/external/webkit/Source/WebCore/platform/graphics/ |
Font.h | 44 class FloatPoint; 97 void drawText(GraphicsContext*, const TextRun&, const FloatPoint&, int from = 0, int to = -1) const; 98 void drawEmphasisMarks(GraphicsContext*, const TextRun&, const AtomicString& mark, const FloatPoint&, int from = 0, int to = -1) const; 104 FloatRect selectionRectForText(const TextRun&, const FloatPoint&, int h, int from = 0, int to = -1) const; 161 void drawTextUsingSVGFont(GraphicsContext*, const TextRun&, const FloatPoint&, int from, int to) const; 164 FloatRect selectionRectForTextUsingSVGFont(const TextRun&, const FloatPoint&, int h, int from, int to) const; 172 void drawSimpleText(GraphicsContext*, const TextRun&, const FloatPoint&, int from, int to) const; 173 void drawEmphasisMarksForSimpleText(GraphicsContext*, const TextRun&, const AtomicString& mark, const FloatPoint&, int from, int to) const; 177 void drawGlyphs(GraphicsContext*, const SimpleFontData*, const GlyphBuffer&, int from, int to, const FloatPoint&) const; 181 void drawGlyphBuffer(GraphicsContext*, const GlyphBuffer&, const FloatPoint&) const [all...] |
FloatRect.cpp | 126 void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1) 165 void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2) 175 void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3)
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
LoopBlinnClassifier.h | 37 class FloatPoint; 73 static Result classify(const FloatPoint& c0, 74 const FloatPoint& c1, 75 const FloatPoint& c2, 76 const FloatPoint& c3);
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/external/webkit/Source/WebCore/svg/ |
SVGPathBuilder.cpp | 36 void SVGPathBuilder::moveTo(const FloatPoint& targetPoint, bool closed, PathCoordinateMode mode) 45 void SVGPathBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode) 52 void SVGPathBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
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SVGPathTraversalStateBuilder.cpp | 36 void SVGPathTraversalStateBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode) 42 void SVGPathTraversalStateBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode) 48 void SVGPathTraversalStateBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode)
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SVGPathSegListBuilder.cpp | 52 void SVGPathSegListBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode mode) 62 void SVGPathSegListBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode) 92 void SVGPathSegListBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode) 102 void SVGPathSegListBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode) 112 void SVGPathSegListBuilder::curveToQuadratic(const FloatPoint& point1, const FloatPoint& targetPoint, PathCoordinateMode mode) 122 void SVGPathSegListBuilder::curveToQuadraticSmooth(const FloatPoint& targetPoint, PathCoordinateMode mode [all...] |
SVGPathStringBuilder.cpp | 38 void SVGPathStringBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode mode) 46 void SVGPathStringBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode) 70 void SVGPathStringBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode) 78 void SVGPathStringBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode) 86 void SVGPathStringBuilder::curveToQuadratic(const FloatPoint& point1, const FloatPoint& targetPoint, PathCoordinateMode mode) 94 void SVGPathStringBuilder::curveToQuadraticSmooth(const FloatPoint& targetPoint, PathCoordinateMode mode [all...] |
SVGTransform.h | 25 #include "FloatPoint.h" 55 FloatPoint rotationCenter() const { return m_center; } 65 FloatPoint translate() const; 76 FloatPoint m_center;
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SVGLinearGradientElement.cpp | 31 #include "FloatPoint.h" 200 void SVGLinearGradientElement::calculateStartEndPoints(const LinearGradientAttributes& attributes, FloatPoint& startPoint, FloatPoint& endPoint) 204 startPoint = FloatPoint(attributes.x1().valueAsPercentage(), attributes.y1().valueAsPercentage()); 205 endPoint = FloatPoint(attributes.x2().valueAsPercentage(), attributes.y2().valueAsPercentage()); 207 startPoint = FloatPoint(attributes.x1().value(this), attributes.y1().value(this)); 208 endPoint = FloatPoint(attributes.x2().value(this), attributes.y2().value(this));
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/external/webkit/Source/WebCore/platform/graphics/cg/ |
PathCG.cpp | 125 bool Path::contains(const FloatPoint &point, WindRule rule) const 136 bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const 189 void Path::moveTo(const FloatPoint& point) 194 void Path::addLineTo(const FloatPoint& p) 199 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p) 204 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) 209 void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius [all...] |
/external/webkit/Source/WebCore/platform/graphics/qt/ |
PathQt.cpp | 102 bool Path::contains(const FloatPoint& point, WindRule rule) const 126 bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const 175 void Path::moveTo(const FloatPoint& point) 180 void Path::addLineTo(const FloatPoint& p) 185 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p) 190 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) 195 void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius [all...] |
/external/webkit/Source/WebCore/platform/graphics/android/ |
PathAndroid.cpp | 79 FloatPoint Path::currentPoint() const 87 return FloatPoint(quietNaN, quietNaN); 90 bool Path::contains(const FloatPoint& point, WindRule rule) const 121 void Path::moveTo(const FloatPoint& point) 126 void Path::addLineTo(const FloatPoint& p) 131 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& ep) 137 void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep [all...] |
