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  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/linux/
fb.h 210 #define FB_VMODE_SMOOTH_XPAN 512 /* smooth xpan possible (internally used) */
  /frameworks/base/core/java/android/hardware/
Camera.java     [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/input/
ChaseCamera.java 446 //easy no smooth motion
619 * Enables smooth motion for this chase camera
  /external/jmonkeyengine/engine/src/core/com/jme3/texture/
Texture.java 138 * interpolating the results. This results in a smooth degradation of
171 * seen during magnification, as there is now a smooth gradient of color
  /external/skia/src/gpu/
GrDrawTarget.cpp 604 // there is a conflict between using smooth lines and our use of
605 // premultiplied alpha. Smooth lines tweak the incoming alpha value
  /frameworks/base/core/jni/
android_hardware_Camera.cpp 777 jniThrowRuntimeException(env, "start smooth zoom failed");
788 jniThrowRuntimeException(env, "stop smooth zoom failed");
    [all...]
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_status_bar.jd 106 backdrop</strong>, with alpha blending used for smooth edges and internal texture where
454 <tr><td><em>4.</em></td><td>Disabled detail:</td><td>grey gradient from palette<br>+ inner bevel: smooth | depth 1% | direction down | size 0px | angle 117° | <br>altitude 42° | highlight white 70% | no shadow</td></tr>
  /frameworks/native/opengl/libagl/
context.h 159 GLboolean smooth; member in struct:android::gl::point_size_t
164 GLboolean smooth; member in struct:android::gl::line_width_t
state.cpp 147 c->point.smooth = enabled;
150 c->line.smooth = enabled;
  /packages/apps/Contacts/src/com/android/contacts/detail/
ContactDetailLayoutController.java 454 mViewPager.setCurrentItem(0, false /* smooth transition */);
482 mViewPager.setCurrentItem(0, false /* smooth transition */);
  /packages/apps/VideoEditor/src/com/android/videoeditor/
VideoEditorActivity.java 248 public void onRequestScrollBy(int scrollBy, boolean smooth) {
249 mTimelineScroller.appScrollBy(scrollBy, smooth);
253 public void onRequestMovePlayhead(long scrollToTime, boolean smooth) {
    [all...]
  /system/core/libpixelflinger/codeflinger/
texturing.cpp 55 comment("compute initial iterated color (smooth and/or dither case)");
90 if (mInfo[i].smooth) {
199 // (smooth and/or dithering case)
218 if (mInfo[component].smooth && mAA) {
219 // when using smooth shading AND anti-aliasing, we need to clamp
    [all...]
GGLAssembler.cpp 175 info.smooth = mSmooth && info.iterated;
217 // It would probaly be used only with smooth-alpha and no texture
524 need_extract |= mInfo[component].smooth;
    [all...]
  /external/freetype/src/pshinter/
pshalgo.c 42 #define STRONGER /* slightly increase the contrast of smooth */
    [all...]
  /frameworks/base/docs/html/training/
training_toc.cs 814 "How to build custom UI widgets that are interactive and smooth."
    [all...]
  /cts/tests/tests/widget/src/android/widget/cts/
HorizontalScrollViewTest.java 270 // smooth scroll
ScrollViewTest.java 290 // smooth scroll
  /development/samples/ApiDemos/src/com/example/android/apis/
Shakespeare.java 140 "Grim-visaged war hath smooth'd his wrinkled front;" +
  /development/samples/ApiDemos/src/com/example/android/apis/view/
List6.java 261 "Grim-visaged war hath smooth'd his wrinkled front;" +
_index.html 318 <dt><a href="ProgressBar2.html">2. Smooth</a></dt>
  /development/samples/Support13Demos/src/com/example/android/supportv13/
Shakespeare.java 140 "Grim-visaged war hath smooth'd his wrinkled front;" +
  /development/samples/Support4Demos/src/com/example/android/supportv4/
Shakespeare.java 140 "Grim-visaged war hath smooth'd his wrinkled front;" +
  /development/samples/training/ContactsList/src/com/example/android/contactslist/util/
ImageLoader.java 333 * scrolling smooth.
  /development/samples/training/bitmapfun/src/com/example/android/bitmapfun/util/
ImageWorker.java 403 * scrolling smooth.
  /device/lge/mako/camera/
QualcommCameraHardware.h 388 // smooth zoom

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