/external/jmonkeyengine/engine/src/networking/com/jme3/network/serializing/serializers/ |
Vector3Serializer.java | 15 Vector3f vec3 = new Vector3f(); local 16 vec3.x = data.getFloat(); 17 vec3.y = data.getFloat(); 18 vec3.z = data.getFloat(); 19 return vec3; 23 Vector3f vec3 = (Vector3f) object; local 24 buffer.putFloat(vec3.x); 25 buffer.putFloat(vec3.y); 26 buffer.putFloat(vec3.z);
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/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/ |
shader2v.glsl | 6 varying vec3 varWorldPos; 7 varying vec3 varWorldNormal; 17 vec3 worldNorm = model3 * ATTRIB_normal;
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/frameworks/native/services/surfaceflinger/ |
Transform.h | 89 struct vec3 { struct in class:android::Transform 91 inline vec3() { } function in struct:android::Transform::vec3 92 inline vec3(float a, float b, float c) { function in struct:android::Transform::vec3 108 vec3 v[3]; 109 inline const vec3& operator [] (int i) const { return v[i]; } 110 inline vec3& operator [] (int i) { return v[i]; } 117 vec3 transform(const vec3& v) const;
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Transform.cpp | 105 vec3& v(mMatrix[i]); 184 Transform::vec3 Transform::transform(const vec3& v) const { 185 vec3 r;
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/external/eigen/test/ |
geo_orthomethods.cpp | 45 Vector3 vec3 = Vector3::Random(); local 48 mcross = mat3.colwise().cross(vec3); 49 VERIFY_IS_APPROX(mcross.col(i), mat3.col(i).cross(vec3)); 50 mcross = mat3.rowwise().cross(vec3); 51 VERIFY_IS_APPROX(mcross.row(i), mat3.row(i).cross(vec3)); 92 Vector3 vec3 = Vector3::Random(); local 97 mcross3N = mat3N.colwise().cross(vec3); 98 VERIFY_IS_APPROX(mcross3N.col(i), mat3N.col(i).cross(vec3)); 102 mcrossN3 = matN3.rowwise().cross(vec3); 103 VERIFY_IS_APPROX(mcrossN3.row(i), matN3.row(i).cross(vec3)); [all...] |
sparse_solvers.cpp | 47 DenseVector vec2 = vec1, vec3 = vec1; local 54 m2.template triangularView<Lower>().solve(vec3)); 59 m2.template triangularView<Upper>().solve(vec3)); 61 m2.conjugate().template triangularView<Upper>().solve(vec3)); 67 mm2.conjugate().template triangularView<Upper>().solve(vec3)); 73 m2.transpose().template triangularView<Upper>().solve(vec3)); 78 m2.transpose().template triangularView<Lower>().solve(vec3)); 100 m2.template triangularView<Lower>().solve(vec3));
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/external/clang/test/CodeGen/ |
init.c | 34 typedef union vec3 { union 37 } vec3; typedef in typeref:union:vec3 38 vec3 f5(vec3 value) { 39 return (vec3) {{
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
simple_water.vert | 7 uniform vec3 m_lightPos; 13 uniform vec3 g_CameraPosition; 18 attribute vec3 inTangent; 19 attribute vec3 inNormal; 65 vec3 wvNormal = normalize(g_NormalMatrix * inNormal); 66 vec3 wvTangent = normalize(g_NormalMatrix * inTangent); 67 vec3 wvBinormal = cross(wvNormal, wvTangent);
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simple_water.frag | 44 float tangDot(in vec3 v1, in vec3 v2){
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/external/jmonkeyengine/engine/src/bullet-native/ |
com_jme3_bullet_collision_shapes_SimplexCollisionShape.cpp | 84 btVector3 vec3 = btVector3(); local 85 jmeBulletUtil::convert(env, vector3, &vec3); 86 btBU_Simplex1to4* simplexShape = new btBU_Simplex1to4(vec1, vec2, vec3); 101 btVector3 vec3 = btVector3(); local 102 jmeBulletUtil::convert(env, vector3, &vec3); 105 btBU_Simplex1to4* simplexShape = new btBU_Simplex1to4(vec1, vec2, vec3, vec4);
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com_jme3_bullet_joints_HingeJoint.cpp | 215 btVector3 vec3 = btVector3(); local 219 jmeBulletUtil::convert(env, axisA, &vec3); 221 btHingeConstraint* joint = new btHingeConstraint(*bodyA, *bodyB, vec1, vec2, vec3, vec4);
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com_jme3_bullet_objects_PhysicsVehicle.cpp | 139 btVector3 vec3 = btVector3(); local 142 jmeBulletUtil::convert(env, axle, &vec3); 144 btWheelInfo* info = &vehicle->addWheel(vec1, vec2, vec3, restLength, radius, tune, frontWheel);
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/external/clang/test/Sema/ |
ext_vector_components.c | 12 float3 vec3; local 25 vec3 = vec4.xyz; // legal, shorten
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/external/eigen/test/eigen2/ |
eigen2_sparse_solvers.cpp | 47 DenseVector vec2 = vec1, vec3 = vec1; local 54 m2.template marked<LowerTriangular>().solveTriangular(vec3)); 59 m2.template marked<LowerTriangular>().transpose().solveTriangular(vec3)); 64 m2.template marked<UpperTriangular>().solveTriangular(vec3)); 69 m2.template marked<UpperTriangular>().transpose().solveTriangular(vec3));
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eigen2_geometry.cpp | 414 Vector3 vec3 = Vector3::Random(); local 417 mcross = mat3.colwise().cross(vec3); 418 VERIFY_IS_APPROX(mcross.col(i), mat3.col(i).cross(vec3)); 419 mcross = mat3.rowwise().cross(vec3); 420 VERIFY_IS_APPROX(mcross.row(i), mat3.row(i).cross(vec3));
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eigen2_geometry_with_eigen2_prefix.cpp | 416 Vector3 vec3 = Vector3::Random(); local 419 mcross = mat3.colwise().cross(vec3); 420 VERIFY_IS_APPROX(mcross.col(i), mat3.col(i).cross(vec3)); 421 mcross = mat3.rowwise().cross(vec3); 422 VERIFY_IS_APPROX(mcross.row(i), mat3.row(i).cross(vec3));
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
ShaderChromium.cpp | 279 uniform vec3 yuv_adj; 286 vec3 yuv = vec3(y_raw, u_unsigned, v_unsigned) + yuv_adj; 287 vec3 rgb = cc_matrix * yuv;
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/cts/apps/CtsVerifier/lib/colorchecker/ |
Android.mk | 28 vec3.cpp \
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/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/ |
vlc_encode.cpp | 2544 Int vec1, vec2, vec3; local [all...] |