HomeSort by relevance Sort by last modified time
    Searched full:shader (Results 501 - 525 of 672) sorted by null

<<21222324252627

  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
VariableInfo.cpp 186 // cannot be initialized in a shader, we must have only
  /external/webkit/Source/WebCore/platform/graphics/
ContextShadow.h 66 // like cached scratch image, persistent shader, etc).
  /external/webkit/Source/WebCore/platform/graphics/android/layers/
CanvasLayer.cpp 208 TilesManager::instance()->shader()->drawQuad(&data);
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.h 220 // by the shader's type, this can help to clean up the interface.
  /external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCLayerImpl.cpp 160 // Form the matrix used by the shader to map the corners of the layer's
  /external/webkit/Source/WebCore/platform/graphics/gpu/
BicubicShader.cpp 42 : Shader(context, program)
  /frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.h 100 // We use one shader program for each effect. mLastVideoEffect remembers
  /frameworks/base/core/jni/
Android.mk 114 android/graphics/Shader.cpp \
  /frameworks/base/media/mca/filterfw/native/core/
gl_frame.h 179 // Get the (cached) identity shader.
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/ui/
SurfaceTargetFilter.java 126 // Create identity shader to render, and make sure to render upside-down, as textures
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
rsbench.rs 76 // Default vertex shader
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
FragmentShader.java 32 public class FragmentShader extends Shader {
  /frameworks/ex/carousel/java/com/android/ex/carousel/
CarouselRS.java 376 // Specify the resource that contains the shader string
390 // Specify the resource that contains the shader string
405 // Specify the resource that contains the shader string
422 // Specify the resource that contains the shader string
    [all...]
  /frameworks/rs/
rsProgramFragment.cpp 70 ALOGE("No texture bound for shader id %u, texture unit %u", (uint)this, ct);
  /packages/apps/Settings/src/com/android/settings/widget/
PieChartView.java 30 import android.graphics.Shader.TileMode;
  /prebuilts/ndk/4/platforms/android-5/arch-arm/usr/lib/
libGLESv2.so 
  /prebuilts/ndk/4/platforms/android-8/arch-arm/usr/lib/
libGLESv2.so 
  /prebuilts/ndk/5/platforms/android-5/arch-arm/usr/lib/
libGLESv2.so 
  /prebuilts/ndk/6/platforms/android-5/arch-arm/usr/lib/
libGLESv2.so 
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
Paint_Delegate.java 221 * Returns the {@link Shader} delegate or null if none have been set
782 /*package*/ static int native_setShader(int native_object, int shader) {
786 return shader;
789 delegate.mShader = Shader_Delegate.getDelegate(shader);
791 return shader;
    [all...]
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_enc.cpp 32 void glAttachShader_enc(void *self , GLuint program, GLuint shader)
45 memcpy(ptr, &shader, 4); ptr += 4;
357 void glCompileShader_enc(void *self , GLuint shader)
369 memcpy(ptr, &shader, 4); ptr += 4;
588 void glDeleteShader_enc(void *self , GLuint shader)
600 memcpy(ptr, &shader, 4); ptr += 4;
667 void glDetachShader_enc(void *self , GLuint program, GLuint shader)
680 memcpy(ptr, &shader, 4); ptr += 4;
    [all...]
  /frameworks/base/libs/hwui/
OpenGLRenderer.cpp     [all...]
  /external/chromium/chrome/browser/ui/webui/
gpu_internals_ui.cc 532 basic_info->Append(NewDescriptionValuePair("Pixel shader version",
534 basic_info->Append(NewDescriptionValuePair("Vertex shader version",
  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
PssmShadowRenderer.java 108 * Shadow depth comparisons are done by using shader code
165 //TODO remove the postShadowMat when we have shader injection....or remove this todo if we are in 2020.
  /external/jmonkeyengine/engine/src/core/com/jme3/texture/
FrameBuffer.java 328 * rendered to through a shader that writes to the array <code>gl_FragData</code>.
330 * is rendered to by the shader.

Completed in 1890 milliseconds

<<21222324252627