/external/skia/legacy/src/core/ |
SkPaint.cpp | [all...] |
/external/skia/src/core/ |
SkPaint.cpp | [all...] |
SkPicturePlayback.cpp | 194 * flatten the pixels in a bitmap shader. 1126 const SkShader* shader = paint.getShader(); local [all...] |
/external/chromium/chrome/browser/ui/gtk/ |
gtk_theme_service.cc | 1008 SkShader* shader = gfx::CreateGradientShader( local [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
RenderState.java | 41 * be controlled by a shader on a {@link Material}. The properties 420 * to the <code>gl_PointSize</code> variable in the vertex shader. 466 * <p>When color write is enabled, the result of a fragment shader, the [all...] |
MatParam.java | 39 import com.jme3.shader.VarType;
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/frameworks/base/core/java/android/widget/ |
ProgressBar.java | 27 import android.graphics.Shader; 356 Shader.TileMode.REPEAT, Shader.TileMode.CLAMP); [all...] |
/frameworks/base/core/jni/android/graphics/ |
Canvas.cpp | 690 // cons-up a shader for the bitmap 695 SkShader* shader = SkShader::CreateBitmapShader(*bitmap, local 697 SkSafeUnref(tmpPaint.setShader(shader)); [all...] |
/frameworks/base/libs/hwui/ |
OpenGLRenderer.h | 278 virtual void setupShader(SkiaShader* shader); [all...] |
/packages/apps/MusicFX/src/com/android/musicfx/seekbar/ |
ProgressBar.java | 27 import android.graphics.Shader; 350 Shader.TileMode.REPEAT, Shader.TileMode.CLAMP); [all...] |
/cts/tests/tests/media/src/android/media/cts/ |
OutputSurface.java | 234 * Replaces the fragment shader.
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/external/chromium/chrome/browser/chromeos/frame/ |
panel_controller.cc | 92 // Need to unref shader, otherwise never deleted.
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/external/eigen/unsupported/test/ |
openglsupport.cpp | 67 std::cerr << "Shader info : \n" << infoLog << std::endl;
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/external/jmonkeyengine/engine/src/core/com/jme3/post/ |
HDRRenderer.java | 321 // prepare tonemap shader
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
Uniform.java | 33 package com.jme3.shader;
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/ssao/ |
SSAOFilter.java | 47 import com.jme3.shader.VarType;
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/external/skia/bench/ |
BitmapBench.cpp | 104 int fTileX, fTileY; // -1 means don't use shader
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/external/skia/include/core/ |
SkCanvas.h | 52 color, typeface, textSize, strokeWidth, shader (e.g. gradients, patterns), 660 were in a Shader with CLAMP mode. Thus the color outside of the original 722 were in a Shader with CLAMP mode. Thus the color outside of the original [all...] |
SkRRect.h | 35 // add RR rendering shader to Ganesh (akin to cicle drawing code)
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/external/skia/legacy/include/core/ |
SkCanvas.h | 42 color, typeface, textSize, strokeWidth, shader (e.g. gradients, patterns), 639 were in a Shader with CLAMP mode. Thus the color outside of the original 684 were in a Shader with CLAMP mode. Thus the color outside of the original [all...] |
/external/skia/legacy/src/opts/ |
SkBitmapProcState_opts_arm.cpp | 190 otherwise the shader won't even look at the matrix/sampler
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/external/skia/src/device/xps/ |
SkXPSDevice.cpp | 933 const SkShader *shader = skPaint.getShader(); local [all...] |
/external/skia/src/effects/ |
SkLayerDrawLooper.cpp | 310 SkAddFlagToString(str, SkToBool(kShader_Bit & rec->fInfo.fPaintBits), "Shader",
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/external/skia/src/effects/gradients/ |
SkGradientShaderPriv.h | 234 const SkGradientShaderBase& shader,
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/external/skia/src/gpu/gl/ |
GrGLUniformManager.cpp | 32 // FIXME: We still insert a single sampler uniform for every stage. If the shader does not
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