/external/webkit/Source/WebCore/platform/mac/ |
ScrollAnimatorMac.h | 31 #include "FloatPoint.h" 60 virtual void scrollToOffsetWithoutAnimation(const FloatPoint&); 71 void immediateScrollToPoint(const FloatPoint& newPosition); 119 FloatPoint adjustScrollPositionIfNecessary(const FloatPoint&) const; 143 FloatPoint m_origOrigin;
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/external/webkit/Source/WebCore/platform/graphics/efl/ |
FontEfl.cpp | 38 void Font::drawComplexText(GraphicsContext*, const TextRun&, const FloatPoint&, int from, int to) const 43 void Font::drawEmphasisMarksForComplexText(GraphicsContext* /* context */, const TextRun& /* run */, const AtomicString& /* mark */, const FloatPoint& /* point */, int /* from */, int /* to */) const 70 FloatRect Font::selectionRectForComplexText(const TextRun&, const FloatPoint&, int, int, int) const
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/external/webkit/Source/WebCore/platform/graphics/filters/ |
Filter.h | 53 virtual FloatPoint mapAbsolutePointToLocalPoint(const FloatPoint&) const { return FloatPoint(); }
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/external/webkit/Source/WebCore/html/canvas/ |
CanvasGradient.cpp | 37 CanvasGradient::CanvasGradient(const FloatPoint& p0, const FloatPoint& p1) 43 CanvasGradient::CanvasGradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1)
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/external/webkit/Source/WebCore/platform/ |
ScrollAnimator.h | 39 class FloatPoint; 60 virtual void scrollToOffsetWithoutAnimation(const FloatPoint&); 69 FloatPoint currentPosition() const; 94 float m_currentPosX; // We avoid using a FloatPoint in order to reduce
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/external/webkit/Source/WebCore/platform/graphics/android/layers/ |
BaseLayerAndroid.h | 80 const IntPoint& repeatTimes, const FloatPoint& startPoint, 81 const FloatPoint& origin, const Color& backgroundColor); 84 const IntPoint& repeatTimes, const FloatPoint& startPoint, 85 const FloatPoint& origin, const Color& backgroundColor);
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/external/webkit/Source/WebCore/rendering/svg/ |
RenderSVGPath.h | 35 class FloatPoint; 51 bool fillContains(const FloatPoint&, bool requiresFill = true, WindRule fillRule = RULE_NONZERO); 52 bool strokeContains(const FloatPoint&, bool requiresStroke = true); 66 virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
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/external/webkit/Source/WebKit/chromium/public/ |
WebFloatPoint.h | 59 WebFloatPoint(const WebCore::FloatPoint& p) 65 WebFloatPoint& operator=(const WebCore::FloatPoint& p) 72 operator WebCore::FloatPoint() const 74 return WebCore::FloatPoint(x, y);
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/external/webkit/Source/WebCore/platform/graphics/openvg/ |
PathOpenVG.cpp | 126 FloatPoint Path::currentPoint() const 133 bool Path::contains(const FloatPoint& point, WindRule rule) const 142 bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const 169 return FloatRect(FloatPoint(minX, minY), FloatSize(width, height)); 181 void Path::moveTo(const FloatPoint& point) 193 void Path::addLineTo(const FloatPoint& point) 205 void Path::addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoint) 217 void Path::addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint [all...] |
/external/webkit/Source/WebCore/platform/android/ |
RenderThemeAndroid.cpp | 117 FloatPoint quad[4]; 120 quad[0] = FloatPoint(x1 + max(-adjacentWidth1, 0), y1); 121 quad[1] = FloatPoint(x1 + max(adjacentWidth1, 0), y2); 122 quad[2] = FloatPoint(x2 - max(adjacentWidth2, 0), y2); 123 quad[3] = FloatPoint(x2 - max(-adjacentWidth2, 0), y1); 126 quad[0] = FloatPoint(x1 + max(adjacentWidth1, 0), y1); 127 quad[1] = FloatPoint(x1 + max(-adjacentWidth1, 0), y2); 128 quad[2] = FloatPoint(x2 - max(-adjacentWidth2, 0), y2); 129 quad[3] = FloatPoint(x2 - max(adjacentWidth2, 0), y1); 132 quad[0] = FloatPoint(x1, y1 + max(-adjacentWidth1, 0)) [all...] |
/external/webkit/Source/WebCore/platform/graphics/chromium/ |
GLES2Canvas.cpp | 64 typedef WTF::Vector<FloatPoint> FloatPointVector; 133 static inline FloatPoint operator*(const FloatPoint& f, float scale) 135 return FloatPoint(f.x() * scale, f.y() * scale); 138 static inline FloatPoint operator*(float scale, const FloatPoint& f) 140 return FloatPoint(f.x() * scale, f.y() * scale); 155 Quadratic(FloatPoint a, FloatPoint b, FloatPoint c) [all...] |
/external/webkit/Source/WebCore/rendering/ |
InlineTextBox.h | 160 void paintCompositionBackground(GraphicsContext*, const FloatPoint& boxOrigin, RenderStyle*, const Font&, int startPos, int endPos); 161 void paintDocumentMarkers(GraphicsContext*, const FloatPoint& boxOrigin, RenderStyle*, const Font&, bool background); 162 void paintCompositionUnderline(GraphicsContext*, const FloatPoint& boxOrigin, const CompositionUnderline&); 168 void paintDecoration(GraphicsContext*, const FloatPoint& boxOrigin, int decoration, const ShadowData*); 169 void paintSelection(GraphicsContext*, const FloatPoint& boxOrigin, RenderStyle*, const Font&); 170 void paintSpellingOrGrammarMarker(GraphicsContext*, const FloatPoint& boxOrigin, const DocumentMarker&, RenderStyle*, const Font&, bool grammar); 171 void paintTextMatchMarker(GraphicsContext*, const FloatPoint& boxOrigin, const DocumentMarker&, RenderStyle*, const Font&);
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/external/webkit/Source/WebCore/html/shadow/ |
SliderThumbElement.h | 35 #include "FloatPoint.h" 46 class FloatPoint; 71 FloatPoint m_offsetToThumb;
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