/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
ColorMatrixColorFilter_Delegate.java | 33 * {@link DelegateManager}, as all the Shader classes will be added to the manager
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ComposePathEffect_Delegate.java | 35 * as all the Shader classes will be added to the manager owned by {@link PathEffect_Delegate}.
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ComposeShader_Delegate.java | 35 * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}.
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CornerPathEffect_Delegate.java | 35 * as all the Shader classes will be added to the manager owned by {@link PathEffect_Delegate}.
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DiscretePathEffect_Delegate.java | 35 * as all the Shader classes will be added to the manager owned by {@link PathEffect_Delegate}.
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LayerRasterizer_Delegate.java | 33 * {@link DelegateManager}, as all the Shader classes will be added to the manager
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LightingColorFilter_Delegate.java | 33 * {@link DelegateManager}, as all the Shader classes will be added to the manager
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PathDashPathEffect_Delegate.java | 35 * as all the Shader classes will be added to the manager owned by {@link PathEffect_Delegate}.
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PorterDuffColorFilter_Delegate.java | 33 * {@link DelegateManager}, as all the Shader classes will be added to the manager
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SumPathEffect_Delegate.java | 35 * as all the Shader classes will be added to the manager owned by {@link PathEffect_Delegate}.
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/frameworks/rs/ |
rsProgram.h | 42 // Constants are strictly accessed by the shader code
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/frameworks/rs/scriptc/ |
rs_graphics.rsh | 127 * vertex program. Calling this function with a custom vertex shader 135 * vertex program. Calling this function with a custom vertex shader 143 * vertex program. Calling this function with a custom vertex shader 151 * vertex program. Calling this function with a custom vertex shader
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/prebuilts/sdk/renderscript/include/ |
rs_graphics.rsh | 127 * vertex program. Calling this function with a custom vertex shader 135 * vertex program. Calling this function with a custom vertex shader 143 * vertex program. Calling this function with a custom vertex shader 151 * vertex program. Calling this function with a custom vertex shader
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/ |
entries.in | 14 void, glAttachShader, GLuint program, GLuint shader 61 void, glCompileShader, GLuint shader 86 void, glDeleteShader, GLuint shader 95 void, glDetachShader, GLuint program, GLuint shader 212 void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog 214 void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source 215 void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params 248 GLboolean, glIsShader, GLuint shader 364 void, glShaderSource, GLuint shader, GLsizei count, const GLchar** string, const GLint* length
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/ |
StateTransformFactory.java | 171 // Shader State Transformations 1121 int shader = msg.getArgs(1).getIntValue(0); local 1136 int shader = msg.getArgs(1).getIntValue(0); local 1303 int shader = msg.getReturnValue().getIntValue(0); local 1320 int shader = msg.getArgs(0).getIntValue(0); local 1334 int shader = msg.getArgs(0).getIntValue(0); local [all...] |
/external/skia/legacy/include/core/ |
SkPaint.h | 485 /** Get the paint's shader object. 487 The shader's reference count is not affected. 488 @return the paint's shader (or NULL) 492 /** Set or clear the shader object. 494 Pass NULL to clear any previous shader. 496 If a previous shader exists, its reference count is decremented. 497 If shader is not NULL, its reference count is incremented. 498 @param shader May be NULL. The shader to be installed in the paint 499 @return shader [all...] |
/external/webkit/Source/WebCore/html/canvas/ |
WebGLRenderingContext.idl | 388 /* Shader Source */ 392 /* Shader Precision-Specified Types */ 454 [StrictTypeChecking] void attachShader(in WebGLProgram program, in WebGLShader shader) raises(DOMException); 477 [StrictTypeChecking] void compileShader(in WebGLShader shader) raises(DOMException); 498 [StrictTypeChecking] void deleteShader(in WebGLShader shader); 505 [StrictTypeChecking] void detachShader(in WebGLProgram program, in WebGLShader shader) raises(DOMException); 546 // any getShaderParameter(in WebGLShader shader, in unsigned long pname) raises(DOMException); 549 [StrictTypeChecking, ConvertNullStringTo=Null] DOMString getShaderInfoLog(in WebGLShader shader) raises(DOMException); [all...] |
/frameworks/base/core/jni/ |
android_opengl_GLES20.cpp | 329 /* void glAttachShader ( GLuint program, GLuint shader ) */ 332 (JNIEnv *_env, jobject _this, jint program, jint shader) { 335 (GLuint)shader 606 /* void glCompileShader ( GLuint shader ) */ 609 (JNIEnv *_env, jobject _this, jint shader) { 611 (GLuint)shader 1002 /* void glDeleteShader ( GLuint shader ) */ 1005 (JNIEnv *_env, jobject _this, jint shader) { 1007 (GLuint)shader [all...] |
/cts/tests/tests/rsg/src/android/renderscriptgraphics/cts/ |
ProgramFragmentTest.java | 81 ProgramFragment buildShader(Allocation[] textures, Allocation[] constInput, String shader) { 103 bpb.setShader(shader);
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/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
AnimationCloning.java | 30 import android.graphics.Shader; 120 50f, color, darkColor, Shader.TileMode.CLAMP);
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AnimationLoading.java | 36 import android.graphics.Shader; 144 50f, color, darkColor, Shader.TileMode.CLAMP);
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AnimationSeeking.java | 34 import android.graphics.Shader; 140 50f, color, darkColor, Shader.TileMode.CLAMP);
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BouncingBalls.java | 30 import android.graphics.Shader; 166 50f, color, darkColor, Shader.TileMode.CLAMP);
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CustomEvaluator.java | 33 import android.graphics.Shader; 155 50f, color, darkColor, Shader.TileMode.CLAMP);
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MultiPropertyAnimation.java | 32 import android.graphics.Shader; 157 50f, color, darkColor, Shader.TileMode.CLAMP);
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