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  /external/protobuf/gtest/samples/
sample9_unittest.cc 32 // an alternative console output and how to use the UnitTest reflection API
125 // Removes the default console output listener from the list so it will
  /external/qemu/docs/
ANDROID-FRAMEBUFFER.TXT 60 3 - DisplayState (console.h):
79 at the top of console.h
  /external/quake/quake/src/QW/client/
d_iface.h 137 extern int d_con_indirect; // if 0, Quake will draw console directly
139 // draw console via D_DrawRect. Must be
keys.c 26 key up events are sent even if in console mode
45 qboolean consolekeys[256]; // if true, can't be rebound while in console
47 int keyshift[256]; // key to map to if shift held down in console
148 LINE TYPING INTO THE CONSOLE
203 Interactive line editing and console scrollback
609 // init ascii characters in console mode
742 // a button command (leading + sign). These will occur even in console mode,
743 // to keep the character from continuing an action started before a console
quakedef.h 73 #include "console.h"
145 extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
qwcl.mak 70 -@erase "$(INTDIR)\console.obj"
186 "$(INTDIR)\console.obj" \
302 -@erase "$(INTDIR)\console.obj"
303 -@erase "$(INTDIR)\console.sbr"
464 "$(INTDIR)\console.sbr" \
544 "$(INTDIR)\console.obj" \
660 -@erase "$(INTDIR)\console.obj"
661 -@erase "$(INTDIR)\console.sbr"
776 "$(INTDIR)\console.sbr" \
838 "$(INTDIR)\console.obj" \
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  /external/quake/quake/src/WinQuake/
README.Solaris 35 from the Quake console. pixel_multiply is a Quake
53 or with the "_windowed_mouse" command in the console,
d_iface.h 138 extern int d_con_indirect; // if 0, Quake will draw console directly
140 // draw console via D_DrawRect. Must be
keys.cpp 24 key up events are sent even if in console mode
43 qboolean consolekeys[256]; // if true, can't be rebound while in console
45 int keyshift[256]; // key to map to if shift held down in console
146 LINE TYPING INTO THE CONSOLE
156 Interactive line editing and console scrollback
532 // init ascii characters in console mode
659 // a button command (leading + sign). These will occur even in console mode,
660 // to keep the character from continuing an action started before a console
  /external/smack/asmack-master/static-src/custom/de/measite/smack/
AndroidDebugger.java 19 * this debugger with caution since printing to the console is an expensive operation that may
51 * Creates the listeners that will print in the console when new activity is detected.
  /external/smack/src/de/measite/smack/
AndroidDebugger.java 19 * this debugger with caution since printing to the console is an expensive operation that may
51 * Creates the listeners that will print in the console when new activity is detected.
  /external/stlport/doc/
README.wince 65 is possible that you don't have e.g. a console that std::cout could write to. The
85 switched to a normal main() using /SUBSYSTEM:CONSOLE on the linker commandline.
  /external/webkit/Source/JavaScriptCore/profiler/
ProfileGenerator.cpp 149 // The console.ProfileGenerator that started this ProfileGenerator will be the first child.
164 // The console.ProfileGeneratorEnd that stopped this ProfileGenerator will be the last child.
  /external/webkit/Source/WebCore/svg/
SVGDocumentExtensions.cpp 27 #include "Console.h"
202 frame->domWindow()->console()->addMessage(JSMessageSource, LogMessageType, level, message, parserLineNumber(document), String());
  /frameworks/base/docs/html/google/play/billing/
index.jd 24 <li><strong>Free trials</strong>&mdash;You can now offer users a configurable <a href="/google/play/billing/v2/billing_subscriptions.html#trials">free trial period</a> for your in-app subscriptions. You can set up trials with a simple change in the Developer Console&mdash;no change to your app code is needed.</li>
42 account or registration is required other than a Google Play Developer Console account and a Google
  /frameworks/base/docs/html/guide/topics/location/
strategies.jd 405 data: using Eclipse, DDMS, or the "geo" command in the emulator console.</p>
434 <h3 id="MockGeo">Using the "geo" command in the emulator console</h3>
439 <li>Launch your application in the Android emulator and open a terminal/console in your SDK's
441 <li>Connect to the emulator console:
442 <pre>telnet localhost <em>&lt;console-port&gt;</em></pre></li>
459 <p>For information about how to connect to the emulator console, see
460 <a href="{@docRoot}tools/devices/emulator.html#console">Using the Emulator Console</a>.</p>
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/build/
build_messages.properties 13 Unparsed_AAPT_Errors=Unparsed aapt error(s)\! Check the console for output.
