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/frameworks/native/opengl/libs/ |
trace.in | 7 TRACE_GL_VOID(glAttachShader, (GLuint program, GLuint shader), (program, shader), 2, "GLuint", program, "GLuint", shader) 67 TRACE_GL_VOID(glCompileShader, (GLuint shader), (shader), 1, "GLuint", shader) 98 TRACE_GL_VOID(glDeleteShader, (GLuint shader), (shader), 1, "GLuint", shader) 110 TRACE_GL_VOID(glDetachShader, (GLuint program, GLuint shader), (program, shader), 2, "GLuint", program, "GLuint", shader [all...] |
/cts/tests/tests/hardware/src/android/hardware/cts/ |
CameraGLTest.java | 785 int shader = GLES20.glCreateShader(shaderType); local [all...] |
/external/skia/src/core/ |
SkDraw.cpp | 77 * Since we are providing the storage for the shader (to avoid the perf cost 79 * owners of the shader. 88 // we deliberately left the shader with an owner-count of 2 93 SkShader* shader = fPaint.getShader(); local 94 // since we manually destroy shader, we insist that owners == 2 95 SkASSERT(2 == shader->getRefCnt()); 97 fPaint.setShader(NULL); // unref the shader by 1 100 if ((void*)shader == (void*)fStorage) { 101 shader->~SkShader(); 103 SkDELETE(shader); 2482 SkShader* shader = p.getShader(); local [all...] |