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  /external/qemu/distrib/sdl-1.2.15/docs/html/
guidevideoopengl.html 518 /* Our shading model--Gouraud (smooth). */
  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/preprocessor/
scanner.c 593 CPPErrorToInfoLog("The line continuation character (\\) is not part of the OpenGL ES Shading Language");
cpp.c 192 CPPErrorToInfoLog("The line continuation character (\\) is not part of the OpenGL ES Shading Language");
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  /frameworks/base/docs/html/guide/practices/ui_guidelines/
widget_design.jd 104 elements on the Home screen for alignment; they also use standard shading effects. All of these
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Imp.cpp     [all...]
  /external/skia/src/pdf/
SkPDFShader.cpp 653 insert("Shading", pdfShader.get());
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  /hardware/qcom/msm8960/original-kernel-headers/media/
msm_camera.h     [all...]
  /system/media/camera/src/
camera_metadata_tag_info.c 52 [ANDROID_SHADING] = "android.shading",
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  /frameworks/native/opengl/libagl/
primitives.cpp 216 // set up the lighting/shading/smoothing/fogging function
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  /prebuilts/tools/common/jfreechart/
README.txt 296 - pie chart enhancements for labelling, shading and multiple pie
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  /prebuilts/tools/common/m2/repository/jfree/jcommon/1.0.12/
README.txt 296 - pie chart enhancements for labelling, shading and multiple pie
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  /prebuilts/tools/common/m2/repository/jfree/jfreechart/1.0.9/
README.txt 296 - pie chart enhancements for labelling, shading and multiple pie
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  /prebuilts/tools/common/m2/repository/jfree/jfreechart-swt/1.0.9/
README.txt 296 - pie chart enhancements for labelling, shading and multiple pie
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  /external/quake/quake/src/QW/client/
d_polysa.s 740 // shading and no transparency
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  /external/quake/quake/src/WinQuake/
d_polysa.s 740 // shading and no transparency
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  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Program.cpp 998 // Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
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  /frameworks/base/docs/html/about/versions/
android-4.3.jd 571 <li>A new version of the GLSL ES shading language with integer and 32-bit floating point support</li>
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jelly-bean.jd 134 feature, a new version of the GLSL ES shading language with integer and 32-bit
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  /system/core/libpixelflinger/codeflinger/
texturing.cpp 219 // when using smooth shading AND anti-aliasing, we need to clamp
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  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java 162 logger.log(Level.INFO, "GLES20.Shading Language Version: {0}", versionStr);
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  /device/lge/mako/camera/QCamera/HAL/core/src/
QCameraHWI_Parm.cpp     [all...]
  /device/lge/mako/camera/
QCameraHWI_Parm.cpp     [all...]
  /external/clang/include/clang/AST/
Type.h     [all...]
  /external/sonivox/docs/
JET_Authoring_Guidelines.html 1013 mso-shading:windowtext;
    [all...]
JET_Creator_User_Manual.html 1016 mso-shading:windowtext;
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