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  /frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/
shaderarrayf.glsl 10 lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
shaderf.glsl 10 lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
  /frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/
shaderf.glsl 10 lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
  /frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/
diffuse.glsl 15 lowp vec4 col = texture2D(UNI_diffuse, t0).rgba;
metal.glsl 17 lowp vec4 col = texture2D(UNI_diffuse, t0).rgba;
plastic.glsl 17 lowp vec4 col = texture2D(UNI_diffuse, t0).rgba;
  /external/eigen/doc/
eigendoxy_tabs.css 37 text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9);
50 text-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0);
58 text-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0);
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_MapRGBA.3 3 SDL_MapRGBA \- Map a RGBA color value to a pixel format\&.
11 Maps the RGBA color value to the specified pixel format and returns the pixel value as a 32-bit int\&.
18 A pixel value best approximating the given RGBA color value for a given pixel format\&. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e\&.g\&., with a 16-bpp format the return value can be assigned to a \fBUint16\fP, and similarly a \fBUint8\fP for an 8-bpp format)\&.
SDL_SetAlpha.3 29 RGBA->RGB with \fBSDL_SRCALPHA\fP
32 RGBA->RGB without \fBSDL_SRCALPHA\fP
35 RGB->RGBA with \fBSDL_SRCALPHA\fP
38 RGB->RGBA without \fBSDL_SRCALPHA\fP
41 RGBA->RGBA with \fBSDL_SRCALPHA\fP
44 RGBA->RGBA without \fBSDL_SRCALPHA\fP
45 The RGBA data is copied to the destination surface\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&.
56 Note that RGBA->RGBA blits (with SDL_SRCALPHA set) keep the alpha of the destination surface\&. This means that y (…)
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  /frameworks/base/docs/html/reference/renderscript/
tabs.css 37 text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9);
50 text-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0);
58 text-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0);
  /frameworks/base/media/mca/filterpacks/native/imageproc/
brightness.c 30 char rgba[4]; member in union:__anon19825
85 const short r = (pixel.rgba[0] * factor) / 255;
86 const short g = (pixel.rgba[1] * factor) / 255;
87 const short b = (pixel.rgba[2] * factor) / 255;
92 | (pixel.rgba[3] << 24);
  /external/webkit/Source/WebCore/inspector/front-end/
SummaryBar.js 104 gradient.addColorStop(0.0, "rgba(255, 255, 255, 0.2)");
105 gradient.addColorStop(1.0, "rgba(255, 255, 255, 0.0)");
111 gradient.addColorStop(0.0, "rgba(0, 0, 0, 0.2)");
112 gradient.addColorStop(1.0, "rgba(0, 0, 0, 0.0)");
117 ctx.strokeStyle = "rgba(0, 0, 0, 0.6)";
201 ctx.shadowColor = "rgba(0, 0, 0, 0.5)";
219 ctx.strokeStyle = "rgba(0, 0, 0, 1)";
263 ctx.strokeStyle = "rgba(0, 0, 0, 0.2)";
271 ctx.strokeStyle = "rgba(255, 255, 255, 0.2)";
277 lightGradient.addColorStop(0.0, "rgba(220, 220, 220, 0.6)")
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  /external/webkit/Source/WebCore/css/
fullscreenQuickTime.css 43 color-stop(0, rgba(30, 30, 30, .97)),
44 color-stop(0.333, rgba(45, 45, 45, .97)),
45 color-stop(0.35, rgba(25, 25, 25, .97)),
46 color-stop(0.366, rgba(25, 25, 25, .97)),
47 color-stop(0.366, rgba(12, 12, 12, .97)),
48 color-stop(1, rgba(19, 19, 19, .97))
52 inset 0 -1px 1px rgba(0, 0, 0, 0.5),
53 inset 0 1px 0 0px rgba(255, 255, 255, 0.15),
54 inset 0 -1px 0 0px rgba(202, 202, 202, 0.09),
55 0 0 0 1px rgba(0, 0, 0, 0.5)
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  /external/chromium/chrome/browser/resources/shared/css/
