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  /external/skia/legacy/src/core/
SkPaint.cpp     [all...]
  /external/skia/src/core/
SkPaint.cpp     [all...]
SkPicturePlayback.cpp 194 * flatten the pixels in a bitmap shader.
1126 const SkShader* shader = paint.getShader(); local
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  /external/chromium/chrome/browser/ui/gtk/
gtk_theme_service.cc 1008 SkShader* shader = gfx::CreateGradientShader( local
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  /external/jmonkeyengine/engine/src/core/com/jme3/material/
RenderState.java 41 * be controlled by a shader on a {@link Material}. The properties
420 * to the <code>gl_PointSize</code> variable in the vertex shader.
466 * <p>When color write is enabled, the result of a fragment shader, the
    [all...]
MatParam.java 39 import com.jme3.shader.VarType;
  /frameworks/base/core/java/android/widget/
ProgressBar.java 27 import android.graphics.Shader;
356 Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
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  /frameworks/base/core/jni/android/graphics/
Canvas.cpp 690 // cons-up a shader for the bitmap
695 SkShader* shader = SkShader::CreateBitmapShader(*bitmap, local
697 SkSafeUnref(tmpPaint.setShader(shader));
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  /frameworks/base/libs/hwui/
OpenGLRenderer.h 278 virtual void setupShader(SkiaShader* shader);
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  /packages/apps/MusicFX/src/com/android/musicfx/seekbar/
ProgressBar.java 27 import android.graphics.Shader;
350 Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
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  /cts/tests/tests/media/src/android/media/cts/
OutputSurface.java 234 * Replaces the fragment shader.
  /external/chromium/chrome/browser/chromeos/frame/
panel_controller.cc 92 // Need to unref shader, otherwise never deleted.
  /external/eigen/unsupported/test/
openglsupport.cpp 67 std::cerr << "Shader info : \n" << infoLog << std::endl;
  /external/jmonkeyengine/engine/src/core/com/jme3/post/
HDRRenderer.java 321 // prepare tonemap shader
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Uniform.java 33 package com.jme3.shader;
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/ssao/
SSAOFilter.java 47 import com.jme3.shader.VarType;
  /external/skia/bench/
BitmapBench.cpp 104 int fTileX, fTileY; // -1 means don't use shader
  /external/skia/include/core/
SkCanvas.h 52 color, typeface, textSize, strokeWidth, shader (e.g. gradients, patterns),
660 were in a Shader with CLAMP mode. Thus the color outside of the original
722 were in a Shader with CLAMP mode. Thus the color outside of the original
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SkRRect.h 35 // add RR rendering shader to Ganesh (akin to cicle drawing code)
  /external/skia/legacy/include/core/
SkCanvas.h 42 color, typeface, textSize, strokeWidth, shader (e.g. gradients, patterns),
639 were in a Shader with CLAMP mode. Thus the color outside of the original
684 were in a Shader with CLAMP mode. Thus the color outside of the original
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  /external/skia/legacy/src/opts/
SkBitmapProcState_opts_arm.cpp 190 otherwise the shader won't even look at the matrix/sampler
  /external/skia/src/device/xps/
SkXPSDevice.cpp 933 const SkShader *shader = skPaint.getShader(); local
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  /external/skia/src/effects/
SkLayerDrawLooper.cpp 310 SkAddFlagToString(str, SkToBool(kShader_Bit & rec->fInfo.fPaintBits), "Shader",
  /external/skia/src/effects/gradients/
SkGradientShaderPriv.h 234 const SkGradientShaderBase& shader,
  /external/skia/src/gpu/gl/
GrGLUniformManager.cpp 32 // FIXME: We still insert a single sampler uniform for every stage. If the shader does not

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<<21222324252627