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  /external/webkit/Source/WebCore/platform/graphics/
Font.h 44 class FloatPoint;
97 void drawText(GraphicsContext*, const TextRun&, const FloatPoint&, int from = 0, int to = -1) const;
98 void drawEmphasisMarks(GraphicsContext*, const TextRun&, const AtomicString& mark, const FloatPoint&, int from = 0, int to = -1) const;
104 FloatRect selectionRectForText(const TextRun&, const FloatPoint&, int h, int from = 0, int to = -1) const;
161 void drawTextUsingSVGFont(GraphicsContext*, const TextRun&, const FloatPoint&, int from, int to) const;
164 FloatRect selectionRectForTextUsingSVGFont(const TextRun&, const FloatPoint&, int h, int from, int to) const;
172 void drawSimpleText(GraphicsContext*, const TextRun&, const FloatPoint&, int from, int to) const;
173 void drawEmphasisMarksForSimpleText(GraphicsContext*, const TextRun&, const AtomicString& mark, const FloatPoint&, int from, int to) const;
177 void drawGlyphs(GraphicsContext*, const SimpleFontData*, const GlyphBuffer&, int from, int to, const FloatPoint&) const;
181 void drawGlyphBuffer(GraphicsContext*, const GlyphBuffer&, const FloatPoint&) const
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FloatRect.cpp 126 void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1)
165 void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2)
175 void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3)
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnClassifier.h 37 class FloatPoint;
73 static Result classify(const FloatPoint& c0,
74 const FloatPoint& c1,
75 const FloatPoint& c2,
76 const FloatPoint& c3);
  /external/webkit/Source/WebCore/svg/
SVGPathBuilder.cpp 36 void SVGPathBuilder::moveTo(const FloatPoint& targetPoint, bool closed, PathCoordinateMode mode)
45 void SVGPathBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode)
52 void SVGPathBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
SVGPathTraversalStateBuilder.cpp 36 void SVGPathTraversalStateBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode)
42 void SVGPathTraversalStateBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode)
48 void SVGPathTraversalStateBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode)
SVGPathSegListBuilder.cpp 52 void SVGPathSegListBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode mode)
62 void SVGPathSegListBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode)
92 void SVGPathSegListBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
102 void SVGPathSegListBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
112 void SVGPathSegListBuilder::curveToQuadratic(const FloatPoint& point1, const FloatPoint& targetPoint, PathCoordinateMode mode)
122 void SVGPathSegListBuilder::curveToQuadraticSmooth(const FloatPoint& targetPoint, PathCoordinateMode mode
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SVGPathStringBuilder.cpp 38 void SVGPathStringBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode mode)
46 void SVGPathStringBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode)
70 void SVGPathStringBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
78 void SVGPathStringBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
86 void SVGPathStringBuilder::curveToQuadratic(const FloatPoint& point1, const FloatPoint& targetPoint, PathCoordinateMode mode)
94 void SVGPathStringBuilder::curveToQuadraticSmooth(const FloatPoint& targetPoint, PathCoordinateMode mode
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SVGTransform.h 25 #include "FloatPoint.h"
55 FloatPoint rotationCenter() const { return m_center; }
65 FloatPoint translate() const;
76 FloatPoint m_center;
SVGLinearGradientElement.cpp 31 #include "FloatPoint.h"
200 void SVGLinearGradientElement::calculateStartEndPoints(const LinearGradientAttributes& attributes, FloatPoint& startPoint, FloatPoint& endPoint)
204 startPoint = FloatPoint(attributes.x1().valueAsPercentage(), attributes.y1().valueAsPercentage());
205 endPoint = FloatPoint(attributes.x2().valueAsPercentage(), attributes.y2().valueAsPercentage());
207 startPoint = FloatPoint(attributes.x1().value(this), attributes.y1().value(this));
208 endPoint = FloatPoint(attributes.x2().value(this), attributes.y2().value(this));
  /external/webkit/Source/WebCore/platform/graphics/cg/
PathCG.cpp 125 bool Path::contains(const FloatPoint &point, WindRule rule) const
136 bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const
189 void Path::moveTo(const FloatPoint& point)
194 void Path::addLineTo(const FloatPoint& p)
199 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p)
204 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
209 void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius
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  /external/webkit/Source/WebCore/platform/graphics/qt/
PathQt.cpp 102 bool Path::contains(const FloatPoint& point, WindRule rule) const
126 bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const
175 void Path::moveTo(const FloatPoint& point)
180 void Path::addLineTo(const FloatPoint& p)
185 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p)
190 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
195 void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius
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  /external/webkit/Source/WebCore/platform/graphics/android/
PathAndroid.cpp 79 FloatPoint Path::currentPoint() const
87 return FloatPoint(quietNaN, quietNaN);
90 bool Path::contains(const FloatPoint& point, WindRule rule) const
