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  /external/llvm/lib/Target/ARM/
ARMCallingConv.td 199 // Also save R7-R4 first to match the stack frame fixed spill areas.
  /external/llvm/lib/Target/PowerPC/
README_ALTIVEC.txt 4 registers, to generate better spill code.
README.txt 642 This is functional, but there is no reason to spill the LR register all the way
657 reg, it would ask "what is the best class to copy this into that I *can* spill"
659 register of that class. If it is then later necessary to spill that reg, so be
  /external/llvm/test/CodeGen/ARM/
fast-isel-intrinsic.ll 52 ; ARM: str r0, [sp] @ 4-byte Spill
  /external/llvm/test/CodeGen/Thumb2/
large-call.ll 6 ; emergency spill slots at [sp, #4] or [sp, #8] without adjusting the stack
  /external/llvm/test/CodeGen/X86/
fold-pcmpeqd-0.ll 6 ; This testcase shouldn't need to spill the -1 value,
  /external/v8/src/ia32/
lithium-ia32.h     [all...]
  /external/valgrind/main/docs/internals/
3_3_BUGSTATUS.txt 337 vx1853 vx1854 33 n-i-bz regalloc: don't incorrectly omit spill stores
  /external/valgrind/main/exp-sgcheck/docs/
sg-manual.xml 83 possibly an un-accounted for area of the stack (eg, spill slot), so
  /external/webkit/Source/WebCore/platform/graphics/win/
UniscribeController.cpp 100 // spill off the edge of a line).
  /external/webkit/Source/WebCore/rendering/
RenderTheme.h 114 // Some controls may spill out of their containers (e.g., the check on an OS X checkbox). When these controls repaint,
  /packages/apps/VideoEditor/res/values-nb/
strings.xml 14 <string name="editor_play_exported_movie" msgid="4312100359380734615">"Spill av eksportert film"</string>
  /dalvik/vm/mterp/x86/
footer.S 280 SPILL(rIBASE)
509 movl %edx, TMP_SPILL1(%ebp) # spill self->interpStackEnd
    [all...]
  /external/llvm/lib/CodeGen/
StackColoring.cpp 14 // NOTE: This pass is not StackSlotColoring, which optimizes spill slots.
20 // spill slots.
  /external/llvm/lib/Target/X86/
X86FrameLowering.cpp     [all...]
  /dalvik/vm/compiler/codegen/arm/Thumb/
Factory.cpp 583 * and base and dest are the same, spill some other register to
  /dalvik/vm/compiler/codegen/mips/Mips32/
Factory.cpp 600 * and base and dest are the same, spill some other register to
  /dalvik/vm/native/
java_lang_reflect_Field.cpp 572 const s4* valuePtr = (s4*) &args[7]; /* 64-bit vars spill into args[8] */
  /external/chromium/chrome/browser/autocomplete/
autocomplete_popup_view_mac.mm 70 // actual border so that it can spill a glow into the toolbar or
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/
TGALoader.java 476 // start at data[offsetBytes]... spill into next byte as needed.
  /external/libogg/src/
framing.c     [all...]
  /external/llvm/include/llvm/CodeGen/
LiveInterval.h 420 /// span instructions. It doesn't pay to spill such an interval.
Passes.h 363 /// SpillPlacement analysis. Suggest optimal placement of spill code between
  /external/llvm/lib/CodeGen/AsmPrinter/
AsmPrinter.cpp 499 // We assume a single instruction only has a spill or reload, not
513 CommentOS << MMO->getSize() << "-byte Spill\n";
517 CommentOS << MMO->getSize() << "-byte Folded Spill\n";
520 // Check for spill-induced copies
    [all...]
  /external/llvm/lib/Target/AArch64/
AArch64FrameLowering.cpp 369 // callee-save register for this purpose or allocate an extra spill slot.

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