14 Unparsed_AIDL_Errors=Unparsed aidl error\! Check the console for output.
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/launch/
AMReceiver.java 76 // valid. If not the whole text will be output in the console
141 // then we display them in the console
  /sdk/find_java/
utils.cpp 25 // Set to true to output errors to stderr (for a Console app)
113 CREATE_NO_WINDOW, /* we don't want a console */
  /system/core/adb/
Android.mk 55 console.c \
148 console.c \
  /external/kernel-headers/original/linux/
fb.h 301 __u32 console; member in struct:fb_con2fbmap
544 /* CONSOLE-SPECIFIC: get console to framebuffer mapping */
546 /* CONSOLE-SPECIFIC: set console to framebuffer mapping */
559 /* Unbind from the console if possible */
561 /* CONSOLE-SPECIFIC: remap all consoles to new fb - for vga switcheroo */
623 * LOCKING NOTE: those functions must _ALL_ be called with the console
628 * into a debug state (e.g. flipping to the kernel console) and restoring
630 * keep track of the initial console (if applicable) and may need t
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  /external/chromium/webkit/glue/
inspector_strings.grd 92 <!-- The translation console uses 'no' for Norwegian Bokmål. It should
191 <message name="IDS_NUMBER_OF_HIDDEN_CONSOLE_MESSAGES" desc="The number of hidden console messages.">
192 <ph name="NUMBER">%d<ex>10</ex></ph> console messages are not shown.
401 <message name="IDS_CLEAR_CONSOLE" desc="Label of the button that clears console messages.">
402 Clear Console
410 <message name="IDS_HINT_FOR_A_BUTTON_CLEARING_CONSOLE_LOG" desc="Hint for a button clearing console log.">
411 Clear console log.
437 <message name="IDS_CONSOLE" desc="A label for the Console panel.">
438 Console
566 <message name="IDS_ERRORS_FILTER" desc="A label for the filter in the Console."
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  /external/qemu/distrib/sdl-1.2.15/src/video/fbcon/
SDL_fbvideo.c 24 /* Framebuffer console based SDL video driver implementation.
199 int console = -1; local
210 console = open(SDL_fbdevs[idx], O_RDWR, 0);
211 if ( console >= 0 ) {
212 close(console);
216 return(console >= 0);
279 "fbcon", "Linux Framebuffer Console",
532 SDL_SetError("Couldn't get console hardware info");
555 SDL_SetError("Unsupported console hardware");
566 SDL_SetError("Unsupported console hardware")
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  /external/webkit/Source/WebCore/inspector/
Inspector.json 213 "domain": "Console",
214 "description": "Console domain defines methods and events for interaction with the JavaScript console. One needs to enable this domain using <code>enable</code> function in order to start receiving the console messages.",
219 "description": "Console message.",
224 { "name": "line", "type": "integer", "description": "JavaScript source line that created console message." },
225 { "name": "url", "type": "string", "description": "JavaScript source url that created console message." },
228 { "name": "networkIdentifier", "type": "integer", "optional": true, "description": "Identifier of the network request associated with the console message." },
236 "description": "Stack entry for console errors and assertions.",
251 "description": "Enables console domain, sends all the messages collected so far to the client."
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  /frameworks/base/docs/html/distribute/googleplay/publish/
localizing.jd 380 Developer Console.</p>
385 your strings to the Developer Console and download translations
390 Developer Console</h4>
393 In the Developer Console, you can browse a list of third-party vendors who are
475 listing in the Developer Console: </p>
485 localized listing in the Developer Console.</p>
491 through the Developer Console.</p>
495 and 10- inch tablets. You can upload screenshots to the Developer Console for
504 them to the Developer Console. If you offer a promotional video, you can create
514 Developer Console.</p
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