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  /external/quake/quake/src/QW/progs/
weapons.qc 356 // if ( ((other.weapon == 32) || (other.weapon == 16)))
526 self.weapon = W_BestWeapon ();
745 if (self.ammo_nails >= 2 && self.weapon == IT_SUPER_NAILGUN)
753 self.weapon = W_BestWeapon ();
864 PLAYER WEAPON USE
871 player_run (); // get out of any weapon firing states
875 if (self.weapon == IT_AXE)
881 else if (self.weapon == IT_SHOTGUN)
888 else if (self.weapon == IT_SUPER_SHOTGUN)
    [all...]
progdefs.h 90 float weapon; member in struct:__anon14313
  /external/chromium/third_party/libevent/test/
regress.rpc 11 string weapon = 0x10121;
regress_rpc.c 112 EVTAG_ASSIGN(kill_reply, weapon, "dagger");
345 char *weapon; local
358 if (EVTAG_GET(kill, weapon, &weapon) == -1) {
359 fprintf(stderr, "get weapon\n");
367 if (strcmp(weapon, "dagger"))
383 char *weapon; local
389 if (EVTAG_GET(kill, weapon, &weapon) == -1) {
390 fprintf(stderr, "get weapon\n")
    [all...]
regress.c 1519 EVTAG_ASSIGN(attack, weapon, "feather");
    [all...]
  /external/quake/quake/src/QW/server/
progdefs.h 109 float weapon; member in struct:__anon14361
sv_send.c 339 weapon, feet, etc.
541 stats[STAT_ACTIVEWEAPON] = ent->v.weapon;
  /external/quake/quake/src/WinQuake/
host_cmd.cpp 1594 if (sv_player->u.v.weapon <= IT_LIGHTNING)
1610 if (sv_player->u.v.weapon > IT_LIGHTNING)
1622 if (sv_player->u.v.weapon <= IT_LIGHTNING)
    [all...]
quake-rogue.spec.sh 50 try out the ram attack. It's an added 'weapon' to send your opponents flying.
sv_main.cpp 108 weapon, feet, etc.
659 // if (ent->u.v.weapon)
700 MSG_WriteByte (msg, (int) ent->u.v.weapon);
706 if ( ((int)ent->u.v.weapon) & (1<<i) )

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