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  /external/skia/legacy/src/core/
SkEdge.cpp 48 int winding = 1; local
53 winding = -1;
75 fWinding = SkToS8(winding);
193 int winding = 1; local
198 winding = -1;
223 fWinding = SkToS8(winding);
338 int winding = 1; local
345 winding = -1;
386 fWinding = SkToS8(winding);
SkRegion_rects.cpp 99 int winding = edge->fWinding;
117 int prevWinding = winding;
118 winding += edge->fWinding;
119 if (0 == winding) { // we finished an interval
130 SkASSERT(0 == winding);
  /external/skia/src/core/
SkEdge.cpp 54 int winding = 1; local
59 winding = -1;
82 fWinding = SkToS8(winding);
201 int winding = 1; local
206 winding = -1;
231 fWinding = SkToS8(winding);
365 int winding = 1; local
372 winding = -1;
413 fWinding = SkToS8(winding);
SkEdge.h 112 int winding = 1;
117 winding = -1;
136 fWinding = SkToS8(winding);
SkRegion_rects.cpp 99 int winding = edge->fWinding;
117 int prevWinding = winding;
118 winding += edge->fWinding;
119 if (0 == winding) { // we finished an interval
130 SkASSERT(0 == winding);
  /frameworks/native/opengl/libagl/
array.cpp 647 GLint first, GLsizei count, int winding)
649 // winding == 2 : fan
650 // winding == 1 : strip
662 // because it allows us to preserve the same winding when the whole
683 swap(((winding^=1) ? v1 : v0), v2);
690 if ((winding&2) == 0) {
857 GLsizei count, const GLvoid *indices, int winding)
859 // winding == 2 : fan
860 // winding == 1 : strip
883 vertex_t* & consumed = ((winding^=1) ? v1 : v0)
    [all...]
primitives.cpp 829 const GLenum winding = (c->lerp.area() > 0) ? GL_CW : GL_CCW; local
830 const GLenum face = (winding == c->cull.frontFace) ? GL_FRONT : GL_BACK;
    [all...]

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