/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
VariableInfo.cpp | 186 // cannot be initialized in a shader, we must have only
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/external/webkit/Source/WebCore/platform/graphics/ |
ContextShadow.h | 66 // like cached scratch image, persistent shader, etc).
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/external/webkit/Source/WebCore/platform/graphics/android/layers/ |
CanvasLayer.cpp | 208 TilesManager::instance()->shader()->drawQuad(&data);
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
ShaderProgram.h | 220 // by the shader's type, this can help to clean up the interface.
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/external/webkit/Source/WebCore/platform/graphics/chromium/cc/ |
CCLayerImpl.cpp | 160 // Form the matrix used by the shader to map the corners of the layer's
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
BicubicShader.cpp | 42 : Shader(context, program)
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/frameworks/av/libvideoeditor/lvpp/ |
NativeWindowRenderer.h | 100 // We use one shader program for each effect. mLastVideoEffect remembers
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/frameworks/base/core/jni/ |
Android.mk | 114 android/graphics/Shader.cpp \
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/frameworks/base/media/mca/filterfw/native/core/ |
gl_frame.h | 179 // Get the (cached) identity shader.
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/ui/ |
SurfaceTargetFilter.java | 126 // Create identity shader to render, and make sure to render upside-down, as textures
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/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/ |
rsbench.rs | 76 // Default vertex shader
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
FragmentShader.java | 32 public class FragmentShader extends Shader {
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/frameworks/ex/carousel/java/com/android/ex/carousel/ |
CarouselRS.java | 376 // Specify the resource that contains the shader string 390 // Specify the resource that contains the shader string 405 // Specify the resource that contains the shader string 422 // Specify the resource that contains the shader string [all...] |
/frameworks/rs/ |
rsProgramFragment.cpp | 70 ALOGE("No texture bound for shader id %u, texture unit %u", (uint)this, ct);
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/packages/apps/Settings/src/com/android/settings/widget/ |
PieChartView.java | 30 import android.graphics.Shader.TileMode;
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/prebuilts/ndk/4/platforms/android-5/arch-arm/usr/lib/ |
libGLESv2.so | |
/prebuilts/ndk/4/platforms/android-8/arch-arm/usr/lib/ |
libGLESv2.so | |
/prebuilts/ndk/5/platforms/android-5/arch-arm/usr/lib/ |
libGLESv2.so | |
/prebuilts/ndk/6/platforms/android-5/arch-arm/usr/lib/ |
libGLESv2.so | |
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
Paint_Delegate.java | 221 * Returns the {@link Shader} delegate or null if none have been set 782 /*package*/ static int native_setShader(int native_object, int shader) { 786 return shader; 789 delegate.mShader = Shader_Delegate.getDelegate(shader); 791 return shader; [all...] |
/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_enc.cpp | 32 void glAttachShader_enc(void *self , GLuint program, GLuint shader) 45 memcpy(ptr, &shader, 4); ptr += 4; 357 void glCompileShader_enc(void *self , GLuint shader) 369 memcpy(ptr, &shader, 4); ptr += 4; 588 void glDeleteShader_enc(void *self , GLuint shader) 600 memcpy(ptr, &shader, 4); ptr += 4; 667 void glDetachShader_enc(void *self , GLuint program, GLuint shader) 680 memcpy(ptr, &shader, 4); ptr += 4; [all...] |
/frameworks/base/libs/hwui/ |
OpenGLRenderer.cpp | [all...] |
/external/chromium/chrome/browser/ui/webui/ |
gpu_internals_ui.cc | 532 basic_info->Append(NewDescriptionValuePair("Pixel shader version", 534 basic_info->Append(NewDescriptionValuePair("Vertex shader version",
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/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
PssmShadowRenderer.java | 108 * Shadow depth comparisons are done by using shader code 165 //TODO remove the postShadowMat when we have shader injection....or remove this todo if we are in 2020.
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/external/jmonkeyengine/engine/src/core/com/jme3/texture/ |
FrameBuffer.java | 328 * rendered to through a shader that writes to the array <code>gl_FragData</code>. 330 * is rendered to by the shader.
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