tryWait()
  /cts/suite/audio_quality/lib/src/audio/
AudioLocal.cpp 36 mClientCompletionWait.tryWait(); // this will reset semaphore to 0 if it is 1.

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