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/external/clang/lib/Serialization/ |
Module.cpp | 110 << " Number of preprocessed entities: "
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/external/freetype/src/autofit/ |
aftypes.h | 25 * The code has also been compartmentized into several entities that
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/external/libxml2/ |
SAX.c | 20 #include <libxml/entities.h>
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/external/llvm/test/TableGen/ |
TargetInstrInfo.td | 84 // 6. Address expressions should become first-class entities.
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/external/nist-sip/java/gov/nist/javax/sip/header/ |
ContentLanguage.java | 51 * entities according to the user's own preferred language. Thus, if the
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/external/nist-sip/java/gov/nist/javax/sip/header/ims/ |
PChargingFunctionAddressesHeader.java | 47 * charging functional entities to receive the generated charging records or charging events.
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/external/quake/quake/src/QW/client/ |
render.h | 39 int keynum; // for matching entities in different frames
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/external/quake/quake/src/QW/progs/ |
triggers.qc | 99 Variable sized repeatable trigger. Must be targeted at one or more entities. If "health" is set, the trigger must be killed to activate each time.
102 If notouch is set, the trigger is only fired by other entities, not by touching.
158 If notouch is set, the trigger is only fired by other entities, not by touching.
459 If the trigger_teleport has a targetname, it will only teleport entities when it has been fired.
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/external/replicaisland/ |
README.TXT | 24 MainLoop.java is the head of the game graph that describes the Replica Island runtime. Anything managed by MainLoop will be polled once per frame, and children of MainLoop may themselves have children which will be polled. GameObjects are a specific type of game graph node that only contain GameComponents as children. GameComponents implement individual features (collision detection, animation, rendering, etc) of individual game entities. GameObjects are generally parented to GameObjectManager, which activates and deactivates its children based on their proximity to the camera. GameObjectManager is a child of MainLoop.
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/external/skia/src/pdf/ |
SkPDFUtils.cpp | 105 // Chrome expects to be able to draw some such entities with no visible
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/external/tagsoup/src/org/ccil/cowan/tagsoup/ |
PYXWriter.java | 17 // FIXME: outputs entities as bare '&' character
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/external/tinyxml/ |
readme.txt | 46 the UTF-8 encoding, and the first 64k character entities. 182 <h3> Entities </h3> 183 TinyXml recognizes the pre-defined "character entities", meaning special 203 of TinyXml "preserved" character entities, but the newer versions will translate
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/external/valgrind/main/VEX/priv/ |
host_generic_simd128.h | 33 These are purely back-end entities and cannot be seen/referenced
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host_generic_simd64.h | 38 These are purely back-end entities and cannot be seen/referenced
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/external/webkit/LayoutTests/dom/xhtml/level1/core/ |
xhtml-special.ent | 5 "-//W3C//ENTITIES Special for XHTML//EN"
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/external/webkit/LayoutTests/dom/xhtml/level2/core/ |
xhtml-special.ent | 5 "-//W3C//ENTITIES Special for XHTML//EN"
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/external/webkit/LayoutTests/dom/xhtml/level2/events/ |
xhtml-special.ent | 5 "-//W3C//ENTITIES Special for XHTML//EN"
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/external/webkit/LayoutTests/dom/xhtml/level2/html/ |
xhtml-special.ent | 5 "-//W3C//ENTITIES Special for XHTML//EN"
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/external/webkit/LayoutTests/dom/xhtml/level3/core/ |
nodereplacechild38.js | 109 entitiesMap = docType.entities;
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xhtml-special.ent | 5 "-//W3C//ENTITIES Special for XHTML//EN"
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/external/webkit/LayoutTests/storage/ |
test-authorizer.js | 134 // In order to test the 'DROP' and 'other' operations, we need to first create the respective entities
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/frameworks/base/core/java/android/app/backup/ |
BackupDataInput.java | 26 * method. The data is presented as a set of "entities," each
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BackupDataOutput.java | 29 * as a set of "entities," key/value pairs in which each binary data record "value" is
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BackupHelper.java | 28 * is responsible only for handling its own data, and will not see entities
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/hardware/invensense/libsensors_iio/software/core/mllite/ |
storage_manager.c | 40 int num; /**< Number of differnt save entities */
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