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Searched
refs:waterlevel
(Results
1 - 11
of
11
) sorted by null
/external/quake/quake/src/QW/client/
pmove.h
91
extern int
waterlevel
;
pmove.c
29
int
waterlevel
;
variable
364
if (
waterlevel
>= 2) // apply water friction
365
drop += speed*movevars.waterfriction*
waterlevel
*frametime;
614
// get
waterlevel
616
waterlevel
= 0;
625
waterlevel
= 1;
630
waterlevel
= 2;
634
waterlevel
= 3;
661
if (
waterlevel
>= 2)
880
// set onground, watertype, and
waterlevel
[
all
...]
/external/quake/quake/src/QW/progs/
progdefs.h
118
float
waterlevel
;
member in struct:__anon14313
weapons.qc
532
if (self.
waterlevel
> 1)
944
if (self.
waterlevel
<= 1 && self.ammo_cells >= 1 && (it & IT_LIGHTNING) )
/external/quake/quake/src/QW/server/
progdefs.h
137
float
waterlevel
;
member in struct:__anon14361
sv_phys.c
681
ent->v.
waterlevel
= 1;
692
ent->v.
waterlevel
= 1;
701
ent->v.
waterlevel
= cont;
sv_user.c
[
all
...]
/external/quake/quake/src/WinQuake/
pr_cmds.cpp
1687
int
waterlevel
;
local
1713
waterlevel
= (int)self->u.v.
waterlevel
;
1717
if (((flags & FL_SWIM) && (
waterlevel
< drownlevel)) || (
waterlevel
>= drownlevel))
1742
if (!
waterlevel
)
[
all
...]
sv_phys.cpp
820
ent->u.v.
waterlevel
= 0;
829
ent->u.v.
waterlevel
= 1;
834
ent->u.v.
waterlevel
= 2;
838
ent->u.v.
waterlevel
= 3;
853
VectorMA (ent->u.v.basevelocity, 150.0*ent->u.v.
waterlevel
/3.0, current_table[CONTENTS_CURRENT_0 - truecont], ent->u.v.basevelocity);
858
return ent->u.v.
waterlevel
> 1;
981
if (!oldonground && ent->u.v.
waterlevel
== 0)
1214
ent->u.v.
waterlevel
= 1;
1225
ent->u.v.
waterlevel
= 1;
1234
ent->u.v.
waterlevel
= cont
[
all
...]
sv_user.cpp
310
|| !sv_player->u.v.
waterlevel
)
422
if ( (sv_player->u.v.
waterlevel
>= 2)
sv_main.cpp
642
if ( ent->u.v.
waterlevel
>= 2)
Completed in 106 milliseconds