button.css 5 -webkit-box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.1);
19 -webkit-box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.2);
28 -webkit-box-shadow: inset 0px 1px 3px rgba(0, 0, 0, 0.2);
  /external/webkit/Source/WebCore/manual-tests/
user-drag-with-decorations.html 4 <div style="-webkit-user-drag:element;position:absolute; background: rgba(0,128,0,0.5); height:100px; width:100px;">
  /frameworks/base/graphics/java/android/renderscript/
ProgramFragmentFixedFunction.java 146 RGBA (4);
192 mShader += " col.rgba = texture2D(UNI_Tex0, t0).rgba;\n";
197 case RGBA:
198 mShader += " col.rgba = texture2D(UNI_Tex0, t0).rgba;\n";
208 mShader += " col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n";
213 case RGBA:
214 mShader += " col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n"
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  /external/chromium-trace/trace-viewer/src/
timeline_view.css 107 border: 1px solid rgba(0, 0, 0, 0.5);
137 border: 1px solid rgba(0, 0, 0, 0.5);
138 color: rgba(0,0,0,0.8);
147 background-color: rgba(255, 255, 255, 1.0);
148 border: 1px solid rgba(0, 0, 0, 0.8);
149 box-shadow: 0 0 .05em rgba(0, 0, 0, 0.4);
150 color: rgba(0, 0, 0, 1);
165 border: solid 1px rgba(128, 0, 0, 0.2);
  /external/skia/gm/
gammatext.cpp 70 CGFloat rgba[] = { local
76 CGContextSetRGBFillColor(cg, rgba[0], rgba[1], rgba[2], rgba[3]);
  /external/webkit/Source/WebCore/html/canvas/
CanvasStyle.h 44 static PassRefPtr<CanvasStyle> createFromRGBA(RGBA32 rgba) { return adoptRef(new CanvasStyle(rgba)); }
57 String color() const { ASSERT(m_type == RGBA || m_type == CMYKA); return Color(m_rgba).serialized(); }
69 enum Type { RGBA, CMYKA, Gradient, ImagePattern, CurrentColor, CurrentColorWithOverrideAlpha };
72 CanvasStyle(RGBA32 rgba);
  /external/chromium/chrome/browser/resources/
print_preview.css 28 text-shadow: 0 0 1px rgba(80, 108, 164, .5);
33 text-shadow: 0 0 1px rgba(40, 60, 120, .5);
59 -webkit-box-shadow: inset 0 2px 3px rgba(0, 0, 0, .1),
60 0 2px 2px rgba(0, 0, 0, .1);
69 border-bottom: 1px solid rgba(255, 255, 255, .5);
104 text-shadow: 0 1px 1px rgba(255, 255, 255, .75);
301 -webkit-box-shadow: inset 0 2px 2px rgba(0, 0, 0, .1),
333 -webkit-box-shadow: inset 0 2px 2px rgba(0, 0, 0, .15),
349 0 1px 2px rgba(0, 0, 0, .2);
364 text-shadow: 0 1px 0 rgba(255, 255, 255, .5)
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  /bootable/recovery/tools/ota/
convert-to-bmp.py 4 RGBA image."""
19 elif im.mode == 'RGBA':
20 # Python Imaging Library doesn't write RGBA BMP files, so we roll
  /external/chromium/chrome/common/extensions/docs/examples/api/pageAction/set_icon/
background.html 56 context.fillStyle = "rgba(0,200,0,255)";
58 context.fillStyle = "rgba(0,0,200,255)";
60 context.fillStyle = "rgba(200,0,0,255)";
  /external/chromium/chrome/common/extensions/docs/examples/api/webNavigation/basic/
popup.html 26 background: -webkit-linear-gradient(rgba(234, 238, 243, 0.2), #EAEEF3),
34 box-shadow: inset 0px 2px 5px rgba(0,0,0,0.5);
50 background: rgba(255,255,0, 0.5);
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
FXAA.frag 65 vec3 rgbA = (1.0/2.0) * (
68 vec3 rgbB = rgbA * (1.0/2.0) + (1.0/4.0) * (
76 return rgbA;
  /external/qemu/distrib/sdl-1.2.15/docs/html/
sdlsetalpha.html 216 >RGBA-&#62;RGB with <TT
234 >RGBA-&#62;RGB without <TT
249 >RGB-&#62;RGBA with <TT
270 >RGB-&#62;RGBA without <TT
290 >RGBA-&#62;RGBA with <TT
310 >RGBA-&#62;RGBA without <TT
318 >The RGBA data is copied to the destination surface. If <TT
372 > Note that RGBA-&#62;RGBA blits (with SDL_SRCALPHA set) keep the alph
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