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  /external/jmonkeyengine/engine/src/networking/com/jme3/network/serializing/serializers/
Vector3Serializer.java 15 Vector3f vec3 = new Vector3f(); local
16 vec3.x = data.getFloat();
17 vec3.y = data.getFloat();
18 vec3.z = data.getFloat();
19 return vec3;
23 Vector3f vec3 = (Vector3f) object; local
24 buffer.putFloat(vec3.x);
25 buffer.putFloat(vec3.y);
26 buffer.putFloat(vec3.z);
  /frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/
shader2v.glsl 6 varying vec3 varWorldPos;
7 varying vec3 varWorldNormal;
17 vec3 worldNorm = model3 * ATTRIB_normal;
  /frameworks/native/services/surfaceflinger/
Transform.h 89 struct vec3 { struct in class:android::Transform
91 inline vec3() { } function in struct:android::Transform::vec3
92 inline vec3(float a, float b, float c) { function in struct:android::Transform::vec3
108 vec3 v[3];
109 inline const vec3& operator [] (int i) const { return v[i]; }
110 inline vec3& operator [] (int i) { return v[i]; }
117 vec3 transform(const vec3& v) const;
Transform.cpp 105 vec3& v(mMatrix[i]);
184 Transform::vec3 Transform::transform(const vec3& v) const {
185 vec3 r;
  /external/eigen/test/
geo_orthomethods.cpp 45 Vector3 vec3 = Vector3::Random(); local
48 mcross = mat3.colwise().cross(vec3);
49 VERIFY_IS_APPROX(mcross.col(i), mat3.col(i).cross(vec3));
50 mcross = mat3.rowwise().cross(vec3);
51 VERIFY_IS_APPROX(mcross.row(i), mat3.row(i).cross(vec3));
92 Vector3 vec3 = Vector3::Random(); local
97 mcross3N = mat3N.colwise().cross(vec3);
98 VERIFY_IS_APPROX(mcross3N.col(i), mat3N.col(i).cross(vec3));
102 mcrossN3 = matN3.rowwise().cross(vec3);
103 VERIFY_IS_APPROX(mcrossN3.row(i), matN3.row(i).cross(vec3));
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sparse_solvers.cpp 47 DenseVector vec2 = vec1, vec3 = vec1; local
54 m2.template triangularView<Lower>().solve(vec3));
59 m2.template triangularView<Upper>().solve(vec3));
61 m2.conjugate().template triangularView<Upper>().solve(vec3));
67 mm2.conjugate().template triangularView<Upper>().solve(vec3));
73 m2.transpose().template triangularView<Upper>().solve(vec3));
78 m2.transpose().template triangularView<Lower>().solve(vec3));
100 m2.template triangularView<Lower>().solve(vec3));
  /external/clang/test/CodeGen/
init.c 34 typedef union vec3 { union
37 } vec3; typedef in typeref:union:vec3
38 vec3 f5(vec3 value) {
39 return (vec3) {{
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
simple_water.vert 7 uniform vec3 m_lightPos;
13 uniform vec3 g_CameraPosition;
18 attribute vec3 inTangent;
19 attribute vec3 inNormal;
65 vec3 wvNormal = normalize(g_NormalMatrix * inNormal);
66 vec3 wvTangent = normalize(g_NormalMatrix * inTangent);
67 vec3 wvBinormal = cross(wvNormal, wvTangent);
simple_water.frag 44 float tangDot(in vec3 v1, in vec3 v2){
  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_collision_shapes_SimplexCollisionShape.cpp 84 btVector3 vec3 = btVector3(); local
85 jmeBulletUtil::convert(env, vector3, &vec3);
86 btBU_Simplex1to4* simplexShape = new btBU_Simplex1to4(vec1, vec2, vec3);
101 btVector3 vec3 = btVector3(); local
102 jmeBulletUtil::convert(env, vector3, &vec3);
105 btBU_Simplex1to4* simplexShape = new btBU_Simplex1to4(vec1, vec2, vec3, vec4);
com_jme3_bullet_joints_HingeJoint.cpp 215 btVector3 vec3 = btVector3(); local
219 jmeBulletUtil::convert(env, axisA, &vec3);
221 btHingeConstraint* joint = new btHingeConstraint(*bodyA, *bodyB, vec1, vec2, vec3, vec4);
com_jme3_bullet_objects_PhysicsVehicle.cpp 139 btVector3 vec3 = btVector3(); local
142 jmeBulletUtil::convert(env, axle, &vec3);
144 btWheelInfo* info = &vehicle->addWheel(vec1, vec2, vec3, restLength, radius, tune, frontWheel);
  /external/clang/test/Sema/
ext_vector_components.c 12 float3 vec3; local
25 vec3 = vec4.xyz; // legal, shorten
  /external/eigen/test/eigen2/
eigen2_sparse_solvers.cpp 47 DenseVector vec2 = vec1, vec3 = vec1; local
54 m2.template marked<LowerTriangular>().solveTriangular(vec3));
59 m2.template marked<LowerTriangular>().transpose().solveTriangular(vec3));
64 m2.template marked<UpperTriangular>().solveTriangular(vec3));
69 m2.template marked<UpperTriangular>().transpose().solveTriangular(vec3));
eigen2_geometry.cpp 414 Vector3 vec3 = Vector3::Random(); local
417 mcross = mat3.colwise().cross(vec3);
418 VERIFY_IS_APPROX(mcross.col(i), mat3.col(i).cross(vec3));
419 mcross = mat3.rowwise().cross(vec3);
420 VERIFY_IS_APPROX(mcross.row(i), mat3.row(i).cross(vec3));
eigen2_geometry_with_eigen2_prefix.cpp 416 Vector3 vec3 = Vector3::Random(); local
419 mcross = mat3.colwise().cross(vec3);
420 VERIFY_IS_APPROX(mcross.col(i), mat3.col(i).cross(vec3));
421 mcross = mat3.rowwise().cross(vec3);
422 VERIFY_IS_APPROX(mcross.row(i), mat3.row(i).cross(vec3));
  /external/webkit/Source/WebCore/platform/graphics/chromium/
ShaderChromium.cpp 279 uniform vec3 yuv_adj;
286 vec3 yuv = vec3(y_raw, u_unsigned, v_unsigned) + yuv_adj;
287 vec3 rgb = cc_matrix * yuv;
  /cts/apps/CtsVerifier/lib/colorchecker/
Android.mk 28 vec3.cpp \
  /frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/
vlc_encode.cpp 2544 Int vec1, vec2, vec3; local
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