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  /external/skia/src/gpu/
GrAAConvexPathRenderer.cpp 303 QuadVertex* verts,
315 verts[v + 0].fPos = sega.endPt();
316 verts[v + 1].fPos = verts[v + 0].fPos + sega.endNorm();
317 verts[v + 2].fPos = verts[v + 0].fPos + segb.fMid;
318 verts[v + 3].fPos = verts[v + 0].fPos + segb.fNorms[0];
319 verts[v + 0].fUV.set(0,0);
320 verts[v + 1].fUV.set(0,-SK_Scalar1)
469 QuadVertex *verts; local
    [all...]
GrAARectRenderer.cpp 144 intptr_t verts = reinterpret_cast<intptr_t>(geo.vertices()); local
146 GrPoint* fan0Pos = reinterpret_cast<GrPoint*>(verts);
147 GrPoint* fan1Pos = reinterpret_cast<GrPoint*>(verts + 4 * vsize);
152 verts += sizeof(GrPoint);
154 *reinterpret_cast<GrColor*>(verts + i * vsize) = 0;
164 verts += 4 * vsize;
166 *reinterpret_cast<GrColor*>(verts + i * vsize) = innerColor;
212 intptr_t verts = reinterpret_cast<intptr_t>(geo.vertices()); local
217 GrPoint* fan0Pos = reinterpret_cast<GrPoint*>(verts);
218 GrPoint* fan1Pos = reinterpret_cast<GrPoint*>(verts + 4 * vsize)
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GrAAHairLinePathRenderer.cpp 163 // trade off of fill vs cpu time on verts
357 const SkMatrix* toSrc, Vertex verts[kVertsPerQuad]) {
384 Vertex& a0 = verts[0];
385 Vertex& a1 = verts[1];
386 Vertex& b0 = verts[2];
387 Vertex& c0 = verts[3];
388 Vertex& c1 = verts[4];
427 toSrc->mapPointsWithStride(&verts[0].fPos, sizeof(Vertex), kVertsPerQuad);
429 DevToUV.apply<kVertsPerQuad, sizeof(Vertex), sizeof(GrPoint)>(verts);
523 Vertex* verts = reinterpret_cast<Vertex*>(arg->vertices()) local
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GrContext.cpp 316 GrPoint* verts = (GrPoint*) arg.vertices(); local
317 verts[0].setIRectFan(0, 0, texture->width(), texture->height(), 2 * sizeof(GrPoint));
318 verts[1].setIRectFan(0, 0, 1, 1, 2 * sizeof(GrPoint));
606 could use an indices array, and then only send 8 verts, but not sure that
609 static void setStrokeRectStrip(GrPoint verts[10], GrRect rect,
614 verts[0].set(rect.fLeft + rad, rect.fTop + rad);
615 verts[1].set(rect.fLeft - rad, rect.fTop - rad);
616 verts[2].set(rect.fRight - rad, rect.fTop + rad);
617 verts[3].set(rect.fRight + rad, rect.fTop - rad);
618 verts[4].set(rect.fRight - rad, rect.fBottom - rad)
1017 CircleVertex* verts = reinterpret_cast<CircleVertex*>(geo.vertices()); local
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  /cts/tests/tests/graphics/src/android/graphics/cts/
Canvas_VertexModeTest.java 41 float[] verts = new float[10]; local
51 verts,
64 verts,
77 verts,
  /external/skia/include/utils/
SkBoundaryPatch.h 41 bool evalPatch(SkPoint verts[], int rows, int cols);
SkMeshUtils.h 46 const SkPoint verts[], const SkColor colors[],
  /external/skia/legacy/include/utils/
SkBoundaryPatch.h 36 bool evalPatch(SkPoint verts[], int rows, int cols);
SkMeshUtils.h 46 const SkPoint verts[], const SkColor colors[],
  /external/quake/quake/src/QW/client/
r_draw.c 708 mvertex_t verts[2][100]; //FIXME: do real number local
743 verts[0][i] = r_pcurrentvertbase[r_pedge->v[0]];
748 verts[0][i] = r_pcurrentvertbase[r_pedge->v[1]];
756 lastdist = DotProduct (verts[vertpage][lastvert].position,
765 dist = DotProduct (verts[vertpage][i].position, pclip->normal) -
771 verts[newpage][newverts].position[0] =
772 verts[vertpage][i].position[0] +
773 ((verts[vertpage][lastvert].position[0] -
774 verts[vertpage][i].position[0]) * frac);
775 verts[newpage][newverts].position[1]
    [all...]
