/external/quake/quake/src/WinQuake/data/ |
README.TXT | 40 the console, type
239 Solution: If you get stuck, use the 'kill' console command. It is a good
245 Solution: Exit to the next level or use the 'kill' console command..
356 * Allow console in intermission / finale
363 * Added unsupported crosshair option ("crosshair 1" from console)
368 * Fixed long names entered from the console causing crash
440 the Quake command console.
446 joystick buttons, type "joybuttons 2" at the quake console or in your
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MANUAL.TXT | 22 C. Console
266 Console ~ (tilde)
359 games it finds on the console, and you can choose to join one of
434 Go To Console
435 Brings down the Console. Also possible by tapping the
481 C. Console
482 Tap the ~ (tilde) key to bring down the console. As with the Main Menu,
483 when the console is down, a singleplayer game is paused. A wide variety of
484 esoteric commands can be entered at the console. If your keyboard has no
485 ~ (tilde), the Options Menu (inside the Main Menu) has a "Console" option. [all...] |
/external/quake/quake/src/WinQuake/docs/ |
README | 64 svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console 107 the mouse and use it in the game (or type "_windowed_mouse 1" at the console).
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/frameworks/base/docs/html/sdk/installing/ |
index.jd | 144 console.log('show') 147 console.log('hide')
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/hardware/ti/omap3/dspbridge/dspexec/ |
dspexec.c | 19 * "cexec" is a Linux console-based utility that allows developers to load 31 * will also display on the WinCE console window the contents of
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/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/sys/ |
syslog.h | 163 #define LOG_CONS 0x02 /* log on the console if errors in sending */ 166 #define LOG_NOWAIT 0x10 /* don't wait for console forks: DEPRECATED */
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/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/sys/ |
syslog.h | 163 #define LOG_CONS 0x02 /* log on the console if errors in sending */ 166 #define LOG_NOWAIT 0x10 /* don't wait for console forks: DEPRECATED */
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/sys/ |
syslog.h | 163 #define LOG_CONS 0x02 /* log on the console if errors in sending */ 166 #define LOG_NOWAIT 0x10 /* don't wait for console forks: DEPRECATED */
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/build/ |
DexWrapper.java | 147 * @param outStream the stdout console 148 * @param errStream the stderr console
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/external/zlib/src/contrib/vstudio/vc10/ |
testzlib.vcxproj | 201 <SubSystem>Console</SubSystem>
229 <SubSystem>Console</SubSystem>
260 <SubSystem>Console</SubSystem>
305 <SubSystem>Console</SubSystem>
346 <SubSystem>Console</SubSystem>
389 <SubSystem>Console</SubSystem>
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/frameworks/base/docs/html/google/play/billing/ |
billing_testing.jd | 22 <p>The Google Play Developer Console provides several tools that help you test your In-app Billing 80 purchase. You can upload and publish in-app products in the Developer Console. 86 Console, go to <strong>Settings</strong> > <strong>Account details</strong>, 172 the Developer Console to perform static response tests with the reserved product IDs. You can simply 318 register at least one test account on the Google Play Developer Console. You cannot use your 330 <li><strong>Upload your application as a draft application to the Developer Console.</strong>
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/system/core/logcat/ |
logcat.cpp | 593 #define CONSOLE_OPTION "androidboot.console=" 597 char* console; local 612 console = strstr( cmdline, CONSOLE_OPTION ); 627 /* redirect our output to the emulator console */ 628 if (console) { 629 char* p = console + sizeof(CONSOLE_OPTION)-1;
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/external/webkit/Tools/CSSTestSuiteHarness/harness/ |
harness.js | 445 window.console.log('failed to find chapter ' + file + ' in chapter data.'); 463 window.console.log('indexOfChapter for ' + chapter.file + ' failed'); 725 window.console.log('test ' + test.id + 'had no links.'); 1093 window.console.log('failed to match line \'' + currLine + '\''); 1136 window.console.log('failed to match line ' + currLine); [all...] |
/frameworks/base/docs/html/distribute/googleplay/quality/ |
tablet.jd | 77 <p>If your app is already uploaded to the Google Play Developer Console, you 692 of your tablet UI to the Google Play Developer Console. Here are some guidelines: 809 Developer Console</a>—The tools console for publishing [all...] |
