/external/qemu/distrib/sdl-1.2.15/docs/html/ |
guidevideoopengl.html | 518 /* Our shading model--Gouraud (smooth). */
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/external/webkit/Source/ThirdParty/ANGLE/src/compiler/preprocessor/ |
scanner.c | 593 CPPErrorToInfoLog("The line continuation character (\\) is not part of the OpenGL ES Shading Language");
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cpp.c | 192 CPPErrorToInfoLog("The line continuation character (\\) is not part of the OpenGL ES Shading Language"); [all...] |
/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
widget_design.jd | 104 elements on the Home screen for alignment; they also use standard shading effects. All of these
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/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Imp.cpp | [all...] |
/external/skia/src/pdf/ |
SkPDFShader.cpp | 653 insert("Shading", pdfShader.get()); [all...] |
/hardware/qcom/msm8960/original-kernel-headers/media/ |
msm_camera.h | [all...] |
/system/media/camera/src/ |
camera_metadata_tag_info.c | 52 [ANDROID_SHADING] = "android.shading", [all...] |
/frameworks/native/opengl/libagl/ |
primitives.cpp | 216 // set up the lighting/shading/smoothing/fogging function [all...] |
/prebuilts/tools/common/jfreechart/ |
README.txt | 296 - pie chart enhancements for labelling, shading and multiple pie [all...] |
/prebuilts/tools/common/m2/repository/jfree/jcommon/1.0.12/ |
README.txt | 296 - pie chart enhancements for labelling, shading and multiple pie [all...] |
/prebuilts/tools/common/m2/repository/jfree/jfreechart/1.0.9/ |
README.txt | 296 - pie chart enhancements for labelling, shading and multiple pie [all...] |
/prebuilts/tools/common/m2/repository/jfree/jfreechart-swt/1.0.9/ |
README.txt | 296 - pie chart enhancements for labelling, shading and multiple pie [all...] |
/external/quake/quake/src/QW/client/ |
d_polysa.s | 740 // shading and no transparency [all...] |
/external/quake/quake/src/WinQuake/ |
d_polysa.s | 740 // shading and no transparency [all...] |
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Program.cpp | 998 // Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111 [all...] |
/frameworks/base/docs/html/about/versions/ |
android-4.3.jd | 571 <li>A new version of the GLSL ES shading language with integer and 32-bit floating point support</li> [all...] |
jelly-bean.jd | 134 feature, a new version of the GLSL ES shading language with integer and 32-bit [all...] |
/system/core/libpixelflinger/codeflinger/ |
texturing.cpp | 219 // when using smooth shading AND anti-aliasing, we need to clamp [all...] |
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
OGLESShaderRenderer.java | 162 logger.log(Level.INFO, "GLES20.Shading Language Version: {0}", versionStr); [all...] |
/device/lge/mako/camera/QCamera/HAL/core/src/ |
QCameraHWI_Parm.cpp | [all...] |
/device/lge/mako/camera/ |
QCameraHWI_Parm.cpp | [all...] |
/external/clang/include/clang/AST/ |
Type.h | [all...] |
/external/sonivox/docs/ |
JET_Authoring_Guidelines.html | 1013 mso-shading:windowtext;
[all...] |
JET_Creator_User_Manual.html | 1016 mso-shading:windowtext;
[all...] |