121 void Path::moveTo(const FloatPoint& point)
126 void Path::addLineTo(const FloatPoint& p)
131 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& ep)
137 void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep
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  /external/webkit/Source/WebCore/platform/mac/
ScrollAnimatorMac.h 31 #include "FloatPoint.h"
60 virtual void scrollToOffsetWithoutAnimation(const FloatPoint&);
71 void immediateScrollToPoint(const FloatPoint& newPosition);
119 FloatPoint adjustScrollPositionIfNecessary(const FloatPoint&) const;
143 FloatPoint m_origOrigin;
  /external/webkit/Source/WebCore/platform/graphics/efl/
FontEfl.cpp 38 void Font::drawComplexText(GraphicsContext*, const TextRun&, const FloatPoint&, int from, int to) const
43 void Font::drawEmphasisMarksForComplexText(GraphicsContext* /* context */, const TextRun& /* run */, const AtomicString& /* mark */, const FloatPoint& /* point */, int /* from */, int /* to */) const
70 FloatRect Font::selectionRectForComplexText(const TextRun&, const FloatPoint&, int, int, int) const
  /external/webkit/Source/WebCore/platform/graphics/filters/
Filter.h 53 virtual FloatPoint mapAbsolutePointToLocalPoint(const FloatPoint&) const { return FloatPoint(); }
  /external/webkit/Source/WebCore/html/canvas/
CanvasGradient.cpp 37 CanvasGradient::CanvasGradient(const FloatPoint& p0, const FloatPoint& p1)
43 CanvasGradient::CanvasGradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1)
  /external/webkit/Source/WebCore/platform/
ScrollAnimator.h 39 class FloatPoint;
60 virtual void scrollToOffsetWithoutAnimation(const FloatPoint&);
69 FloatPoint currentPosition() const;
94 float m_currentPosX; // We avoid using a FloatPoint in order to reduce
  /external/webkit/Source/WebCore/platform/graphics/android/layers/
BaseLayerAndroid.h 80 const IntPoint& repeatTimes, const FloatPoint& startPoint,
81 const FloatPoint& origin, const Color& backgroundColor);
84 const IntPoint& repeatTimes, const FloatPoint& startPoint,
85 const FloatPoint& origin, const Color& backgroundColor);
  /external/webkit/Source/WebCore/rendering/svg/
RenderSVGPath.h 35 class FloatPoint;
51 bool fillContains(const FloatPoint&, bool requiresFill = true, WindRule fillRule = RULE_NONZERO);
52 bool strokeContains(const FloatPoint&, bool requiresStroke = true);
66 virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
  /external/webkit/Source/WebKit/chromium/public/
WebFloatPoint.h 59 WebFloatPoint(const WebCore::FloatPoint& p)
65 WebFloatPoint& operator=(const WebCore::FloatPoint& p)
72 operator WebCore::FloatPoint() const
74 return WebCore::FloatPoint(x, y);
  /external/webkit/Source/WebCore/platform/graphics/openvg/
PathOpenVG.cpp 126 FloatPoint Path::currentPoint() const
133 bool Path::contains(const FloatPoint& point, WindRule rule) const
142 bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const
169 return FloatRect(FloatPoint(minX, minY), FloatSize(width, height));
181 void Path::moveTo(const FloatPoint& point)
193 void Path::addLineTo(const FloatPoint& point)
205 void Path::addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoint)
217 void Path::addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint
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  /external/webkit/Source/WebCore/platform/android/
RenderThemeAndroid.cpp 117 FloatPoint quad[4];
120 quad[0] = FloatPoint(x1 + max(-adjacentWidth1, 0), y1);
121 quad[1] = FloatPoint(x1 + max(adjacentWidth1, 0), y2);
122 quad[2] = FloatPoint(x2 - max(adjacentWidth2, 0), y2);
123 quad[3] = FloatPoint(x2 - max(-adjacentWidth2, 0), y1);
126 quad[0] = FloatPoint(x1 + max(adjacentWidth1, 0), y1);
127 quad[1] = FloatPoint(x1 + max(-adjacentWidth1, 0), y2);
128 quad[2] = FloatPoint(x2 - max(-adjacentWidth2, 0), y2);
129 quad[3] = FloatPoint(x2 - max(adjacentWidth2, 0), y1);
132 quad[0] = FloatPoint(x1, y1 + max(-adjacentWidth1, 0))
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  /external/webkit/Source/WebCore/platform/graphics/chromium/
GLES2Canvas.cpp 64 typedef WTF::Vector<FloatPoint> FloatPointVector;
133 static inline FloatPoint operator*(const FloatPoint& f, float scale)
135 return FloatPoint(f.x() * scale, f.y() * scale);
138 static inline FloatPoint operator*(float scale, const FloatPoint& f)
140 return FloatPoint(f.x() * scale, f.y() * scale);
155 Quadratic(FloatPoint a, FloatPoint b, FloatPoint c)
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  /external/webkit/Source/WebCore/rendering/
InlineTextBox.h 160 void paintCompositionBackground(GraphicsContext*, const FloatPoint& boxOrigin, RenderStyle*, const Font&, int startPos, int endPos);
161 void paintDocumentMarkers(GraphicsContext*, const FloatPoint& boxOrigin, RenderStyle*, const Font&, bool background);
162 void paintCompositionUnderline(GraphicsContext*, const FloatPoint& boxOrigin, const CompositionUnderline&);
168 void paintDecoration(GraphicsContext*, const FloatPoint& boxOrigin, int decoration, const ShadowData*);
169 void paintSelection(GraphicsContext*, const FloatPoint& boxOrigin, RenderStyle*, const Font&);
170 void paintSpellingOrGrammarMarker(GraphicsContext*, const FloatPoint& boxOrigin, const DocumentMarker&, RenderStyle*, const Font&, bool grammar);
171 void paintTextMatchMarker(GraphicsContext*, const FloatPoint& boxOrigin, const DocumentMarker&, RenderStyle*, const Font&);
  /external/webkit/Source/WebCore/html/shadow/
SliderThumbElement.h 35 #include "FloatPoint.h"
46 class FloatPoint;
71 FloatPoint m_offsetToThumb;

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