/external/protobuf/gtest/samples/ |
sample9_unittest.cc | 32 // an alternative console output and how to use the UnitTest reflection API 125 // Removes the default console output listener from the list so it will
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/external/qemu/docs/ |
ANDROID-FRAMEBUFFER.TXT | 60 3 - DisplayState (console.h): 79 at the top of console.h
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/external/quake/quake/src/QW/client/ |
d_iface.h | 137 extern int d_con_indirect; // if 0, Quake will draw console directly 139 // draw console via D_DrawRect. Must be
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keys.c | 26 key up events are sent even if in console mode
45 qboolean consolekeys[256]; // if true, can't be rebound while in console
47 int keyshift[256]; // key to map to if shift held down in console
148 LINE TYPING INTO THE CONSOLE
203 Interactive line editing and console scrollback
609 // init ascii characters in console mode
742 // a button command (leading + sign). These will occur even in console mode,
743 // to keep the character from continuing an action started before a console
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quakedef.h | 73 #include "console.h" 145 extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
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qwcl.mak | 70 -@erase "$(INTDIR)\console.obj"
186 "$(INTDIR)\console.obj" \
302 -@erase "$(INTDIR)\console.obj"
303 -@erase "$(INTDIR)\console.sbr"
464 "$(INTDIR)\console.sbr" \
544 "$(INTDIR)\console.obj" \
660 -@erase "$(INTDIR)\console.obj"
661 -@erase "$(INTDIR)\console.sbr"
776 "$(INTDIR)\console.sbr" \
838 "$(INTDIR)\console.obj" \ [all...] |
/external/quake/quake/src/WinQuake/ |
README.Solaris | 35 from the Quake console. pixel_multiply is a Quake
53 or with the "_windowed_mouse" command in the console,
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d_iface.h | 138 extern int d_con_indirect; // if 0, Quake will draw console directly
140 // draw console via D_DrawRect. Must be
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keys.cpp | 24 key up events are sent even if in console mode 43 qboolean consolekeys[256]; // if true, can't be rebound while in console 45 int keyshift[256]; // key to map to if shift held down in console 146 LINE TYPING INTO THE CONSOLE 156 Interactive line editing and console scrollback 532 // init ascii characters in console mode 659 // a button command (leading + sign). These will occur even in console mode, 660 // to keep the character from continuing an action started before a console
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/external/smack/asmack-master/static-src/custom/de/measite/smack/ |
AndroidDebugger.java | 19 * this debugger with caution since printing to the console is an expensive operation that may 51 * Creates the listeners that will print in the console when new activity is detected.
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/external/smack/src/de/measite/smack/ |
AndroidDebugger.java | 19 * this debugger with caution since printing to the console is an expensive operation that may 51 * Creates the listeners that will print in the console when new activity is detected.
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/external/stlport/doc/ |
README.wince | 65 is possible that you don't have e.g. a console that std::cout could write to. The
85 switched to a normal main() using /SUBSYSTEM:CONSOLE on the linker commandline.
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/external/webkit/Source/JavaScriptCore/profiler/ |
ProfileGenerator.cpp | 149 // The console.ProfileGenerator that started this ProfileGenerator will be the first child. 164 // The console.ProfileGeneratorEnd that stopped this ProfileGenerator will be the last child.
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/external/webkit/Source/WebCore/svg/ |
SVGDocumentExtensions.cpp | 27 #include "Console.h" 202 frame->domWindow()->console()->addMessage(JSMessageSource, LogMessageType, level, message, parserLineNumber(document), String());
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/frameworks/base/docs/html/google/play/billing/ |
index.jd | 24 <li><strong>Free trials</strong>—You can now offer users a configurable <a href="/google/play/billing/v2/billing_subscriptions.html#trials">free trial period</a> for your in-app subscriptions. You can set up trials with a simple change in the Developer Console—no change to your app code is needed.</li> 42 account or registration is required other than a Google Play Developer Console account and a Google
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/frameworks/base/docs/html/guide/topics/location/ |
strategies.jd | 405 data: using Eclipse, DDMS, or the "geo" command in the emulator console.</p> 434 <h3 id="MockGeo">Using the "geo" command in the emulator console</h3> 439 <li>Launch your application in the Android emulator and open a terminal/console in your SDK's 441 <li>Connect to the emulator console: 442 <pre>telnet localhost <em><console-port></em></pre></li> 459 <p>For information about how to connect to the emulator console, see 460 <a href="{@docRoot}tools/devices/emulator.html#console">Using the Emulator Console</a>.</p>
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/build/ |
build_messages.properties | 13 Unparsed_AAPT_Errors=Unparsed aapt error(s)\! Check the console for output. 14 Unparsed_AIDL_Errors=Unparsed aidl error\! Check the console for output.
