HomeSort by relevance Sort by last modified time
    Searched full:shader (Results 426 - 450 of 672) sorted by null

<<11121314151617181920>>

  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 209 if (closest.shader) {
210 colour = closest.shader(closest, hit, dir);
376 triangles[i-1].shader = floorShader;
378 triangles[i-1].shader = floorShader;
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 209 if (closest.shader) {
210 colour = closest.shader(closest, hit, dir);
376 triangles[i-1].shader = floorShader;
378 triangles[i-1].shader = floorShader;
  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
Compiler.cpp 129 // Parse shader.
  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/preprocessor/
scanner.h 77 void CPPErrorToInfoLog(char *); // sticking the msg,line into the Shader's.Info.log
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
TileTexture.h 94 // it directly through shader.
TilesManager.h 56 ShaderProgram* shader() { return &m_shader; } function in class:WebCore::TilesManager
  /external/webkit/Source/WebCore/platform/graphics/gpu/
ConvolutionShader.cpp 43 : Shader(context, program)
LoopBlinnPathProcessor.h 70 // using Loop and Blinn's shader, placing the result into the given
LoopBlinnTextureCoords.h 38 // points of a cubic curve for rendering via the shader in "Rendering
  /frameworks/base/libs/hwui/
DisplayListRenderer.cpp 454 void DisplayListRenderer::setupShader(SkiaShader* shader) {
455 shader = refShader(shader);
456 addStateOp(new (alloc()) SetupShaderOp(shader));
ResourceCache.cpp 329 SkiaShader* shader = (SkiaShader*) resource; local
330 delete shader;
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 142 // pass matrix information to the vertex shader
YVURenderer.cpp 125 // variables for the fragment shader to pick up.
  /packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 142 // pass matrix information to the vertex shader
YVURenderer.cpp 125 // variables for the fragment shader to pick up.
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 142 // pass matrix information to the vertex shader
YVURenderer.cpp 125 // variables for the fragment shader to pick up.
  /cts/tests/tests/animation/src/android/animation/cts/
AnimationActivity.java 32 import android.graphics.Shader;
253 50f, color, darkColor, Shader.TileMode.CLAMP);
  /cts/tests/tests/graphics/src/android/graphics/drawable/cts/
ShapeDrawableTest.java 31 import android.graphics.Shader;
197 public Shader resize(int width, int height) {
  /development/samples/ApiDemos/src/com/example/android/apis/animation/
AnimatorEvents.java 36 import android.graphics.Shader;
184 50f, color, darkColor, Shader.TileMode.CLAMP);
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderContext.java 134 * @see Renderer#setShader(com.jme3.shader.Shader)
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
CrossHatchFilter.java 47 * <a href="http://www.geeks3d.com/20110219/shader-library-crosshatching-glsl-filter/" rel="nofollow">http://www.geeks3d.com/20110219/shader-library-crosshatching-glsl-filter/</a>
  /external/skia/gm/
tilemodes.cpp 48 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); local
49 paint->setShader(shader)->unref();
  /external/webkit/Source/WebCore/platform/graphics/android/layers/
LayerAndroid.cpp 285 TilesManager::instance()->shader()->rectInViewCoord(m_drawTransform, layerSize);
287 TilesManager::instance()->shader()->rectInInvViewCoord(m_clippingRect);
289 TilesManager::instance()->shader()->convertInvViewCoordToViewCoord(clippingRect);
442 m_zValue = TilesManager::instance()->shader()->zValue(m_drawTransform,
561 IntRect cr = TilesManager::instance()->shader()->clippedRectWithVisibleContentRect(tr);
595 IntRect contentViewport(TilesManager::instance()->shader()->contentViewport());
789 IntRect contentViewport(TilesManager::instance()->shader()->contentViewport());
917 // TODO: we should use a shader instead of doing
    [all...]
MediaTexture.cpp 162 TilesManager::instance()->shader()->drawVideoLayerQuad(videoMatrix,
183 TilesManager::instance()->shader()->drawQuad(&data);

Completed in 435 milliseconds

<<11121314151617181920>>