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/frameworks/av/media/libeffects/lvm/lib/Common/src/
LVC_Mixer_Private.h
74
/* Gain values should not be
more
that 1.0 */
87
/* Gain values should not be
more
that 1.0 */
/frameworks/av/media/libeffects/testlibs/
AudioCommon.h
46
// arithmetic operations needed for the filter. They should be moved to a
more
47
// generic location and implemented
more
efficiently.
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/comm/src/
omxVCCOMM_Copy16x16_s.s
14
; * - one or
more
of the following pointers is NULL: pSrc, pDst
15
; * - one or
more
of the following pointers is not aligned on an 16-byte boundary: pSrc, pDst
/frameworks/av/media/libstagefright/include/
WVMExtractor.h
55
// While
more
data is still being fetched *finalStatus == OK,
56
// Once fetching is completed (no
more
data available), *finalStatus != OK
/frameworks/av/media/libstagefright/wifi-display/
MediaSender.h
36
// This class facilitates sending of data from one or
more
media tracks
37
// through one or
more
RTP channels, either providing a 1:1 mapping from
/frameworks/base/core/java/android/view/accessibility/
package.html
17
providing
more
context to {@link android.accessibilityservice.AccessibilityService}s.
40
<p>For
more
information about making applications accessible, read the
/frameworks/base/docs/html/guide/practices/app-design/
index.jd
6
<p>The documents below help you learn the nuances of Android and get started building great applications
more
quickly, They discuss important aspects of application design that directly influence the user experience of your application, when in the hands of a mobile device user. You should read and consider these design goals as you plan your application and throughout its development, especially if you are new to developing for mobile devices.</p>
8
<p>Successful mobile applications offer an outstanding user experience, in addition to a compelling technical feature set. The user experience is
more
than just its visual design or UI flow. It is also influenced by how well the application responds to the user's keypresses and other actions, how it well it interacts with other applications, and how fully and efficiently it uses device and system capabilities.</p>
/frameworks/base/docs/html/guide/practices/ui_guidelines/
index.jd
13
Android styles, design patterns, building blocks for exceptional Android designs, and
more
.</p>
16
<p>Over time, the documents below will be deprecated as
more
design information is published at
/frameworks/base/docs/html/guide/topics/media/
index.jd
29
<a href="http://android-developers.blogspot.com/2011/12/
more
-android-games-that-play-nice.html">
30
<h4>
More
Android Games that Play Nice</h4>
/frameworks/base/docs/html/training/graphics/opengl/
environment.jd
42
view container for them. One of the
more
straight-forward ways to do this is to implement both a
45
android.opengl.GLSurfaceView.Renderer} controls what is drawn within that view. For
more
information
79
<p>For
more
information about texture compression formats, see the
151
this in your application manifest. For
more
information, see <a href="#manifest">Declare OpenGL ES
166
call {@link android.opengl.GLSurfaceView#requestRender requestRender()}, which is
more
189
<p>Here is a very basic implementation of an OpenGL ES renderer, that does nothing
more
than draw a
222
environment in your app and start drawing graphics. However, if you need a bit
more
help getting
223
started with OpenGL, head on to the next lessons for a few
more
hints.</p>
/frameworks/base/media/mca/filterfw/native/core/
geometry.h
26
// likely to grow and become
more
sophisticated in the future.
40
// Add
more
of these as needed:
/frameworks/base/media/mca/filterpacks/native/base/
geometry.h
26
// likely to grow and become
more
sophisticated in the future.
40
// Add
more
of these as needed:
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
IconMerger.java
76
// let's assume we have one
more
slot if the
more
icon is already showing
/libcore/dom/src/test/java/org/w3c/domts/
XalanDOMTestDocumentBuilderFactory.java
10
* See W3C License http://www.w3.org/Consortium/Legal/ for
more
details.
23
More
missing files
/libcore/luni/src/main/java/javax/sql/
RowSetEvent.java
2
* Licensed to the Apache Software Foundation (ASF) under one or
more
45
* the {@code RowSet} using one or
more
of the query methods available on
/libcore/luni/src/main/java/javax/xml/xpath/
XPathVariableResolver.java
2
* Licensed to the Apache Software Foundation (ASF) under one or
more
28
* that is, an application may wish to evaluate the same XPath expression
more
/libcore/luni/src/main/java/org/apache/harmony/security/asn1/
ASN1TypeCollection.java
2
* Licensed to the Apache Software Foundation (ASF) under one or
more
43
* @param type a collection of one or
more
ASN.1 types.
/libcore/luni/src/main/java/org/apache/harmony/security/x509/
AlternativeName.java
2
* Licensed to the Apache Software Foundation (ASF) under one or
more
26
* For
more
information about these extensions see RFC 3280
/ndk/sources/host-tools/make-3.81/config/
ChangeLog
8
* Makefile.am (EXTRA_DIST): Added
more
M4 files to EXTRA_DIST, so
41
A PARTICULAR PURPOSE. See the GNU General Public License for
more
details.
/ndk/sources/host-tools/ndk-stack/
ndk-stack.c
10
** GNU General Public License for
more
details.
33
" See docs/NDK-STACK.html in your NDK installation tree for
more
details.\n\n";
/packages/apps/ContactsCommon/src/com/android/contacts/common/
CallUtil.java
57
* A variant of {@link #getCallIntent(String)} but also accept a call origin. For
more
65
* A variant of {@link #getCallIntent(android.net.Uri)} but also accept a call origin. For
more
/packages/apps/Email/src/org/apache/commons/io/filefilter/
DirectoryFileFilter.java
2
* Licensed to the Apache Software Foundation (ASF) under one or
more
52
* The new name is
more
JDK 1.5 friendly as it doesn't clash with other
/packages/apps/Email/src/org/apache/james/mime4j/field/address/parser/
AddressListParser.jj
4
* or
more
contributor license agreements. See the NOTICE file *
504
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/prebuilts/gcc/darwin-x86/arm/arm-eabi-4.7/lib/gcc/arm-eabi/4.7/include/
unwind.h
14
General Public License for
more
details.
58
/* Absolute pointer. Nothing
more
to do. */
/prebuilts/gcc/darwin-x86/arm/arm-linux-androideabi-4.7/lib/gcc/arm-linux-androideabi/4.7/include/
unwind.h
14
General Public License for
more
details.
58
/* Absolute pointer. Nothing
more
to do. */
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