gl_warp.c 36 void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
43 v = verts;
54 void SubdividePolygon (int numverts, float *verts)
70 BoundPoly (numverts, verts, mins, maxs);
82 v = verts + i;
89 VectorCopy (verts, v);
92 v = verts;
127 for (i=0 ; i<numverts ; i++, verts+= 3)
129 VectorCopy (verts, poly->verts[i])
148 vec3_t verts[64]; local
903 vec3_t verts[MAX_CLIP_VERTS]; local
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gl_rmain.c 299 trivertx_t *verts; local
305 verts = (trivertx_t *)((byte *)paliashdr + paliashdr->posedata);
306 verts += posenum * paliashdr->poseverts;
341 l = shadedots[verts->lightnormalindex] * shadelight;
345 *pVertex++ = verts->v[0];
346 *pVertex++ = verts->v[1];
347 *pVertex++ = verts->v[2];
348 verts++;
375 l = shadedots[verts->lightnormalindex] * shadelight;
377 glVertex3f (verts->v[0], verts->v[1], verts->v[2])
396 trivertx_t *verts; local
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gl_mesh.c 289 trivertx_t *verts; local
353 verts = Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts
355 paliashdr->posedata = (byte *)verts - (byte *)paliashdr;
358 *verts++ = poseverts[i][vertexorder[j]];
gl_rsurf.c 335 v = p->verts[0];
346 v = p->verts[0];
460 v = p->verts[0];
475 v = p->verts[0];
486 v = p->verts[0];
562 v = p->verts[0];
611 v = p->verts[0];
638 v = p->verts[0];
667 v = p->verts[0];
755 v = p->verts[0]
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  /external/quake/quake/src/WinQuake/
r_draw.cpp 708 mvertex_t verts[2][100]; //FIXME: do real number local
743 verts[0][i] = r_pcurrentvertbase[r_pedge->v[0]];
748 verts[0][i] = r_pcurrentvertbase[r_pedge->v[1]];
756 lastdist = DotProduct (verts[vertpage][lastvert].position,
765 dist = DotProduct (verts[vertpage][i].position, pclip->normal) -
771 verts[newpage][newverts].position[0] =
772 verts[vertpage][i].position[0] +
773 ((verts[vertpage][lastvert].position[0] -
774 verts[vertpage][i].position[0]) * frac);
775 verts[newpage][newverts].position[1] =
    [all...]
gl_warp.cpp 36 void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
43 v = verts;
54 void SubdividePolygon (int numverts, float *verts)
70 BoundPoly (numverts, verts, mins, maxs);
82 v = verts + i;
89 VectorCopy (verts, v);
92 v = verts;
127 for (i=0 ; i<numverts ; i++, verts+= 3)
129 VectorCopy (verts, poly->verts[i])
148 vec3_t verts[64]; local
952 vec3_t verts[MAX_CLIP_VERTS]; local
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gl_rsurf.cpp 332 v = p->verts[0];
343 v = p->verts[0];
459 glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][3]);
462 glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][5]);
463 glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]);
470 v = p->verts[0];
486 glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]);
487 glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][3]);
491 v = p->verts[0];
503 glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][5])
    [all...]
gl_rmain.cpp 329 trivertx_t *v, *verts; local
342 verts = (trivertx_t *)((byte *)paliashdr + paliashdr->posedata);
343 verts += posenum * paliashdr->poseverts;
386 l = shadedots[verts->lightnormalindex] * shadelight;
391 *pPos++ = verts->v[0];
392 *pPos++ = verts->v[1];
393 *pPos++ = verts->v[2];
394 verts++;
416 l = shadedots[verts->lightnormalindex] * shadelight;
418 glVertex3f (verts->v[0], verts->v[1], verts->v[2])
445 trivertx_t *v, *verts; local
596 trivertx_t *verts, *v; local
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gl_mesh.cpp 302 trivertx_t *verts; local
360 verts = (trivertx_t*) Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts
362 paliashdr->posedata = (byte *)verts - (byte *)paliashdr;
365 *verts++ = poseverts[i][vertexorder[j]];
  /external/skia/legacy/src/utils/
SkNinePatch.cpp 74 static void fillRow(SkPoint verts[], SkPoint texs[],
79 verts->set(vx, vy); verts++;
89 verts->set(vx, vy); verts++;
92 verts->set(bounds.fRight, vy); verts++;
188 // number of celss * 2 (tris per cell) * 3 (verts per tri)
190 // allocate 2 times, one for verts, one for texs, plus indices
193 SkPoint* verts = (SkPoint*)storage.get() local
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SkBoundaryPatch.cpp 44 bool SkBoundaryPatch::evalPatch(SkPoint verts[], int rows, int cols) {
55 *verts++ = this->eval(x * invR, yy);
SkMeshUtils.cpp 89 int rows, int cols, const SkPoint verts[],
99 rows * cols, verts, idx.tex(), colors, NULL,
  /external/skia/src/utils/
SkNinePatch.cpp 74 static void fillRow(SkPoint verts[], SkPoint texs[],
79 verts->set(vx, vy); verts++;
89 verts->set(vx, vy); verts++;
92 verts->set(bounds.fRight, vy); verts++;
188 // number of celss * 2 (tris per cell) * 3 (verts per tri)
190 // allocate 2 times, one for verts, one for texs, plus indices
193 SkPoint* verts = (SkPoint*)storage.get() local
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SkBoundaryPatch.cpp 46 bool SkBoundaryPatch::evalPatch(SkPoint verts[], int rows, int cols) {
57 *verts++ = this->eval(x * invR, yy);
SkMeshUtils.cpp 89 int rows, int cols, const SkPoint verts[],
99 rows * cols, verts, idx.tex(), colors, NULL,

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