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  /frameworks/base/media/mca/filterfw/jni/
jni_shader_program.cpp 46 // Create the shader
126 ALOGE("ShaderProgram: error processing shader!");
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
BitmapShader_Delegate.java 24 import android.graphics.Shader.TileMode;
37 * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}.
SweepGradient_Delegate.java 35 * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}.
82 * A subclass of Shader that draws a sweep gradient around a center point.
  /frameworks/rs/
rsProgram.cpp 142 ALOGE("Attempt to bind alloc at slot %u, on shader id %u, but const count is %u",
148 ALOGE("Attempt to bind alloc at slot %u, on shader id %u, but types mismatch",
rs_hal.h 232 const char* shader, size_t shaderLen,
241 const char* shader, size_t shaderLen,
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
objectNameManager.cpp 147 case SHADER: //objects in shader namepace are not handled
  /external/skia/src/pdf/
SkPDFDevice.cpp 435 // PDF treats a shader as a color, so we only set one or the other.
1514 const SkShader* shader = paint.getShader(); local
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  /frameworks/base/core/java/android/view/
GLES20Canvas.java 32 import android.graphics.Shader;
1347 final Shader shader = paint.getShader(); local
1371 final Shader shader = paint.getShader(); local
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  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 332 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
333 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
334 int shader = GLES20.glCreateShader(type); local
336 // add the source code to the shader and compile it
337 GLES20.glShaderSource(shader, shaderCode);
339 GLES20.glCompileShader(shader);
342 return shader;
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  /external/skia/legacy/src/views/
SkListView.cpp 540 SkShader* shader = SkShader::CreateBitmapShader(fBGRef->bitmap(), false, SkPaint::kNo_FilterType, SkShader::kClamp_TileMode); local
541 paint.setShader(shader)->unref();
727 SkShader* shader = SkShader::CreateBitmapShader(bm, false, SkPaint::kNo_FilterType, SkShader::kClamp_TileMode); local
728 p.setShader(shader)->unref();
730 shader->setLocalMatrix(matrix);
  /external/skia/src/utils/
SkDeferredCanvas.cpp 40 SkShader* shader = paint->getShader(); local
41 // Here we detect the case where the shader is an SkBitmapProcShader
46 if (shader && !shader->asAGradient(NULL)) {
48 if (shader->asABitmap(&bm, NULL, NULL) &&
  /external/webkit/Source/WebCore/platform/graphics/skia/
ImageSkia.cpp 362 SkShader* shader; local
403 shader = SkShader::CreateBitmapShader(resampled, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
411 shader = SkShader::CreateBitmapShader(srcSubset, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
424 shader->setLocalMatrix(matrix);
427 paint.setShader(shader)->unref();
  /cts/tests/tests/graphics/src/android/graphics/drawable/cts/
BitmapDrawableTest.java 32 import android.graphics.Shader;
34 import android.graphics.Shader.TileMode;
164 Shader oldShader = bitmapDrawable.getPaint().getShader();
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/material/plugins/
J3MLoader.java 44 import com.jme3.shader.VarType;
90 throw new IOException("Shader statement syntax incorrect" + statement);
94 throw new IOException("Shader statement syntax incorrect: " + statement);
  /external/skia/legacy/src/animator/
SkDisplayType.cpp 183 CASE_DRAW_NEW(Shader);
338 CASE_GET_DRAW_INFO(Shader);
505 { "shader", SkType_Shader INIT_BOOL_FIELDS },
  /external/skia/src/animator/
SkDisplayType.cpp 183 CASE_DRAW_NEW(Shader);
338 CASE_GET_DRAW_INFO(Shader);
505 { "shader", SkType_Shader INIT_BOOL_FIELDS },
  /external/webkit/Source/WebCore/platform/graphics/android/context/
PlatformGraphicsContextSkia.cpp 235 SkShader* shader = SkShader::CreateBitmapShader(bitmap, local
238 shader->setLocalMatrix(matrix);
242 paint.setShader(shader)->unref();
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
Surface.cpp 173 IntRect contentViewport(TilesManager::instance()->shader()->contentViewport());
248 FloatRect clippingRect = TilesManager::instance()->shader()->rectInInvViewCoord(drawClip);
249 TilesManager::instance()->shader()->clip(clippingRect);
  /external/webkit/Source/WebCore/platform/graphics/gpu/
SharedGraphicsContext3D.cpp 437 Shader::NotAntialiased);
448 m_oesStandardDerivativesSupported ? Shader::Antialiased : Shader::NotAntialiased);
  /frameworks/base/policy/src/com/android/internal/policy/impl/keyguard/
KeyguardWidgetFrame.java 32 import android.graphics.Shader;
445 mGradientColor, 0, Shader.TileMode.CLAMP);
447 mGradientColor, 0, Shader.TileMode.CLAMP);
  /packages/apps/Launcher2/src/com/android/launcher2/
WidgetPreviewLoader.java 22 import android.graphics.Shader;
463 previewDrawable.setTileModeXY(Shader.TileMode.REPEAT,
464 Shader.TileMode.REPEAT);
  /external/webkit/Source/WebKit/chromium/src/
GraphicsContext3DChromium.cpp 551 String GraphicsContext3DInternal::getShaderInfoLog(Platform3DObject shader)
553 return m_impl->getShaderInfoLog(shader);
556 String GraphicsContext3DInternal::getShaderSource(Platform3DObject shader)
558 return m_impl->getShaderSource(shader);
600 void GraphicsContext3DInternal::shaderSource(Platform3DObject shader, const String& string)
602 m_impl->shaderSource(shader, string.utf8().data());
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  /frameworks/base/graphics/java/android/renderscript/
RenderScript.java     [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/post/
Filter.java 54 * This material uses a shader that aplly the desired effect to the scene texture.<br>
58 * The getMaterial must return a Material that use a GLSL shader immplementing the desired effect<br>
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderManager.java 45 import com.jme3.shader.Uniform;
46 import com.jme3.shader.UniformBinding;
47 import com.jme3.shader.VarType;
80 private boolean shader; field in class:RenderManager
103 //this.shader = renderer.getCaps().contains(Caps.GLSL100);
593 if (shader) {
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