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  /frameworks/native/opengl/libs/
trace.in 7 TRACE_GL_VOID(glAttachShader, (GLuint program, GLuint shader), (program, shader), 2, "GLuint", program, "GLuint", shader)
67 TRACE_GL_VOID(glCompileShader, (GLuint shader), (shader), 1, "GLuint", shader)
98 TRACE_GL_VOID(glDeleteShader, (GLuint shader), (shader), 1, "GLuint", shader)
110 TRACE_GL_VOID(glDetachShader, (GLuint program, GLuint shader), (program, shader), 2, "GLuint", program, "GLuint", shader
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  /cts/tests/tests/hardware/src/android/hardware/cts/
CameraGLTest.java 785 int shader = GLES20.glCreateShader(shaderType); local
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  /external/skia/src/core/
SkDraw.cpp 77 * Since we are providing the storage for the shader (to avoid the perf cost
79 * owners of the shader.
88 // we deliberately left the shader with an owner-count of 2
93 SkShader* shader = fPaint.getShader(); local
94 // since we manually destroy shader, we insist that owners == 2
95 SkASSERT(2 == shader->getRefCnt());
97 fPaint.setShader(NULL); // unref the shader by 1
100 if ((void*)shader == (void*)fStorage) {
101 shader->~SkShader();
103 SkDELETE(shader);
2482 SkShader* shader = p.getShader(); local
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