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/launch/ |
AMReceiver.java | 76 // valid. If not the whole text will be output in the console 141 // then we display them in the console
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/sdk/find_java/ |
utils.cpp | 25 // Set to true to output errors to stderr (for a Console app)
113 CREATE_NO_WINDOW, /* we don't want a console */
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/system/core/adb/ |
Android.mk | 55 console.c \ 148 console.c \
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/external/kernel-headers/original/linux/ |
fb.h | 301 __u32 console; member in struct:fb_con2fbmap 544 /* CONSOLE-SPECIFIC: get console to framebuffer mapping */ 546 /* CONSOLE-SPECIFIC: set console to framebuffer mapping */ 559 /* Unbind from the console if possible */ 561 /* CONSOLE-SPECIFIC: remap all consoles to new fb - for vga switcheroo */ 623 * LOCKING NOTE: those functions must _ALL_ be called with the console 628 * into a debug state (e.g. flipping to the kernel console) and restoring 630 * keep track of the initial console (if applicable) and may need t [all...] |
/external/chromium/webkit/glue/ |
inspector_strings.grd | 92 <!-- The translation console uses 'no' for Norwegian Bokmål. It should 191 <message name="IDS_NUMBER_OF_HIDDEN_CONSOLE_MESSAGES" desc="The number of hidden console messages."> 192 <ph name="NUMBER">%d<ex>10</ex></ph> console messages are not shown. 401 <message name="IDS_CLEAR_CONSOLE" desc="Label of the button that clears console messages."> 402 Clear Console 410 <message name="IDS_HINT_FOR_A_BUTTON_CLEARING_CONSOLE_LOG" desc="Hint for a button clearing console log."> 411 Clear console log. 437 <message name="IDS_CONSOLE" desc="A label for the Console panel."> 438 Console 566 <message name="IDS_ERRORS_FILTER" desc="A label for the filter in the Console." [all...] |
/external/qemu/distrib/sdl-1.2.15/src/video/fbcon/ |
SDL_fbvideo.c | 24 /* Framebuffer console based SDL video driver implementation. 199 int console = -1; local 210 console = open(SDL_fbdevs[idx], O_RDWR, 0); 211 if ( console >= 0 ) { 212 close(console); 216 return(console >= 0); 279 "fbcon", "Linux Framebuffer Console", 532 SDL_SetError("Couldn't get console hardware info"); 555 SDL_SetError("Unsupported console hardware"); 566 SDL_SetError("Unsupported console hardware") [all...] |
/external/webkit/Source/WebCore/inspector/ |
Inspector.json | 213 "domain": "Console", 214 "description": "Console domain defines methods and events for interaction with the JavaScript console. One needs to enable this domain using <code>enable</code> function in order to start receiving the console messages.", 219 "description": "Console message.", 224 { "name": "line", "type": "integer", "description": "JavaScript source line that created console message." }, 225 { "name": "url", "type": "string", "description": "JavaScript source url that created console message." }, 228 { "name": "networkIdentifier", "type": "integer", "optional": true, "description": "Identifier of the network request associated with the console message." }, 236 "description": "Stack entry for console errors and assertions.", 251 "description": "Enables console domain, sends all the messages collected so far to the client." [all...] |
/frameworks/base/docs/html/distribute/googleplay/publish/ |
localizing.jd | 380 Developer Console.</p> 385 your strings to the Developer Console and download translations 390 Developer Console</h4> 393 In the Developer Console, you can browse a list of third-party vendors who are 475 listing in the Developer Console: </p> 485 localized listing in the Developer Console.</p> 491 through the Developer Console.</p> 495 and 10- inch tablets. You can upload screenshots to the Developer Console for 504 them to the Developer Console. If you offer a promotional video, you can create 514 Developer Console.</p [all...] |