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    Searched refs:windowsCanHandleTextDrawing (Results 1 - 4 of 4) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/skia/
SkiaFontWin.h 59 // Windows drawing is faster you should use windowsCanHandleTextDrawing first to
77 bool windowsCanHandleTextDrawing(GraphicsContext*);
SkiaFontWin.cpp 236 bool windowsCanHandleTextDrawing(GraphicsContext* context)
  /external/webkit/Source/WebCore/platform/graphics/chromium/
FontChromiumWin.cpp 102 , m_useGDI(windowsCanHandleTextDrawing(context))
498 if (windowsCanHandleTextDrawing(graphicsContext) && !hdc)
UniscribeHelper.cpp 272 bool useWindowsDrawing = windowsCanHandleTextDrawing(graphicsContext);
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