/external/skia/src/gpu/gl/debug/ |
GrGLCreateDebugInterface.cpp | 53 GrShaderObj *shader = GR_FIND(shaderID, local 56 GrAlwaysAssert(shader); 58 program->AttachShader(shader); 155 GrGLvoid GR_GL_FUNCTION_TYPE debugGLCompileShader(GrGLuint shader) { 319 GrGLvoid GR_GL_FUNCTION_TYPE debugGLShaderSource(GrGLuint shader, 851 GrShaderObj *shader = GR_CREATE(GrShaderObj, GrDebugGL::kShader_ObjTypes); local 874 GrShaderObj *shader = GR_FIND(shaderID, local [all...] |
/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
ValidateLimitations.h | 19 // Traverses intermediate tree to ensure that the shader does not exceed the
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
LoopBlinnShader.cpp | 35 : Shader(context, program)
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
BlurMaskFilter_Delegate.java | 33 * {@link DelegateManager}, as all the Shader classes will be added to the manager
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EmbossMaskFilter_Delegate.java | 33 * {@link DelegateManager}, as all the Shader classes will be added to the manager
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LinearGradient_Delegate.java | 24 import android.graphics.Shader.TileMode; 37 * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}. 93 * Create a shader that draws a linear gradient along a line. 103 * @param tile The Shader tiling mode
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RadialGradient_Delegate.java | 24 import android.graphics.Shader.TileMode; 37 * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}. 88 * Create a shader that draws a radial gradient given the center and radius. 99 * @param tile The Shader tiling mode
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Gradient_Delegate.java | 19 import android.graphics.Shader.TileMode; 22 * Base class for true Gradient shader delegate. 42 * Creates the base shader and do some basic test on the parameters.
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/frameworks/native/opengl/specs/ |
EGL_ANDROID_blob_cache.txt | 37 Shader compilation and optimization has been a troublesome aspect of OpenGL 45 implementations may cache shader binaries after they are compiled. It may 52 shader binaries, it may also be useful for caching other data. This is 54 designed around the shader use case.
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/sdk/emulator/opengl/host/libs/GLESv2_dec/ |
GL2Decoder.h | 49 static void gl2_APIENTRY s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len);
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/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Context.h | 36 // GLES allows a vertex shader attribute to be in location 0 and have a
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/cts/tests/tests/rsg/src/android/renderscriptgraphics/cts/ |
ProgramVertexTest.java | 42 // Build elements for shader inputs 92 ProgramVertex buildShader(Element[] input, Allocation[] constInput, String shader) { 109 bpb.setShader(shader);
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/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 408 /* Shader Source */ 414 /* Shader Binary */ 418 /* Shader Precision-Specified Types */ 475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 506 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 541 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 542 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 544 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) [all...] |
/external/skia/src/gpu/gl/ |
GrGLProgram.h | 57 * The shader may modify the blend coefficients. Params are in/out 125 // To enable experimental geometry shader code (not for use in 162 // Creates a GL program ID, binds shader attributes to GL vertex attrs, and links the program
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
gl2.h | 408 /* Shader Source */ 414 /* Shader Binary */ 418 /* Shader Precision-Specified Types */ 475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 506 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 541 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 542 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 544 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) [all...] |
/frameworks/base/libs/hwui/ |
GammaFontRenderer.cpp | 48 } else if (!strcasecmp(property, "shader")) { 96 // Shader-based renderer 100 INIT_LOGD("Creating shader gamma font renderer");
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Properties.h | 156 // - "shader3", correction applied by a GLSL shader. Gamma correction 159 // - "shader", correction applied by a GLSL shader
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/frameworks/native/opengl/include/GLES2/ |
gl2.h | 408 /* Shader Source */ 414 /* Shader Binary */ 418 /* Shader Precision-Specified Types */ 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) [all...] |
/prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 407 /* Shader Source */ 413 /* Shader Binary */ 417 /* Shader Precision-Specified Types */ 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); 543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source) [all...] |
/prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES2/ |
gl2.h | 407 /* Shader Source */ 413 /* Shader Binary */ 417 /* Shader Precision-Specified Types */ 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); 543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source) [all...] |
/prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES2/ |
gl2.h | 407 /* Shader Source */ 413 /* Shader Binary */ 417 /* Shader Precision-Specified Types */ 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); 543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source) [all...] |
/prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/GLES2/ |
gl2.h | 407 /* Shader Source */ 413 /* Shader Binary */ 417 /* Shader Precision-Specified Types */ 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); 543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source) [all...] |
/prebuilts/ndk/5/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 407 /* Shader Source */ 413 /* Shader Binary */ 417 /* Shader Precision-Specified Types */ 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); 543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source) [all...] |
/prebuilts/ndk/6/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 407 /* Shader Source */ 413 /* Shader Binary */ 417 /* Shader Precision-Specified Types */ 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); 543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source) [all...] |
/prebuilts/ndk/6/platforms/android-5/arch-x86/usr/include/GLES2/ |
gl2.h | 407 /* Shader Source */ 413 /* Shader Binary */ 417 /* Shader Precision-Specified Types */ 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); 543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source) [all...] |