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  /external/skia/src/gpu/gl/debug/
GrGLCreateDebugInterface.cpp 53 GrShaderObj *shader = GR_FIND(shaderID, local
56 GrAlwaysAssert(shader);
58 program->AttachShader(shader);
155 GrGLvoid GR_GL_FUNCTION_TYPE debugGLCompileShader(GrGLuint shader) {
319 GrGLvoid GR_GL_FUNCTION_TYPE debugGLShaderSource(GrGLuint shader,
851 GrShaderObj *shader = GR_CREATE(GrShaderObj, GrDebugGL::kShader_ObjTypes); local
874 GrShaderObj *shader = GR_FIND(shaderID, local
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  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
ValidateLimitations.h 19 // Traverses intermediate tree to ensure that the shader does not exceed the
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnShader.cpp 35 : Shader(context, program)
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
BlurMaskFilter_Delegate.java 33 * {@link DelegateManager}, as all the Shader classes will be added to the manager
EmbossMaskFilter_Delegate.java 33 * {@link DelegateManager}, as all the Shader classes will be added to the manager
LinearGradient_Delegate.java 24 import android.graphics.Shader.TileMode;
37 * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}.
93 * Create a shader that draws a linear gradient along a line.
103 * @param tile The Shader tiling mode
RadialGradient_Delegate.java 24 import android.graphics.Shader.TileMode;
37 * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}.
88 * Create a shader that draws a radial gradient given the center and radius.
99 * @param tile The Shader tiling mode
Gradient_Delegate.java 19 import android.graphics.Shader.TileMode;
22 * Base class for true Gradient shader delegate.
42 * Creates the base shader and do some basic test on the parameters.
  /frameworks/native/opengl/specs/
EGL_ANDROID_blob_cache.txt 37 Shader compilation and optimization has been a troublesome aspect of OpenGL
45 implementations may cache shader binaries after they are compiled. It may
52 shader binaries, it may also be useful for caching other data. This is
54 designed around the shader use case.
  /sdk/emulator/opengl/host/libs/GLESv2_dec/
GL2Decoder.h 49 static void gl2_APIENTRY s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len);
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Context.h 36 // GLES allows a vertex shader attribute to be in location 0 and have a
  /cts/tests/tests/rsg/src/android/renderscriptgraphics/cts/
ProgramVertexTest.java 42 // Build elements for shader inputs
92 ProgramVertex buildShader(Element[] input, Allocation[] constInput, String shader) {
109 bpb.setShader(shader);
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 408 /* Shader Source */
414 /* Shader Binary */
418 /* Shader Precision-Specified Types */
475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
506 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
541 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
542 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
544 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
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  /external/skia/src/gpu/gl/
GrGLProgram.h 57 * The shader may modify the blend coefficients. Params are in/out
125 // To enable experimental geometry shader code (not for use in
162 // Creates a GL program ID, binds shader attributes to GL vertex attrs, and links the program
  /external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h 408 /* Shader Source */
414 /* Shader Binary */
418 /* Shader Precision-Specified Types */
475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
506 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
541 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
542 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
544 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
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  /frameworks/base/libs/hwui/
GammaFontRenderer.cpp 48 } else if (!strcasecmp(property, "shader")) {
96 // Shader-based renderer
100 INIT_LOGD("Creating shader gamma font renderer");
Properties.h 156 // - "shader3", correction applied by a GLSL shader. Gamma correction
159 // - "shader", correction applied by a GLSL shader
  /frameworks/native/opengl/include/GLES2/
gl2.h 408 /* Shader Source */
414 /* Shader Binary */
418 /* Shader Precision-Specified Types */
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
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  /prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 407 /* Shader Source */
413 /* Shader Binary */
417 /* Shader Precision-Specified Types */
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
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  /prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 407 /* Shader Source */
413 /* Shader Binary */
417 /* Shader Precision-Specified Types */
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
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  /prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 407 /* Shader Source */
413 /* Shader Binary */
417 /* Shader Precision-Specified Types */
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
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  /prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h 407 /* Shader Source */
413 /* Shader Binary */
417 /* Shader Precision-Specified Types */
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
    [all...]
  /prebuilts/ndk/5/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 407 /* Shader Source */
413 /* Shader Binary */
417 /* Shader Precision-Specified Types */
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
    [all...]
  /prebuilts/ndk/6/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 407 /* Shader Source */
413 /* Shader Binary */
417 /* Shader Precision-Specified Types */
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
    [all...]
  /prebuilts/ndk/6/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 407 /* Shader Source */
413 /* Shader Binary */
417 /* Shader Precision-Specified Types */
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
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