/external/eigen/demos/opengl/ |
gpuhelper.cpp | 100 static float vertices[][3] = { local 111 glNormal3f(0,0,-1); glVertex3fv(vertices[0]); glVertex3fv(vertices[2]); glVertex3fv(vertices[3]); glVertex3fv(vertices[1]); 112 glNormal3f(0,0, 1); glVertex3fv(vertices[4]); glVertex3fv(vertices[5]); glVertex3fv(vertices[7]); glVertex3fv(vertices[6]); 113 glNormal3f(0,-1,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[1]); glVertex3fv(vertices[5]); glVertex3fv(vertices[4]) [all...] |
icosphere.h | 20 const std::vector<Eigen::Vector3f>& vertices() const { return mVertices; } function in class:IcoSphere
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/external/ceres-solver/internal/ceres/ |
graph_test.cc | 42 EXPECT_EQ(graph.vertices().size(), 0); 51 const HashSet<int>& vertices = graph.vertices(); local 52 EXPECT_EQ(vertices.size(), 2); 67 const HashSet<int>& vertices = graph.vertices(); local 69 EXPECT_EQ(vertices.size(), 2); 73 EXPECT_EQ(vertices.size(), 2);
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parameter_block_ordering_test.cc | 88 const VertexSet& vertices = graph->vertices(); local 89 EXPECT_EQ(vertices.size(), 4); 92 EXPECT_TRUE(vertices.find(parameter_blocks[i]) != vertices.end()); 132 EXPECT_EQ(graph->vertices().size(), 0); 142 const VertexSet& vertices = graph->vertices(); local 144 EXPECT_EQ(vertices.size(), 3); 145 EXPECT_TRUE(vertices.find(parameter_blocks[0]) == vertices.end()) [all...] |
graph_algorithms_test.cc | 113 const HashSet<int>& vertices = forest->vertices(); local 114 EXPECT_EQ(vertices.size(), 2); 135 const HashSet<int>& vertices = forest->vertices(); local 136 EXPECT_EQ(vertices.size(), 5);
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graph_algorithms.h | 44 // Compare two vertices of a graph by their degrees. 62 // Order the vertices of a graph using its (approximately) largest 64 // vertices that have no edges connecting them. The maximum 67 // breadth first search that explores the vertices in order of 73 // search where the vertices are explored in increasing order of their 81 const HashSet<Vertex>& vertices = graph.vertices(); local 82 const int num_vertices = vertices.size(); 93 // Mark all vertices white. 96 for (typename HashSet<Vertex>::const_iterator it = vertices.begin() 195 const HashSet<Vertex>& vertices = graph.vertices(); local [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/ |
EmitterMeshFaceShape.java | 34 this.vertices = new ArrayList<List<Vector3f>>(meshes.size()); 39 List<Vector3f> vertices = new ArrayList<Vector3f>(mesh.getTriangleCount() * 3); local 43 vertices.add(vertexTable[indices[0]]); 44 vertices.add(vertexTable[indices[1]]); 45 vertices.add(vertexTable[indices[2]]); 48 this.vertices.add(vertices); 60 int meshIndex = FastMath.nextRandomInt(0, vertices.size() - 1); 62 int vertIndex = FastMath.nextRandomInt(0, vertices.get(meshIndex).size() / 3 - 1) * 3; 66 store.addLocal(vertices.get(meshIndex).get(vertIndex)) [all...] |
EmitterMeshVertexShape.java | 20 * This emiter shape emits the particles from the given shape's vertices 25 protected List<List<Vector3f>> vertices; field in class:EmitterMeshVertexShape 51 this.vertices = new ArrayList<List<Vector3f>>(meshes.size()); 70 // adding data to vertices and normals 71 List<Vector3f> vertices = new ArrayList<Vector3f>(vertToNormalMap.size()); local 74 vertices.add(entry.getKey()); 77 this.vertices.add(vertices); 89 int meshIndex = FastMath.nextRandomInt(0, vertices.size() - 1); 90 int vertIndex = FastMath.nextRandomInt(0, vertices.get(meshIndex).size() - 1) [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
TestTextureArray.java | 43 Vector3f[] vertices = new Vector3f[8]; local 44 vertices[0] = new Vector3f(0, 0, 0); 45 vertices[1] = new Vector3f(3, 0, 0); 46 vertices[2] = new Vector3f(0, 3, 0); 47 vertices[3] = new Vector3f(3, 3, 0); 49 vertices[4] = new Vector3f(3, 0, 0); 50 vertices[5] = new Vector3f(6, 0, 0); 51 vertices[6] = new Vector3f(3, 3, 0); 52 vertices[7] = new Vector3f(6, 3, 0); 67 m.setBuffer(Type.Position, 3, BufferUtils.createFloatBuffer(vertices)); [all...] |
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/ |
NativeMeshUtil.java | 56 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
local 57 vertices.rewind();
61 float tempFloat = vertices.get();
69 vertices.rewind();
70 vertices.clear();
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/external/jmonkeyengine/engine/src/bullet-native/ |
com_jme3_bullet_util_NativeMeshUtil.cpp | 52 float* vertices = (float*) env->GetDirectBufferAddress(vertexIndexBase); local 53 btTriangleIndexVertexArray* array = new btTriangleIndexVertexArray(numTriangles, triangles, triangleIndexStride, numVertices, vertices, vertexStride);
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
Surface.java | 88 Vector3f[] vertices = new Vector3f[(uSegments + 1) * (vSegments + 1)];
local 97 vertices[arrayIndex++] = interpolationResult;
120 Map<Vector3f, Vector3f> normalMap = new HashMap<Vector3f, Vector3f>(vertices.length);
122 Vector3f n = FastMath.computeNormal(vertices[indices[i]], vertices[indices[i + 1]], vertices[indices[i + 2]]);
123 this.addNormal(n, normalMap, smooth, vertices[indices[i]], vertices[indices[i + 1]], vertices[indices[i + 2]]);
125 //preparing normal list (the order of normals must match the order of vertices)
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