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  /frameworks/av/media/libeffects/lvm/lib/Common/src/
LVC_Mixer_Private.h 74 /* Gain values should not be more that 1.0 */
87 /* Gain values should not be more that 1.0 */
  /frameworks/av/media/libeffects/testlibs/
AudioCommon.h 46 // arithmetic operations needed for the filter. They should be moved to a more
47 // generic location and implemented more efficiently.
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/comm/src/
omxVCCOMM_Copy16x16_s.s 14 ; * - one or more of the following pointers is NULL: pSrc, pDst
15 ; * - one or more of the following pointers is not aligned on an 16-byte boundary: pSrc, pDst
  /frameworks/av/media/libstagefright/include/
WVMExtractor.h 55 // While more data is still being fetched *finalStatus == OK,
56 // Once fetching is completed (no more data available), *finalStatus != OK
  /frameworks/av/media/libstagefright/wifi-display/
MediaSender.h 36 // This class facilitates sending of data from one or more media tracks
37 // through one or more RTP channels, either providing a 1:1 mapping from
  /frameworks/base/core/java/android/view/accessibility/
package.html 17 providing more context to {@link android.accessibilityservice.AccessibilityService}s.
40 <p>For more information about making applications accessible, read the
  /frameworks/base/docs/html/guide/practices/app-design/
index.jd 6 <p>The documents below help you learn the nuances of Android and get started building great applications more quickly, They discuss important aspects of application design that directly influence the user experience of your application, when in the hands of a mobile device user. You should read and consider these design goals as you plan your application and throughout its development, especially if you are new to developing for mobile devices.</p>
8 <p>Successful mobile applications offer an outstanding user experience, in addition to a compelling technical feature set. The user experience is more than just its visual design or UI flow. It is also influenced by how well the application responds to the user's keypresses and other actions, how it well it interacts with other applications, and how fully and efficiently it uses device and system capabilities.</p>
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
index.jd 13 Android styles, design patterns, building blocks for exceptional Android designs, and more.</p>
16 <p>Over time, the documents below will be deprecated as more design information is published at
  /frameworks/base/docs/html/guide/topics/media/
index.jd 29 <a href="http://android-developers.blogspot.com/2011/12/more-android-games-that-play-nice.html">
30 <h4>More Android Games that Play Nice</h4>
  /frameworks/base/docs/html/training/graphics/opengl/
environment.jd 42 view container for them. One of the more straight-forward ways to do this is to implement both a
45 android.opengl.GLSurfaceView.Renderer} controls what is drawn within that view. For more information
79 <p>For more information about texture compression formats, see the
151 this in your application manifest. For more information, see <a href="#manifest">Declare OpenGL ES
166 call {@link android.opengl.GLSurfaceView#requestRender requestRender()}, which is more
189 <p>Here is a very basic implementation of an OpenGL ES renderer, that does nothing more than draw a
222 environment in your app and start drawing graphics. However, if you need a bit more help getting
223 started with OpenGL, head on to the next lessons for a few more hints.</p>
  /frameworks/base/media/mca/filterfw/native/core/
geometry.h 26 // likely to grow and become more sophisticated in the future.
40 // Add more of these as needed:
  /frameworks/base/media/mca/filterpacks/native/base/
geometry.h 26 // likely to grow and become more sophisticated in the future.
40 // Add more of these as needed:
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
IconMerger.java 76 // let's assume we have one more slot if the more icon is already showing
  /libcore/dom/src/test/java/org/w3c/domts/
XalanDOMTestDocumentBuilderFactory.java 10 * See W3C License http://www.w3.org/Consortium/Legal/ for more details.
23 More missing files
  /libcore/luni/src/main/java/javax/sql/
RowSetEvent.java 2 * Licensed to the Apache Software Foundation (ASF) under one or more
45 * the {@code RowSet} using one or more of the query methods available on
  /libcore/luni/src/main/java/javax/xml/xpath/
XPathVariableResolver.java 2 * Licensed to the Apache Software Foundation (ASF) under one or more
28 * that is, an application may wish to evaluate the same XPath expression more
  /libcore/luni/src/main/java/org/apache/harmony/security/asn1/
ASN1TypeCollection.java 2 * Licensed to the Apache Software Foundation (ASF) under one or more
43 * @param type a collection of one or more ASN.1 types.
  /libcore/luni/src/main/java/org/apache/harmony/security/x509/
AlternativeName.java 2 * Licensed to the Apache Software Foundation (ASF) under one or more
26 * For more information about these extensions see RFC 3280
  /ndk/sources/host-tools/make-3.81/config/
ChangeLog 8 * Makefile.am (EXTRA_DIST): Added more M4 files to EXTRA_DIST, so
41 A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  /ndk/sources/host-tools/ndk-stack/
ndk-stack.c 10 ** GNU General Public License for more details.
33 " See docs/NDK-STACK.html in your NDK installation tree for more details.\n\n";
  /packages/apps/ContactsCommon/src/com/android/contacts/common/
CallUtil.java 57 * A variant of {@link #getCallIntent(String)} but also accept a call origin. For more
65 * A variant of {@link #getCallIntent(android.net.Uri)} but also accept a call origin. For more
  /packages/apps/Email/src/org/apache/commons/io/filefilter/
DirectoryFileFilter.java 2 * Licensed to the Apache Software Foundation (ASF) under one or more
52 * The new name is more JDK 1.5 friendly as it doesn't clash with other
  /packages/apps/Email/src/org/apache/james/mime4j/field/address/parser/
AddressListParser.jj 4 * or more contributor license agreements. See the NOTICE file *
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  /prebuilts/gcc/darwin-x86/arm/arm-eabi-4.7/lib/gcc/arm-eabi/4.7/include/
unwind.h 14 General Public License for more details.
58 /* Absolute pointer. Nothing more to do. */
  /prebuilts/gcc/darwin-x86/arm/arm-linux-androideabi-4.7/lib/gcc/arm-linux-androideabi/4.7/include/
unwind.h 14 General Public License for more details.
58 /* Absolute pointer. Nothing more to do. */

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