/external/quake/quake/src/WinQuake/ |
Makefile.linuxi386 | 109 $(BUILDDIR)/squake/console.o \ 222 $(BUILDDIR)/squake/console.o : $(MOUNT_DIR)/console.c 483 $(BUILDDIR)/x11/console.o \ 595 $(BUILDDIR)/x11/console.o : $(MOUNT_DIR)/console.c 856 $(BUILDDIR)/glquake/console.o \ 945 $(BUILDDIR)/glquake/console.o : $(MOUNT_DIR)/console.c [all...] |
sys_win.cpp | 571 Sys_Error ("Error getting # of console events");
577 Sys_Error ("Error reading console input");
580 Sys_Error ("Couldn't read console input");
816 Sys_Error ("Couldn't create dedicated server console");
822 // give QHOST a chance to hook into the console
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Makefile.Solaris | 64 $(BUILDDIR)/console.o \ 192 $(BUILDDIR)/console.o : $(MOUNT_DIR)/console.c
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/external/qemu/distrib/sdl-1.2.15/ |
docs.html | 171 Added the SDL_VIDEO_FBCON_ROTATION environment variable to control output orientation on the framebuffer console. 627 The framebuffer console video driver now has a parser for /etc/fb.modes for improved video mode handling. 629 The framebuffer console video driver now allows asynchronous VT switching, and restores the full contents of the screen when switched back. 631 The framebuffer console now uses CTRL-ALT-FN to switch virtual terminals, to avoid collisions with application key bindings. 633 The framebuffer console input driver correctly sets IMPS/2 mode for wheel mice. It also properly detects when gpm is in IMPS/2 protocol mode, or passing raw protocol from an IMPS/2 mouse.
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/external/webkit/Source/WebCore/bindings/v8/ |
V8Proxy.cpp | 136 Console* console = page->mainFrame()->domWindow()->console(); local 137 console->addMessage(JSMessageSource, LogMessageType, ErrorMessageLevel, message, lineNumber, sourceID); 171 // Build a console message with fake source ID and line number.
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/external/webkit/Source/WebKit/chromium/src/js/ |
Tests.js | 392 // one which is source of console API(see 691 * Evaluates the code in the console as if user typed it manually and invokes 692 * the callback when the result message is received and added to the console. 699 WebInspector.console.prompt.text = code; 700 WebInspector.console.promptElement.dispatchEvent( TestSuite.createKeyEvent("Enter"));
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/frameworks/base/docs/html/google/gcm/ |
demo.jd | 82 <p>Before proceeding with the server and client setup, it's necessary to register a Google account with the Google API Console, enable Google Cloud Messaging in GCM, and obtain an API key from the <a href="https://code.google.com/apis/console">Google API Console</a>.</p> 167 [java] SEVERE: Created fake key. Please go to App Engine admin console, change its value to your API Key (the entity type is 'Settings' and its field to be changed is 'ApiKey'), then restart the server! 171 [java] INFO: The admin console is running at http://192.168.1.10:8080/_ah/admin
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/external/quake/quake/src/QW/server/ |
qwsv.mak | 4 # TARGTYPE "Win32 (x86) Console Application" 0x0103
20 !MESSAGE "qwsv - Win32 Release" (based on "Win32 (x86) Console Application")
21 !MESSAGE "qwsv - Win32 Debug" (based on "Win32 (x86) Console Application")
100 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
101 # ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /profile /machine:I386
104 odbc32.lib odbccp32.lib /nologo /subsystem:console /profile /machine:I386\
257 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
258 # ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /profile /map /debug /machine:I386
261 odbc32.lib odbccp32.lib /nologo /subsystem:console /profile\
[all...] |
/external/chromium-trace/trace-viewer/src/ |
base.js | 38 console.log(spacing + text); 244 console.log('While running exports for ', name, ':'); 245 console.log(e.stack || e);
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/external/llvm/lib/Support/Windows/ |
Signals.inc | 168 // Windows creates a new thread to execute the console handler when an event 233 // Enter it immediately. Now if someone hits CTRL/C, the console handler 326 // removal, should we be executing because of the console handler callback.
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/external/quake/quake/src/QW/client/ |
sys_win.c | 410 Sys_Error ("Error getting # of console events"); 416 Sys_Error ("Error reading console input"); 419 Sys_Error ("Couldn't read console input");
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