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  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
ColorMatrixColorFilter_Delegate.java 33 * {@link DelegateManager}, as all the Shader classes will be added to the manager
ComposePathEffect_Delegate.java 35 * as all the Shader classes will be added to the manager owned by {@link PathEffect_Delegate}.
ComposeShader_Delegate.java 35 * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}.
CornerPathEffect_Delegate.java 35 * as all the Shader classes will be added to the manager owned by {@link PathEffect_Delegate}.
DiscretePathEffect_Delegate.java 35 * as all the Shader classes will be added to the manager owned by {@link PathEffect_Delegate}.
LayerRasterizer_Delegate.java 33 * {@link DelegateManager}, as all the Shader classes will be added to the manager
LightingColorFilter_Delegate.java 33 * {@link DelegateManager}, as all the Shader classes will be added to the manager
PathDashPathEffect_Delegate.java 35 * as all the Shader classes will be added to the manager owned by {@link PathEffect_Delegate}.
PorterDuffColorFilter_Delegate.java 33 * {@link DelegateManager}, as all the Shader classes will be added to the manager
SumPathEffect_Delegate.java 35 * as all the Shader classes will be added to the manager owned by {@link PathEffect_Delegate}.
  /frameworks/rs/
rsProgram.h 42 // Constants are strictly accessed by the shader code
  /frameworks/rs/scriptc/
rs_graphics.rsh 127 * vertex program. Calling this function with a custom vertex shader
135 * vertex program. Calling this function with a custom vertex shader
143 * vertex program. Calling this function with a custom vertex shader
151 * vertex program. Calling this function with a custom vertex shader
  /prebuilts/sdk/renderscript/include/
rs_graphics.rsh 127 * vertex program. Calling this function with a custom vertex shader
135 * vertex program. Calling this function with a custom vertex shader
143 * vertex program. Calling this function with a custom vertex shader
151 * vertex program. Calling this function with a custom vertex shader
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/
entries.in 14 void, glAttachShader, GLuint program, GLuint shader
61 void, glCompileShader, GLuint shader
86 void, glDeleteShader, GLuint shader
95 void, glDetachShader, GLuint program, GLuint shader
212 void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog
214 void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source
215 void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params
248 GLboolean, glIsShader, GLuint shader
364 void, glShaderSource, GLuint shader, GLsizei count, const GLchar** string, const GLint* length
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
StateTransformFactory.java 171 // Shader State Transformations
1121 int shader = msg.getArgs(1).getIntValue(0); local
1136 int shader = msg.getArgs(1).getIntValue(0); local
1303 int shader = msg.getReturnValue().getIntValue(0); local
1320 int shader = msg.getArgs(0).getIntValue(0); local
1334 int shader = msg.getArgs(0).getIntValue(0); local
    [all...]
  /external/skia/legacy/include/core/
SkPaint.h 485 /** Get the paint's shader object.
487 The shader's reference count is not affected.
488 @return the paint's shader (or NULL)
492 /** Set or clear the shader object.
494 Pass NULL to clear any previous shader.
496 If a previous shader exists, its reference count is decremented.
497 If shader is not NULL, its reference count is incremented.
498 @param shader May be NULL. The shader to be installed in the paint
499 @return shader
    [all...]
  /external/webkit/Source/WebCore/html/canvas/
WebGLRenderingContext.idl 388 /* Shader Source */
392 /* Shader Precision-Specified Types */
454 [StrictTypeChecking] void attachShader(in WebGLProgram program, in WebGLShader shader) raises(DOMException);
477 [StrictTypeChecking] void compileShader(in WebGLShader shader) raises(DOMException);
498 [StrictTypeChecking] void deleteShader(in WebGLShader shader);
505 [StrictTypeChecking] void detachShader(in WebGLProgram program, in WebGLShader shader) raises(DOMException);
546 // any getShaderParameter(in WebGLShader shader, in unsigned long pname) raises(DOMException);
549 [StrictTypeChecking, ConvertNullStringTo=Null] DOMString getShaderInfoLog(in WebGLShader shader) raises(DOMException);
    [all...]
  /frameworks/base/core/jni/
android_opengl_GLES20.cpp 329 /* void glAttachShader ( GLuint program, GLuint shader ) */
332 (JNIEnv *_env, jobject _this, jint program, jint shader) {
335 (GLuint)shader
606 /* void glCompileShader ( GLuint shader ) */
609 (JNIEnv *_env, jobject _this, jint shader) {
611 (GLuint)shader
1002 /* void glDeleteShader ( GLuint shader ) */
1005 (JNIEnv *_env, jobject _this, jint shader) {
1007 (GLuint)shader
    [all...]
  /cts/tests/tests/rsg/src/android/renderscriptgraphics/cts/
ProgramFragmentTest.java 81 ProgramFragment buildShader(Allocation[] textures, Allocation[] constInput, String shader) {
103 bpb.setShader(shader);
  /development/samples/ApiDemos/src/com/example/android/apis/animation/
AnimationCloning.java 30 import android.graphics.Shader;
120 50f, color, darkColor, Shader.TileMode.CLAMP);
AnimationLoading.java 36 import android.graphics.Shader;
144 50f, color, darkColor, Shader.TileMode.CLAMP);
AnimationSeeking.java 34 import android.graphics.Shader;
140 50f, color, darkColor, Shader.TileMode.CLAMP);
BouncingBalls.java 30 import android.graphics.Shader;
166 50f, color, darkColor, Shader.TileMode.CLAMP);
CustomEvaluator.java 33 import android.graphics.Shader;
155 50f, color, darkColor, Shader.TileMode.CLAMP);
MultiPropertyAnimation.java 32 import android.graphics.Shader;
157 50f, color, darkColor, Shader.TileMode.CLAMP);

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