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Searched
refs:ui32Vbo
(Results
1 - 2
of
2
) sorted by null
/sdk/emulator/opengl/tests/translator_tests/GLES_CM/
triangleCM.cpp
136
GLuint
ui32Vbo
= 0; // Vertex buffer object handle
319
glGenBuffers(1, &
ui32Vbo
);
320
ui32Vbo
= 1;
321
printf("
ui32Vbo
= %d\n",
ui32Vbo
);
323
glBindBuffer(GL_ARRAY_BUFFER,
ui32Vbo
);
/sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp
316
GLuint
ui32Vbo
= 0; // Vertex buffer object handle
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