/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 209 if (closest.shader) { 210 colour = closest.shader(closest, hit, dir); 376 triangles[i-1].shader = floorShader; 378 triangles[i-1].shader = floorShader;
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 209 if (closest.shader) { 210 colour = closest.shader(closest, hit, dir); 376 triangles[i-1].shader = floorShader; 378 triangles[i-1].shader = floorShader;
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/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
Compiler.cpp | 129 // Parse shader.
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/external/webkit/Source/ThirdParty/ANGLE/src/compiler/preprocessor/ |
scanner.h | 77 void CPPErrorToInfoLog(char *); // sticking the msg,line into the Shader's.Info.log
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
TileTexture.h | 94 // it directly through shader.
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TilesManager.h | 56 ShaderProgram* shader() { return &m_shader; } function in class:WebCore::TilesManager
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
ConvolutionShader.cpp | 43 : Shader(context, program)
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LoopBlinnPathProcessor.h | 70 // using Loop and Blinn's shader, placing the result into the given
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LoopBlinnTextureCoords.h | 38 // points of a cubic curve for rendering via the shader in "Rendering
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/frameworks/base/libs/hwui/ |
DisplayListRenderer.cpp | 454 void DisplayListRenderer::setupShader(SkiaShader* shader) { 455 shader = refShader(shader); 456 addStateOp(new (alloc()) SetupShaderOp(shader));
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ResourceCache.cpp | 329 SkiaShader* shader = (SkiaShader*) resource; local 330 delete shader;
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
WarpRenderer.cpp | 142 // pass matrix information to the vertex shader
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YVURenderer.cpp | 125 // variables for the fragment shader to pick up.
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/packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/ |
WarpRenderer.cpp | 142 // pass matrix information to the vertex shader
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YVURenderer.cpp | 125 // variables for the fragment shader to pick up.
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
WarpRenderer.cpp | 142 // pass matrix information to the vertex shader
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YVURenderer.cpp | 125 // variables for the fragment shader to pick up.
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/cts/tests/tests/animation/src/android/animation/cts/ |
AnimationActivity.java | 32 import android.graphics.Shader; 253 50f, color, darkColor, Shader.TileMode.CLAMP);
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/cts/tests/tests/graphics/src/android/graphics/drawable/cts/ |
ShapeDrawableTest.java | 31 import android.graphics.Shader; 197 public Shader resize(int width, int height) {
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/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
AnimatorEvents.java | 36 import android.graphics.Shader; 184 50f, color, darkColor, Shader.TileMode.CLAMP);
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
RenderContext.java | 134 * @see Renderer#setShader(com.jme3.shader.Shader)
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/ |
CrossHatchFilter.java | 47 * <a href="http://www.geeks3d.com/20110219/shader-library-crosshatching-glsl-filter/" rel="nofollow">http://www.geeks3d.com/20110219/shader-library-crosshatching-glsl-filter/</a>
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/external/skia/gm/ |
tilemodes.cpp | 48 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); local 49 paint->setShader(shader)->unref();
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/external/webkit/Source/WebCore/platform/graphics/android/layers/ |
LayerAndroid.cpp | 285 TilesManager::instance()->shader()->rectInViewCoord(m_drawTransform, layerSize); 287 TilesManager::instance()->shader()->rectInInvViewCoord(m_clippingRect); 289 TilesManager::instance()->shader()->convertInvViewCoordToViewCoord(clippingRect); 442 m_zValue = TilesManager::instance()->shader()->zValue(m_drawTransform, 561 IntRect cr = TilesManager::instance()->shader()->clippedRectWithVisibleContentRect(tr); 595 IntRect contentViewport(TilesManager::instance()->shader()->contentViewport()); 789 IntRect contentViewport(TilesManager::instance()->shader()->contentViewport()); 917 // TODO: we should use a shader instead of doing [all...] |
MediaTexture.cpp | 162 TilesManager::instance()->shader()->drawVideoLayerQuad(videoMatrix, 183 TilesManager::instance()->shader()->drawQuad(&data);
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